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@ -999,8 +999,11 @@ void ImageResizeNN(Image *image,int newWidth,int newHeight) |
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} |
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// Draw an image (source) within an image (destination) |
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// TODO: Feel this function could be simplified... |
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec) |
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{ |
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bool cropRequired = false; |
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// Security checks to avoid size and rectangle issues (out of bounds) |
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// Check that srcRec is inside src image |
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if (srcRec.x < 0) srcRec.x = 0; |
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@ -1016,47 +1019,69 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec) |
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{ |
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srcRec.height = src.height - srcRec.y; |
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TraceLog(WARNING, "Source rectangle height out of bounds, rescaled height: %i", srcRec.height); |
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cropRequired = true; |
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} |
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Image srcCopy = ImageCopy(src); // Make a copy of source image to work with it |
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ImageCrop(&srcCopy, srcRec); // Crop source image to desired source rectangle |
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// Check that dstRec is inside dst image |
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// TODO: Allow negative position within destination with cropping |
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if (dstRec.x < 0) dstRec.x = 0; |
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if (dstRec.y < 0) dstRec.y = 0; |
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// Scale source image in case destination rec size is different than source rec size |
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if ((dstRec.width != srcRec.width) || (dstRec.height != srcRec.height)) |
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{ |
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ImageResize(&srcCopy, dstRec.width, dstRec.height); |
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} |
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if ((dstRec.x + dstRec.width) > dst->width) |
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{ |
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dstRec.width = dst->width - dstRec.x; |
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TraceLog(WARNING, "Destination rectangle width out of bounds, rescaled width: %i", dstRec.width); |
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cropRequired = true; |
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} |
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if ((dstRec.y + dstRec.height) > dst->height) |
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{ |
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dstRec.height = dst->height - dstRec.y; |
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TraceLog(WARNING, "Destination rectangle height out of bounds, rescaled height: %i", dstRec.height); |
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cropRequired = true; |
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} |
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// Get dstination image data as Color pixels array to work with it |
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Color *dstPixels = GetImageData(*dst); |
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Image srcCopy = ImageCopy(src); // Make a copy of source image to work with it |
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ImageCrop(&srcCopy, srcRec); // Crop source image to desired source rectangle |
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// Scale source image in case destination rec size is different than source rec size |
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if ((dstRec.width != srcRec.width) || (dstRec.height != srcRec.height)) |
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if (cropRequired) |
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{ |
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ImageResize(&srcCopy, dstRec.width, dstRec.height); |
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// Crop destination rectangle if out of bounds |
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Rectangle crop = { 0, 0, dstRec.width, dstRec.height }; |
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ImageCrop(&srcCopy, crop); |
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} |
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// Get source image data as Color array |
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// Get image data as Color pixels array to work with it |
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Color *dstPixels = GetImageData(*dst); |
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Color *srcPixels = GetImageData(srcCopy); |
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UnloadImage(srcCopy); |
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UnloadImage(srcCopy); // Source copy not required any more... |
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Color srcCol, dstCol; |
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// Blit pixels, copy source image into destination |
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// TODO: Probably out-of-bounds blitting could be considering here instead of so much cropping... |
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for (int j = dstRec.y; j < (dstRec.y + dstRec.height); j++) |
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{ |
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for (int i = dstRec.x; i < (dstRec.x + dstRec.width); i++) |
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{ |
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dstPixels[j*dst->width + i] = srcPixels[(j - dstRec.y)*dstRec.width + (i - dstRec.x)]; |
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// Alpha blending implementation |
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dstCol = dstPixels[j*dst->width + i]; |
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srcCol = srcPixels[(j - dstRec.y)*dstRec.width + (i - dstRec.x)]; |
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dstCol.r = ((srcCol.a*(srcCol.r - dstCol.r)) >> 8) + dstCol.r; |
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dstCol.g = ((srcCol.a*(srcCol.g - dstCol.g)) >> 8) + dstCol.g; |
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dstCol.b = ((srcCol.a*(srcCol.b - dstCol.b)) >> 8) + dstCol.b; |
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dstPixels[j*dst->width + i] = dstCol; |
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// TODO: Support other blending options |
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} |
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} |
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@ -1074,7 +1099,7 @@ Image ImageText(const char *text, int fontSize, Color color) |
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{ |
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int defaultFontSize = 10; // Default Font chars height in pixel |
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if (fontSize < defaultFontSize) fontSize = defaultFontSize; |
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int spacing = fontSize / defaultFontSize; |
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int spacing = fontSize/defaultFontSize; |
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Image imText = ImageTextEx(GetDefaultFont(), text, fontSize, spacing, color); |
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@ -1098,7 +1123,8 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing |
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Color *fontPixels = GetImageData(imFont); |
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// Create image to store text |
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Color *pixels = (Color *)malloc(sizeof(Color)*(int)imSize.x*(int)imSize.y); |
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// NOTE: Pixels are initialized to BLANK color (0, 0, 0, 0) |
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Color *pixels = (Color *)calloc((int)imSize.x*(int)imSize.y, sizeof(Color)); |
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for (int i = 0; i < length; i++) |
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{ |
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@ -1139,7 +1165,8 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing |
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// Draw text (default font) within an image (destination) |
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void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color) |
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{ |
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ImageDrawTextEx(dst, position, GetDefaultFont(), text, fontSize, 0, color); |
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// NOTE: For default font, sapcing is set to desired font size / default font size (10) |
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ImageDrawTextEx(dst, position, GetDefaultFont(), text, fontSize, fontSize/10, color); |
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} |
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// Draw text (custom sprite font) within an image (destination) |
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@ -1438,19 +1465,19 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V |
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer |
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// Bottom-left corner for texture and quad |
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rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height); |
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rlTexCoord2f((float)sourceRec.x/texture.width, (float)sourceRec.y/texture.height); |
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rlVertex2f(0.0f, 0.0f); |
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// Bottom-right corner for texture and quad |
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rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); |
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rlTexCoord2f((float)sourceRec.x/texture.width, (float)(sourceRec.y + sourceRec.height)/texture.height); |
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rlVertex2f(0.0f, destRec.height); |
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// Top-right corner for texture and quad |
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rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); |
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rlTexCoord2f((float)(sourceRec.x + sourceRec.width)/texture.width, (float)(sourceRec.y + sourceRec.height)/texture.height); |
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rlVertex2f(destRec.width, destRec.height); |
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// Top-left corner for texture and quad |
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rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); |
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rlTexCoord2f((float)(sourceRec.x + sourceRec.width)/texture.width, (float)sourceRec.y/texture.height); |
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rlVertex2f(destRec.width, 0.0f); |
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rlEnd(); |
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rlPopMatrix(); |
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