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Fixed little bug in lighting blinn phong example

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victorfisac 9 年前
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1656d17b22
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. +2
    -2
      examples/lighting_blinn_phong.c

+ 2
- 2
examples/lighting_blinn_phong.c 查看文件

@ -31,7 +31,7 @@ int main()
// Model initialization
Vector3 position = { 0.0, 0.0, 0.0 };
Model model = LoadModel("resources/model/dwarf.obj");
o">// Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs");
Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs");
SetModelShader(&model, shader);
// Shader locations initialization
@ -154,7 +154,7 @@ int main()
Begin3dMode(camera);
DrawModel(model, position, 0.1f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255});
DrawModel(model, position, 4.0f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255});
DrawSphere((Vector3){directionalLight.position[0], directionalLight.position[1], directionalLight.position[2]}, 1, YELLOW);

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