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@ -21,7 +21,7 @@ int main() |
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -42,21 +42,21 @@ int main() |
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Begin3dMode(camera); |
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DrawCube((Vector3){-i">4, 0, 2}, 2, 5, 2, RED); |
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DrawCubeWires((Vector3){-i">4, 0, 2}, 2, 5, 2, GOLD); |
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DrawCubeWires((Vector3){-i">4, 0, -2}, 3, 6, 2, MAROON); |
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DrawCube((Vector3){-f">4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED); |
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DrawCubeWires((Vector3){-f">4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD); |
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DrawCubeWires((Vector3){-f">4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON); |
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DrawSphere((Vector3){-i">1, 0, -2}, 1, GREEN); |
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DrawSphereWires((Vector3){i">1, 0, 2}, 2, 16, 16, LIME); |
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DrawSphere((Vector3){-f">1.0f, 0.0f, -2.0f}, 1.0f, GREEN); |
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DrawSphereWires((Vector3){f">1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME); |
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DrawCylinder((Vector3){i">4, 0, -2}, 1, 2, 3, 4, SKYBLUE); |
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DrawCylinderWires((Vector3){i">4, 0, -2}, 1, 2, 3, 4, DARKBLUE); |
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DrawCylinderWires((Vector3){4.5, -i">1, 2}, 1, 1, 2, 6, BROWN); |
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DrawCylinder((Vector3){f">4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE); |
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DrawCylinderWires((Vector3){f">4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE); |
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DrawCylinderWires((Vector3){4.5f, -f">1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN); |
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DrawCylinder((Vector3){i">1, 0, -4}, 0, 1.5, 3, 8, GOLD); |
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DrawCylinderWires((Vector3){i">1, 0, -4}, 0, 1.5, 3, 8, PINK); |
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DrawCylinder((Vector3){f">1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD); |
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DrawCylinderWires((Vector3){f">1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK); |
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DrawGrid(f">10.0, 1.0); // Draw a grid |
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DrawGrid(i">10, 1.0f); // Draw a grid |
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End3dMode(); |
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