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#include "raylib.h" |
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#include "raymath.h" |
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/******************************************************************************************* |
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* |
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* raylib [shapes] example - Draw a mouse trail (position history) |
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* |
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* Example complexity rating: [★☆☆☆] 1/4 |
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* |
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* Example originally created with raylib 5.6 |
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* |
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* Example contributed by [Balamurugan R] (@[Bala050814]]) and reviewed by [Ray] (@raysan5) |
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* |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2024 [Balamurugan R] (@[Bala050814]) |
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* |
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********************************************************************************************/ |
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// Define the maximum number of positions to store in the trail |
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#define MAX_TRAIL_LENGTH 30 |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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//------------------------------------------------------------------------------------ |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - Draw a mouse trail"); |
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// Array to store the history of mouse positions (our fixed-size queue) |
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Vector2 trailPositions[MAX_TRAIL_LENGTH] = { 0 }; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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Vector2 mousePosition = GetMousePosition(); |
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// 1. Shift all existing positions backward by one slot in the array |
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// The last element (the oldest position) is dropped. |
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for (int i = MAX_TRAIL_LENGTH - 1; i > 0; i--) |
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{ |
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trailPositions[i] = trailPositions[i - 1]; |
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} |
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// 2. Store the new, current mouse position at the start of the array (Index 0) |
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trailPositions[0] = mousePosition; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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// Use BLACK for a darker background to make the colored trail pop |
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ClearBackground(BLACK); |
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// 3. Draw the trail by looping through the history array |
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for (int i = 0; i < MAX_TRAIL_LENGTH; i++) |
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{ |
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// Ensure we skip drawing if the array hasn't been fully filled on startup |
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if (trailPositions[i].x != 0.0f || trailPositions[i].y != 0.0f) |
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{ |
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// Calculate relative trail strength (ratio is near 1.0 for new, near 0.0 for old) |
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float ratio = (float)(MAX_TRAIL_LENGTH - i) / MAX_TRAIL_LENGTH; |
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// Fade effect: oldest positions are more transparent |
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// Fade (color, alpha) - alpha is 0.5 to 1.0 based on ratio |
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Color trailColor = Fade(SKYBLUE, ratio * 0.5f + 0.5f); |
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// Size effect: oldest positions are smaller |
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float trailRadius = 15.0f * ratio; |
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DrawCircleV(trailPositions[i], trailRadius, trailColor); |
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} |
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} |
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// Draw a distinct white circle for the current mouse position (Index 0) |
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DrawCircleV(mousePosition, 15.0f, WHITE); |
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DrawText("Move the mouse to see the trail effect!", |
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10, screenHeight - 30, 20, LIGHTGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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// No resources loaded, nothing to unload. |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |