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Do not expose raw audio context to final user...

...at least, directly, available if using directly audio module...
pull/132/head
Ray 8 anos atrás
pai
commit
1733125873
2 arquivos alterados com 4 adições e 11 exclusões
  1. +2
    -2
      src/audio.h
  2. +2
    -9
      src/raylib.h

+ 2
- 2
src/audio.h Ver arquivo

@ -100,10 +100,10 @@ void PauseMusicStream(int index); // Pause music p
void ResumeMusicStream(int index); // Resume playing paused music
bool IsMusicPlaying(int index); // Check if music is playing
void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
void SetMusicPitch(int index, float pitch); // Set pitch for a music (1.0 is base level)
float GetMusicTimeLength(int index); // Get music time length (in seconds)
float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
int GetMusicStreamCount(void);
void SetMusicPitch(int index, float pitch);
int GetMusicStreamCount(void); // Get number of streams loaded
// used to output raw audio streams, returns negative numbers on error
// if floating point is false the data size is 16bit short, otherwise it is float 32bit

+ 2
- 9
src/raylib.h Ver arquivo

@ -895,17 +895,10 @@ void PauseMusicStream(int index); // Pause music p
void ResumeMusicStream(int index); // Resume playing paused music
bool IsMusicPlaying(int index); // Check if music is playing
void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
void SetMusicPitch(int index, float pitch); // Set pitch for a music (1.0 is base level)
float GetMusicTimeLength(int index); // Get current music time length (in seconds)
float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
int GetMusicStreamCount(void);
void SetMusicPitch(int index, float pitch);
// used to output raw audio streams, returns negative numbers on error
// if floating point is false the data size is 16bit short, otherwise it is float 32bit
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
void CloseRawAudioContext(RawAudioContext ctx);
int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered
int GetMusicStreamCount(void); // Get number of streams loaded
#ifdef __cplusplus
}

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