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@ -104,7 +104,7 @@ |
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported |
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported |
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported |
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported |
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported |
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported |
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#define MAX_GAMEPAD_AXES 8 // Maximum number of axis supported (per gamepad) |
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#define MAX_GAMEPAD_AXES 8 // Maximum number of axes supported (per gamepad) |
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) |
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) |
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#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds |
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#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds |
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported |
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported |
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