diff --git a/examples/Makefile b/examples/Makefile
index 911743938..cd079c312 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -370,9 +370,11 @@ CORE = \
core/core_2d_camera \
core/core_2d_camera_platformer \
core/core_2d_camera_mouse_zoom \
+ core/core_2d_camera_split_screen \
core/core_3d_camera_mode \
core/core_3d_camera_free \
core/core_3d_camera_first_person \
+ core/core_3d_camera_split_screen \
core/core_3d_picking \
core/core_world_screen \
core/core_custom_logging \
@@ -385,8 +387,6 @@ CORE = \
core/core_window_flags \
core/core_window_letterbox \
core/core_window_should_close \
- core/core_split_screen \
- core/core_camera_2d_split_screen \
core/core_smooth_pixelperfect \
core/core_custom_frame_control
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 44ace4ee4..267e02396 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -346,9 +346,11 @@ CORE = \
core/core_2d_camera \
core/core_2d_camera_platformer \
core/core_2d_camera_mouse_zoom \
+ core/core_2d_camera_split_screen \
core/core_3d_camera_mode \
core/core_3d_camera_free \
core/core_3d_camera_first_person \
+ core/core_3d_camera_split_screen \
core/core_3d_picking \
core/core_world_screen \
core/core_custom_logging \
@@ -360,8 +362,6 @@ CORE = \
core/core_window_flags \
core/core_window_letterbox \
core/core_window_should_close \
- core/core_split_screen \
- core/core_camera_2d_split_screen \
core/core_smooth_pixelperfect \
core/core_custom_frame_control \
core/core_loading_thread
@@ -529,6 +529,9 @@ core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_3d_camera_mode: core/core_3d_camera_mode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -538,6 +541,9 @@ core/core_3d_camera_free: core/core_3d_camera_free.c
core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_3d_picking: core/core_3d_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -570,9 +576,6 @@ core/core_vr_simulator: core/core_vr_simulator.c
core/core_window_flags: core/core_window_flags.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_split_screen: core/core_split_screen.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
diff --git a/examples/README.md b/examples/README.md
index 35acaa25a..82e4b7825 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -34,27 +34,27 @@ Examples using raylib core platform functionality like window creation, inputs,
| 08 | [core_2d_camera](core/core_2d_camera.c) |
| ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) |
| 09 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) |
| ⭐️⭐️☆☆ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
| 10 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [avyy](https://github.com/avyy) |
-| 11 | [core_3d_camera_mode](core/core_3d_camera_mode.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
-| 12 | [core_3d_camera_free](core/core_3d_camera_free.c) |
| ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
-| 13 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
-| 14 | [core_3d_picking](core/core_3d_picking.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
-| 15 | [core_world_screen](core/core_world_screen.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) |
-| 16 | [core_custom_logging](core/core_custom_logging.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
-| 17 | [core_window_flags](core/core_window_flags.c) |
| ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
-| 18 | [core_window_letterbox](core/core_window_letterbox.c) |
| ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) |
-| 19 | [core_window_should_close](core/core_window_should_close.c) |
| ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
-| 20 | [core_drop_files](core/core_drop_files.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
-| 21 | [core_random_values](core/core_random_values.c) |
| ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
-| 22 | [core_storage_values](core/core_storage_values.c) |
| ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
-| 23 | [core_vr_simulator](core/core_vr_simulator.c) |
| ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
-| 24 | [core_loading_thread](core/core_loading_thread.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
-| 25 | [core_scissor_test](core/core_scissor_test.c) |
| ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
-| 26 | [core_basic_screen_manager](core/core_basic_screen_manager.c) |
| ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
-| 27 | [core_custom_frame_control](core/core_custom_frame_control.c) |
| ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
-| 28 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) |
| ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
-| 29 | [core_split_screen](core/core_split_screen.c) |
| ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) |
-| 30 | [core_window_should_close](core/core_window_should_close.c) |
| ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
-| 31 | [core_camera_2d_split_screen](core/core_camera_2d_split_screen.c) |
| ⭐️⭐️⭐️⭐️ | **4.5** | **4.5** | [Jeffery Myers](https://github.com/JeffM2501) |
+| 11 | [core_2d_camera_split_screen](core/core_2d_camera_split_screen.c) |
| ⭐️⭐️⭐️⭐️ | **4.5** | **4.5** | [Gabriel dos Santos Sanches](https://github.com/gabrielssanches) |
+| 12 | [core_3d_camera_mode](core/core_3d_camera_mode.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
+| 13 | [core_3d_camera_free](core/core_3d_camera_free.c) |
| ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
+| 14 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
+| 15 | [core_3d_camera:split_screen](core/core_3d_camera_split_screen.c) |
| ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) |
+| 16 | [core_3d_picking](core/core_3d_picking.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
+| 17 | [core_world_screen](core/core_world_screen.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) |
+| 18 | [core_custom_logging](core/core_custom_logging.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
+| 19 | [core_window_flags](core/core_window_flags.c) |
| ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
+| 20 | [core_window_letterbox](core/core_window_letterbox.c) |
| ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) |
+| 21 | [core_window_should_close](core/core_window_should_close.c) |
| ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
+| 22 | [core_drop_files](core/core_drop_files.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
+| 23 | [core_random_values](core/core_random_values.c) |
| ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
+| 24 | [core_storage_values](core/core_storage_values.c) |
| ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
+| 25 | [core_vr_simulator](core/core_vr_simulator.c) |
| ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
+| 26 | [core_loading_thread](core/core_loading_thread.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
+| 27 | [core_scissor_test](core/core_scissor_test.c) |
| ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
+| 28 | [core_basic_screen_manager](core/core_basic_screen_manager.c) |
| ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
+| 29 | [core_custom_frame_control](core/core_custom_frame_control.c) |
| ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
+| 30 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) |
| ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
+| 31 | [core_window_should_close](core/core_window_should_close.c) |
| ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
### category: shapes
diff --git a/examples/core/core_2d_camera_split_screen.c b/examples/core/core_2d_camera_split_screen.c
new file mode 100644
index 000000000..57a0dfd3a
--- /dev/null
+++ b/examples/core/core_2d_camera_split_screen.c
@@ -0,0 +1,167 @@
+/*******************************************************************************************
+*
+* raylib [core] example - 2d camera split screen
+*
+* Addapted from the core_3d_camera_split_screen example:
+* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
+*
+* Example originally created with raylib 4.5, last time updated with raylib 4.5
+*
+* Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2023 Gabriel dos Santos Sanches (@gabrielssanches)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define PLAYER_SIZE 40
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 440;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera split screen");
+
+ Rectangle player1 = { 200, 200, PLAYER_SIZE, PLAYER_SIZE };
+ Rectangle player2 = { 250, 200, PLAYER_SIZE, PLAYER_SIZE };
+
+ Camera2D camera1 = { 0 };
+ camera1.target = (Vector2){ player1.x, player1.y };
+ camera1.offset = (Vector2){ 200.0f, 200.0f };
+ camera1.rotation = 0.0f;
+ camera1.zoom = 1.0f;
+
+ Camera2D camera2 = { 0 };
+ camera2.target = (Vector2){ player2.x, player2.y };
+ camera2.offset = (Vector2){ 200.0f, 200.0f };
+ camera2.rotation = 0.0f;
+ camera2.zoom = 1.0f;
+
+ RenderTexture screenCamera1 = LoadRenderTexture(screenWidth/2, screenHeight);
+ RenderTexture screenCamera2 = LoadRenderTexture(screenWidth/2, screenHeight);
+
+ // Build a flipped rectangle the size of the split view to use for drawing later
+ Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenCamera1.texture.width, (float)-screenCamera1.texture.height };
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_S)) player1.y += 3.0f;
+ else if (IsKeyDown(KEY_W)) player1.y -= 3.0f;
+ if (IsKeyDown(KEY_D)) player1.x += 3.0f;
+ else if (IsKeyDown(KEY_A)) player1.x -= 3.0f;
+
+ if (IsKeyDown(KEY_UP)) player2.y -= 3.0f;
+ else if (IsKeyDown(KEY_DOWN)) player2.y += 3.0f;
+ if (IsKeyDown(KEY_RIGHT)) player2.x += 3.0f;
+ else if (IsKeyDown(KEY_LEFT)) player2.x -= 3.0f;
+
+ camera1.target = (Vector2){ player1.x, player1.y };
+ camera2.target = (Vector2){ player2.x, player2.y };
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginTextureMode(screenCamera1);
+ ClearBackground(RAYWHITE);
+
+ BeginMode2D(camera1);
+
+ // Draw full scene with first camera
+ for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++)
+ {
+ DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY);
+ }
+
+ for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++)
+ {
+ DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY);
+ }
+
+ for (int i = 0; i < screenWidth/PLAYER_SIZE; i++)
+ {
+ for (int j = 0; j < screenHeight/PLAYER_SIZE; j++)
+ {
+ DrawText(TextFormat("[%i,%i]", i, j), 10 + PLAYER_SIZE*i, 15 + PLAYER_SIZE*j, 10, LIGHTGRAY);
+ }
+ }
+
+ DrawRectangleRec(player1, RED);
+ DrawRectangleRec(player2, BLUE);
+ EndMode2D();
+
+ DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f));
+ DrawText("PLAYER1: W/S/A/D to move", 10, 10, 10, MAROON);
+
+ EndTextureMode();
+
+ BeginTextureMode(screenCamera2);
+ ClearBackground(RAYWHITE);
+
+ BeginMode2D(camera2);
+
+ // Draw full scene with second camera
+ for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++)
+ {
+ DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY);
+ }
+
+ for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++)
+ {
+ DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY);
+ }
+
+ for (int i = 0; i < screenWidth/PLAYER_SIZE; i++)
+ {
+ for (int j = 0; j < screenHeight/PLAYER_SIZE; j++)
+ {
+ DrawText(TextFormat("[%i,%i]", i, j), 10 + PLAYER_SIZE*i, 15 + PLAYER_SIZE*j, 10, LIGHTGRAY);
+ }
+ }
+
+ DrawRectangleRec(player1, RED);
+ DrawRectangleRec(player2, BLUE);
+
+ EndMode2D();
+
+ DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f));
+ DrawText("PLAYER2: UP/DOWN/LEFT/RIGHT to move", 10, 10, 10, DARKBLUE);
+
+ EndTextureMode();
+
+ // Draw both views render textures to the screen side by side
+ BeginDrawing();
+ ClearBackground(BLACK);
+
+ DrawTextureRec(screenCamera1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE);
+ DrawTextureRec(screenCamera2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE);
+
+ DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY);
+ EndDrawing();
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadRenderTexture(screenCamera1); // Unload render texture
+ UnloadRenderTexture(screenCamera2); // Unload render texture
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/examples/core/core_2d_camera_split_screen.png b/examples/core/core_2d_camera_split_screen.png
new file mode 100644
index 000000000..a441e3929
Binary files /dev/null and b/examples/core/core_2d_camera_split_screen.png differ
diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c
index 59bd158a2..78200a642 100644
--- a/examples/core/core_3d_camera_free.c
+++ b/examples/core/core_3d_camera_free.c
@@ -72,7 +72,7 @@ int main(void)
DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
- DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
+ //DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);
EndDrawing();
diff --git a/examples/core/core_split_screen.c b/examples/core/core_3d_camera_split_screen.c
similarity index 68%
rename from examples/core/core_split_screen.c
rename to examples/core/core_3d_camera_split_screen.c
index 50cfcf7ac..d625e1c0e 100644
--- a/examples/core/core_split_screen.c
+++ b/examples/core/core_3d_camera_split_screen.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [core] example - split screen
+* raylib [core] example - 3d cmaera split screen
*
* Example originally created with raylib 3.7, last time updated with raylib 4.0
*
@@ -15,32 +15,6 @@
#include "raylib.h"
-Camera cameraPlayer1 = { 0 };
-Camera cameraPlayer2 = { 0 };
-
-// Scene drawing
-void DrawScene(void)
-{
- int count = 5;
- float spacing = 4;
-
- // Grid of cube trees on a plane to make a "world"
- DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
-
- for (float x = -count*spacing; x <= count*spacing; x += spacing)
- {
- for (float z = -count*spacing; z <= count*spacing; z += spacing)
- {
- DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME);
- DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
- }
- }
-
- // Draw a cube at each player's position
- DrawCube(cameraPlayer1.position, 1, 1, 1, RED);
- DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
-}
-
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@@ -51,9 +25,10 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - split screen");
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera split screen");
// Setup player 1 camera and screen
+ Camera cameraPlayer1 = { 0 };
cameraPlayer1.fovy = 45.0f;
cameraPlayer1.up.y = 1.0f;
cameraPlayer1.target.y = 1.0f;
@@ -63,6 +38,7 @@ int main(void)
RenderTexture screenPlayer1 = LoadRenderTexture(screenWidth/2, screenHeight);
// Setup player two camera and screen
+ Camera cameraPlayer2 = { 0 };
cameraPlayer2.fovy = 45.0f;
cameraPlayer2.up.y = 1.0f;
cameraPlayer2.target.y = 3.0f;
@@ -73,6 +49,10 @@ int main(void)
// Build a flipped rectangle the size of the split view to use for drawing later
Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenPlayer1.texture.width, (float)-screenPlayer1.texture.height };
+
+ // Grid data
+ int count = 5;
+ float spacing = 4;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -116,26 +96,69 @@ int main(void)
// Draw Player1 view to the render texture
BeginTextureMode(screenPlayer1);
ClearBackground(SKYBLUE);
+
BeginMode3D(cameraPlayer1);
- DrawScene();
+
+ // Draw scene: grid of cube trees on a plane to make a "world"
+ DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
+
+ for (float x = -count*spacing; x <= count*spacing; x += spacing)
+ {
+ for (float z = -count*spacing; z <= count*spacing; z += spacing)
+ {
+ DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME);
+ DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
+ }
+ }
+
+ // Draw a cube at each player's position
+ DrawCube(cameraPlayer1.position, 1, 1, 1, RED);
+ DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
+
EndMode3D();
- DrawText("PLAYER1 W/S to move", 10, 10, 20, RED);
+
+ DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f));
+ DrawText("PLAYER1: W/S to move", 10, 10, 20, MAROON);
+
EndTextureMode();
// Draw Player2 view to the render texture
BeginTextureMode(screenPlayer2);
ClearBackground(SKYBLUE);
+
BeginMode3D(cameraPlayer2);
- DrawScene();
+
+ // Draw scene: grid of cube trees on a plane to make a "world"
+ DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
+
+ for (float x = -count*spacing; x <= count*spacing; x += spacing)
+ {
+ for (float z = -count*spacing; z <= count*spacing; z += spacing)
+ {
+ DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME);
+ DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
+ }
+ }
+
+ // Draw a cube at each player's position
+ DrawCube(cameraPlayer1.position, 1, 1, 1, RED);
+ DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
+
EndMode3D();
- DrawText("PLAYER2 UP/DOWN to move", 10, 10, 20, BLUE);
+
+ DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f));
+ DrawText("PLAYER2: UP/DOWN to move", 10, 10, 20, DARKBLUE);
+
EndTextureMode();
// Draw both views render textures to the screen side by side
BeginDrawing();
ClearBackground(BLACK);
+
DrawTextureRec(screenPlayer1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE);
DrawTextureRec(screenPlayer2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE);
+
+ DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY);
EndDrawing();
}
diff --git a/examples/core/core_3d_camera_split_screen.png b/examples/core/core_3d_camera_split_screen.png
new file mode 100644
index 000000000..bc323d6ad
Binary files /dev/null and b/examples/core/core_3d_camera_split_screen.png differ
diff --git a/examples/core/core_camera_2d_split_screen.c b/examples/core/core_camera_2d_split_screen.c
deleted file mode 100644
index 5f5059569..000000000
--- a/examples/core/core_camera_2d_split_screen.c
+++ /dev/null
@@ -1,137 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - split screen
-*
-* Addapted from the Split Screen example (https://github.com/raysan5/raylib/blob/master/examples/core/core_split_screen.c)
-*
-* Example originally created with raylib 4.5, last time updated with raylib 4.5
-*
-* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
-* BSD-like license that allows static linking with closed source software
-*
-* Copyright (c) 2021-2023 Jeffery Myers (@JeffM2501)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include
-
-#define PLAYER_SIZE 40
-
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 440;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - camera 2D split screen");
-
- Rectangle player1 = { 200, 200, PLAYER_SIZE, PLAYER_SIZE };
- Rectangle player2 = { 250, 200, PLAYER_SIZE, PLAYER_SIZE };
-
- Camera2D camera1 = { 0 };
- camera1.target = (Vector2){ player1.x, player1.y };
- camera1.offset = (Vector2){ 200.0f, 200.0f };
- camera1.rotation = 0.0f;
- camera1.zoom = 1.0f;
-
- Camera2D camera2 = { 0 };
- camera2.target = (Vector2){ player2.x, player2.y };
- camera2.offset = (Vector2){ 200.0f, 200.0f };
- camera2.rotation = 0.0f;
- camera2.zoom = 1.0f;
-
- RenderTexture screenCamera1 = LoadRenderTexture(screenWidth / 2, screenHeight);
- RenderTexture screenCamera2 = LoadRenderTexture(screenWidth / 2, screenHeight);
-
- // Build a flipped rectangle the size of the split view to use for drawing later
- Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenCamera1.texture.width, (float)-screenCamera1.texture.height };
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- void DrawScene(void) {
- for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++)
- {
- DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY);
- }
-
- for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++)
- {
- DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY);
- }
-
- for (int i = 0; i < screenWidth/PLAYER_SIZE; i++)
- {
- for (int j = 0; j < screenHeight/PLAYER_SIZE; j++)
- {
- char coordinate_str[8];
- snprintf(coordinate_str, sizeof(coordinate_str), "%d,%d", i, j);
- DrawText(coordinate_str, 10 + PLAYER_SIZE*i, 10 + PLAYER_SIZE*j, 10, LIGHTGRAY);
- }
- }
-
- DrawRectangleRec(player1, RED);
- DrawRectangleRec(player2, BLUE);
- }
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_S)) player1.y += 3;
- else if (IsKeyDown(KEY_W)) player1.y -= 3;
- if (IsKeyDown(KEY_D)) player1.x += 3;
- else if (IsKeyDown(KEY_A)) player1.x -= 3;
-
- if (IsKeyDown(KEY_UP)) player2.y += 3;
- else if (IsKeyDown(KEY_DOWN)) player2.y -= 3;
- if (IsKeyDown(KEY_RIGHT)) player2.x += 3;
- else if (IsKeyDown(KEY_LEFT)) player2.x -= 3;
-
- camera1.target = (Vector2){ player1.x, player1.y };
- camera2.target = (Vector2){ player2.x, player2.y };
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginTextureMode(screenCamera1);
- ClearBackground(RAYWHITE);
- BeginMode2D(camera1);
- DrawScene();
- EndMode2D();
- DrawText("PLAYER1 W/S/A/D to move", 10, 10, 15, RED);
- EndTextureMode();
-
- BeginTextureMode(screenCamera2);
- ClearBackground(RAYWHITE);
- BeginMode2D(camera2);
- DrawScene();
- EndMode2D();
- DrawText("PLAYER2 UP/DOWN/LEFT/RIGHT to move", 10, 10, 15, BLUE);
- EndTextureMode();
-
- // Draw both views render textures to the screen side by side
- BeginDrawing();
- ClearBackground(BLACK);
- DrawTextureRec(screenCamera1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE);
- DrawTextureRec(screenCamera2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE);
- EndDrawing();
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadRenderTexture(screenCamera1); // Unload render texture
- UnloadRenderTexture(screenCamera2); // Unload render texture
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
diff --git a/examples/core/core_camera_2d_split_screen.png b/examples/core/core_camera_2d_split_screen.png
deleted file mode 100644
index ed5aaa58b..000000000
Binary files a/examples/core/core_camera_2d_split_screen.png and /dev/null differ
diff --git a/examples/core/core_split_screen.png b/examples/core/core_split_screen.png
deleted file mode 100644
index eace9027b..000000000
Binary files a/examples/core/core_split_screen.png and /dev/null differ
diff --git a/examples/shapes/shapes_bouncing_ball.c b/examples/shapes/shapes_bouncing_ball.c
index 5e43b80da..203d88a5f 100644
--- a/examples/shapes/shapes_bouncing_ball.c
+++ b/examples/shapes/shapes_bouncing_ball.c
@@ -23,6 +23,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
+ SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
@@ -61,11 +62,14 @@ int main(void)
ClearBackground(RAYWHITE);
DrawCircleV(ballPosition, (float)ballRadius, MAROON);
- DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
+ //DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
// On pause, we draw a blinking message
if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
+ DrawCircle(400.5, 300.5, 50, BLACK);
+ DrawCircle(528.0, 172.0, 26, BLACK);
+
DrawFPS(10, 10);
EndDrawing();
diff --git a/examples/shapes/shapes_lines_bezier.c b/examples/shapes/shapes_lines_bezier.c
index 195281be3..f01576859 100644
--- a/examples/shapes/shapes_lines_bezier.c
+++ b/examples/shapes/shapes_lines_bezier.c
@@ -28,6 +28,9 @@ int main(void)
Vector2 start = { 0, 0 };
Vector2 end = { (float)screenWidth, (float)screenHeight };
+
+ Vector2 startControl = { 100, 0 };
+ Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -37,8 +40,16 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition();
- else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition();
+ if (IsKeyDown(KEY_LEFT_CONTROL))
+ {
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) startControl = GetMousePosition();
+ else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) endControl = GetMousePosition();
+ }
+ else
+ {
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition();
+ else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition();
+ }
//----------------------------------------------------------------------------------
// Draw
@@ -49,7 +60,14 @@ int main(void)
DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
- DrawLineBezier(start, end, 2.0f, RED);
+ //DrawLineBezier(start, end, 2.0f, RED);
+
+ DrawLineBezierCubic(start, end, startControl, endControl, 2.0f, RED);
+
+ DrawLineEx(start, startControl, 1.0, LIGHTGRAY);
+ DrawLineEx(end, endControl, 1.0, LIGHTGRAY);
+ DrawCircleV(startControl, 10, RED);
+ DrawCircleV(endControl, 10, RED);
EndDrawing();
//----------------------------------------------------------------------------------
diff --git a/examples/shapes/shapes_lines_splines.c b/examples/shapes/shapes_lines_splines.c
new file mode 100644
index 000000000..c020c60b6
--- /dev/null
+++ b/examples/shapes/shapes_lines_splines.c
@@ -0,0 +1,155 @@
+/*******************************************************************************************
+*
+* raylib [shapes] example - splines drawing
+*
+* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_CONTROL_POINTS 32
+
+typedef struct {
+ Vector2 start;
+ Vector2 end;
+} ControlPoint;
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ SetConfigFlags(FLAG_MSAA_4X_HINT);
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing");
+
+ Vector2 points[MAX_CONTROL_POINTS] = {
+ { 100.0f, 200.0f },
+ { 300.0f, 400.0f },
+ { 500.0f, 300.0f },
+ { 700.0f, 100.0f },
+ { 200.0f, 100.0f },
+ };
+
+ int pointCount = 5;
+ int selectedPoint = -1;
+
+ int splineType = 0; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier
+
+ // Cubic Bezier control points
+ ControlPoint control[MAX_CONTROL_POINTS] = { 0 };
+ for (int i = 0; i < pointCount - 1; i++)
+ {
+ control[i].start = points[i];
+ control[i].end = points[i + 1];
+ }
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // Points movement logic
+ if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_CONTROL_POINTS))
+ {
+ points[pointCount] = GetMousePosition();
+ pointCount++;
+ }
+
+ for (int i = 0; i < pointCount; i++)
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointCircle(GetMousePosition(), points[i], 6.0f))
+ {
+ selectedPoint = i;
+ break;
+ }
+ }
+
+ if (selectedPoint >= 0)
+ {
+ points[selectedPoint] = GetMousePosition();
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedPoint = -1;
+ }
+
+ // TODO: Cubic Bezier spline control points logic
+
+
+ // Spline selection logic
+ if (IsKeyPressed(KEY_ONE)) splineType = 0;
+ else if (IsKeyPressed(KEY_TWO)) splineType = 1;
+ else if (IsKeyPressed(KEY_THREE)) splineType = 2;
+ else if (IsKeyPressed(KEY_FOUR)) splineType = 3;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (splineType == 0) // Linear
+ {
+ // Draw linear spline
+ for (int i = 0; i < pointCount - 1; i++)
+ {
+ DrawLineEx(points[i], points[i + 1], 2.0f, RED);
+ }
+ }
+ else if (splineType == 1) // B-Spline
+ {
+ // Draw b-spline
+ DrawLineBSpline(points, pointCount, 2.0f, RED);
+ //for (int i = 0; i < (pointCount - 3); i++) DrawLineBSplineSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, BLUE);
+ }
+ else if (splineType == 2) // CatmullRom Spline
+ {
+ // Draw spline: catmull-rom
+ DrawLineCatmullRom(points, pointCount, 2.0f, RED);
+ //for (int i = 0; i < (pointCount - 3); i++) DrawLineCatmullRomSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, Fade(BLUE, 0.4f));
+ }
+ else if (splineType == 3) // Cubic Bezier
+ {
+ // Draw line bezier cubic (with control points)
+ for (int i = 0; i < pointCount - 1; i++)
+ {
+ DrawLineBezierCubic(points[i], points[i + 1], control[i].start, control[i + 1].end, 2.0f, RED);
+
+ // TODO: Every cubic bezier point should have two control points
+ DrawCircleV(control[i].start, 4, GOLD);
+ DrawCircleV(control[i].end, 4, GOLD);
+ DrawLineEx(points[i], control[i].start, 1.0, LIGHTGRAY);
+ DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY);
+ }
+ }
+
+ // Draw control points
+ for (int i = 0; i < pointCount; i++)
+ {
+ DrawCircleV(points[i], 6.0f, RED);
+ if ((splineType != 0) && (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
\ No newline at end of file
diff --git a/projects/VS2022/examples/core_split_screen.vcxproj b/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj
similarity index 98%
rename from projects/VS2022/examples/core_split_screen.vcxproj
rename to projects/VS2022/examples/core_2d_camera_split_screen.vcxproj
index 1005e2eaf..98ddc9ed3 100644
--- a/projects/VS2022/examples/core_split_screen.vcxproj
+++ b/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj
@@ -35,11 +35,11 @@
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}
Win32Proj
- core_split_screen
+ core_2d_camera_split_screen
10.0
- core_split_screen
+ core_2d_camera_split_screen
@@ -374,7 +374,7 @@
-
+
diff --git a/projects/VS2022/examples/core_camera_2d_split_screen.vcxproj b/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj
similarity index 99%
rename from projects/VS2022/examples/core_camera_2d_split_screen.vcxproj
rename to projects/VS2022/examples/core_3d_camera_split_screen.vcxproj
index 1efc58a65..f39ccc205 100644
--- a/projects/VS2022/examples/core_camera_2d_split_screen.vcxproj
+++ b/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj
@@ -37,9 +37,9 @@
{946A1700-C7AA-46F0-AEF2-67C98B5722AC}
Win32Proj
- core_camera_2d_split_screen
+ core_3d_camera_split_screen
10.0
- core_camera_2d_split_screen
+ core_3d_camera_split_screen
@@ -374,7 +374,7 @@
-
+
@@ -384,4 +384,4 @@
-
+
\ No newline at end of file
diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln
index 173637554..007f796f9 100644
--- a/projects/VS2022/raylib.sln
+++ b/projects/VS2022/raylib.sln
@@ -33,6 +33,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_free", "exam
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_mode", "examples\core_3d_camera_mode.vcxproj", "{6D1CA2F1-7FCA-4249-9220-075C2DF4F965}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_split_screen", "examples\core_3d_camera_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}"
+EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_picking", "examples\core_3d_picking.vcxproj", "{FD193822-3D5C-4161-A147-884C2ABDE483}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_logging", "examples\core_custom_logging.vcxproj", "{20AD0AC9-9159-4744-99CC-6AC5779D6B87}"
@@ -233,8 +235,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "easings_testbed", "examples
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_standalone", "examples\rlgl_standalone.vcxproj", "{C8765523-58F8-4C8E-9914-693396F6F0FF}"
EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_split_screen", "examples\core_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}"
-EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examples\models_loading_vox.vcxproj", "{2F1B955B-275E-4D8E-8864-06FEC44D7912}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}"
@@ -271,6 +271,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_render", "ex
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "examples\audio_sound_multi.vcxproj", "{F81C5819-85B4-4D2E-B6DC-104A7634461B}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug.DLL|x64 = Debug.DLL|x64
@@ -507,6 +509,22 @@ Global
{6D1CA2F1-7FCA-4249-9220-075C2DF4F965}.Release|x64.Build.0 = Release|x64
{6D1CA2F1-7FCA-4249-9220-075C2DF4F965}.Release|x86.ActiveCfg = Release|Win32
{6D1CA2F1-7FCA-4249-9220-075C2DF4F965}.Release|x86.Build.0 = Release|Win32
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.ActiveCfg = Debug|x64
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.Build.0 = Debug|x64
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.ActiveCfg = Debug|Win32
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.Build.0 = Debug|Win32
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.Build.0 = Release.DLL|x64
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.ActiveCfg = Release|x64
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.Build.0 = Release|x64
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.ActiveCfg = Release|Win32
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.Build.0 = Release|Win32
{FD193822-3D5C-4161-A147-884C2ABDE483}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{FD193822-3D5C-4161-A147-884C2ABDE483}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{FD193822-3D5C-4161-A147-884C2ABDE483}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
@@ -1975,22 +1993,6 @@ Global
{C8765523-58F8-4C8E-9914-693396F6F0FF}.Release|x64.Build.0 = Release|x64
{C8765523-58F8-4C8E-9914-693396F6F0FF}.Release|x86.ActiveCfg = Release|Win32
{C8765523-58F8-4C8E-9914-693396F6F0FF}.Release|x86.Build.0 = Release|Win32
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.ActiveCfg = Debug|x64
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.Build.0 = Debug|x64
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.ActiveCfg = Debug|Win32
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.Build.0 = Debug|Win32
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.Build.0 = Release.DLL|x64
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.Build.0 = Release.DLL|Win32
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.ActiveCfg = Release|x64
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.Build.0 = Release|x64
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.ActiveCfg = Release|Win32
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.Build.0 = Release|Win32
{2F1B955B-275E-4D8E-8864-06FEC44D7912}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{2F1B955B-275E-4D8E-8864-06FEC44D7912}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{2F1B955B-275E-4D8E-8864-06FEC44D7912}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
@@ -2279,6 +2281,22 @@ Global
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x64.Build.0 = Release|x64
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.ActiveCfg = Release|Win32
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.Build.0 = Release|Win32
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug|x64.ActiveCfg = Debug|x64
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug|x64.Build.0 = Debug|x64
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug|x86.ActiveCfg = Debug|Win32
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug|x86.Build.0 = Debug|Win32
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release.DLL|x64.Build.0 = Release.DLL|x64
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x64.ActiveCfg = Release|x64
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x64.Build.0 = Release|x64
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.ActiveCfg = Release|Win32
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -2297,6 +2315,7 @@ Global
{557138B0-7BE2-4392-B2E2-B45734031A62} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{9EED87BB-527F-4D05-9384-6D16CFD627A8} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6D1CA2F1-7FCA-4249-9220-075C2DF4F965} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
+ {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{FD193822-3D5C-4161-A147-884C2ABDE483} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{20AD0AC9-9159-4744-99CC-6AC5779D6B87} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{0199E349-0701-40BC-8A7F-06A54FFA3E7C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
@@ -2397,7 +2416,6 @@ Global
{FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
{E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
{C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762}
- {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
@@ -2416,6 +2434,7 @@ Global
{70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
+ {CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}