|
|
@ -332,6 +332,10 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world |
|
|
|
unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) |
|
|
|
void *rlglReadTexturePixels(Texture2D texture); // Read texture pixel data |
|
|
|
|
|
|
|
// VR functions exposed to core module but not to raylib users |
|
|
|
void BeginVrDrawing(void); // Begin VR drawing configuration |
|
|
|
void EndVrDrawing(void); // End VR drawing process (and desktop mirror) |
|
|
|
|
|
|
|
// NOTE: There is a set of shader related functions that are available to end user, |
|
|
|
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h |
|
|
|
|
|
|
@ -368,10 +372,8 @@ float *MatrixToFloat(Matrix mat); |
|
|
|
|
|
|
|
void InitVrDevice(int vrDevice); // Init VR device |
|
|
|
void CloseVrDevice(void); // Close VR device |
|
|
|
void UpdateVrTracking(void); // Update VR tracking (position and orientation) |
|
|
|
void BeginVrDrawing(void); // Begin VR drawing configuration |
|
|
|
void EndVrDrawing(void); // End VR drawing process (and desktop mirror) |
|
|
|
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready |
|
|
|
void UpdateVrTracking(void); // Update VR tracking (position and orientation) |
|
|
|
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator) |
|
|
|
|
|
|
|
// Oculus Rift API for direct access the device (no simulator) |
|
|
|