|
|
@ -2472,7 +2472,7 @@ void DrawBoundingBox(BoundingBox box, Color color) |
|
|
|
// Detect collision between two spheres |
|
|
|
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB) |
|
|
|
{ |
|
|
|
return Vector3DotProduct(Vector3Subtract(B,A),Vector3Subtract(B,A))<=(RadA+RadB)*(RadA+RadB); |
|
|
|
return Vector3DotProduct(Vector3Subtract(centerB,centerA),Vector3Subtract(centerB,centerA))<=(radiusA+radiusB)*(radiusA+radiusB); |
|
|
|
} |
|
|
|
|
|
|
|
// Detect collision between two boxes |
|
|
|