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@ -1589,8 +1589,8 @@ int GetFPS(void) |
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average = 0; |
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last = 0; |
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index = 0; |
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for (int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++) |
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history[i] = 0; |
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class="k">for class="p">(int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++) history[i] = 0; |
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} |
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if (fpsFrame == 0) return 0; |
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@ -2583,8 +2583,11 @@ void PlayAutomationEvent(AutomationEvent event) |
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case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key |
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case INPUT_KEY_DOWN: { // param[0]: key |
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CORE.Input.Keyboard.currentKeyState[event.params[0]] = true; |
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if (CORE.Input.Keyboard.previousKeyState[event.params[0]] == false) { |
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if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) { |
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if (CORE.Input.Keyboard.previousKeyState[event.params[0]] == false) |
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{ |
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if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) |
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{ |
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// Add character to the queue |
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = event.params[0]; |
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CORE.Input.Keyboard.keyPressedQueueCount++; |
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