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Small tweak

pull/786/head
Ray il y a 6 ans
Parent
révision
165ced9428
1 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. +2
    -2
      src/shapes.c

+ 2
- 2
src/shapes.c Voir le fichier

@ -214,7 +214,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
rlDisableTexture();
#else
if (rlCheckBufferLimit(3*p">((360/CIRCLE_SECTOR_LENGTH)/2))) rlglDraw();
if (rlCheckBufferLimit(3*360/CIRCLE_SECTOR_LENGTH)) rlglDraw();
rlBegin(RL_TRIANGLES);
for (int i = startAngle; i < endAngle; i += CIRCLE_SECTOR_LENGTH)
@ -239,7 +239,7 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(color1.r, color1.g, color1.b, color1.a);
rlVertex2i(centerX, centerY);
rlVertex2f(centerX, centerY);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);

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