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Update core_input_gamepad.c

pull/2076/head
raysan5 hace 3 años
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1883343944
Se han modificado 1 ficheros con 2 adiciones y 2 borrados
  1. +2
    -2
      examples/core/core_input_gamepad.c

+ 2
- 2
examples/core/core_input_gamepad.c Ver fichero

@ -62,7 +62,7 @@ int main(void)
{
DrawText(TextFormat("GP1: %s", GetGamepadName(0)), 10, 10, 10, BLACK);
if (IsGamepadName(0, XBOX360_NAME_ID) || IsGamepadName(0, XBOX360_LEGACY_NAME_ID))
if (TextIsEqual(GetGamepadName(0), XBOX360_NAME_ID) || TextIsEqual(GetGamepadName(0), XBOX360_LEGACY_NAME_ID))
{
DrawTexture(texXboxPad, 0, 0, DARKGRAY);
@ -110,7 +110,7 @@ int main(void)
//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
}
else if (IsGamepadName(0, PS3_NAME_ID))
else if (TextIsEqual(GetGamepadName(0), PS3_NAME_ID))
{
DrawTexture(texPs3Pad, 0, 0, DARKGRAY);

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