diff --git a/examples/Makefile b/examples/Makefile index 911743938..cd079c312 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -370,9 +370,11 @@ CORE = \ core/core_2d_camera \ core/core_2d_camera_platformer \ core/core_2d_camera_mouse_zoom \ + core/core_2d_camera_split_screen \ core/core_3d_camera_mode \ core/core_3d_camera_free \ core/core_3d_camera_first_person \ + core/core_3d_camera_split_screen \ core/core_3d_picking \ core/core_world_screen \ core/core_custom_logging \ @@ -385,8 +387,6 @@ CORE = \ core/core_window_flags \ core/core_window_letterbox \ core/core_window_should_close \ - core/core_split_screen \ - core/core_camera_2d_split_screen \ core/core_smooth_pixelperfect \ core/core_custom_frame_control diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 44ace4ee4..267e02396 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -346,9 +346,11 @@ CORE = \ core/core_2d_camera \ core/core_2d_camera_platformer \ core/core_2d_camera_mouse_zoom \ + core/core_2d_camera_split_screen \ core/core_3d_camera_mode \ core/core_3d_camera_free \ core/core_3d_camera_first_person \ + core/core_3d_camera_split_screen \ core/core_3d_picking \ core/core_world_screen \ core/core_custom_logging \ @@ -360,8 +362,6 @@ CORE = \ core/core_window_flags \ core/core_window_letterbox \ core/core_window_should_close \ - core/core_split_screen \ - core/core_camera_2d_split_screen \ core/core_smooth_pixelperfect \ core/core_custom_frame_control \ core/core_loading_thread @@ -529,6 +529,9 @@ core/core_2d_camera_platformer: core/core_2d_camera_platformer.c core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_3d_camera_mode: core/core_3d_camera_mode.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -538,6 +541,9 @@ core/core_3d_camera_free: core/core_3d_camera_free.c core/core_3d_camera_first_person: core/core_3d_camera_first_person.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) core/core_3d_picking: core/core_3d_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -570,9 +576,6 @@ core/core_vr_simulator: core/core_vr_simulator.c core/core_window_flags: core/core_window_flags.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -core/core_split_screen: core/core_split_screen.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) diff --git a/examples/README.md b/examples/README.md index 35acaa25a..82e4b7825 100644 --- a/examples/README.md +++ b/examples/README.md @@ -34,27 +34,27 @@ Examples using raylib core platform functionality like window creation, inputs, | 08 | [core_2d_camera](core/core_2d_camera.c) | core_2d_camera | ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) | | 09 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | core_2d_camera_mouse_zoom | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) | | 10 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | core_2d_camera_platformer | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [avyy](https://github.com/avyy) | -| 11 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | core_3d_camera_mode | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) | -| 12 | [core_3d_camera_free](core/core_3d_camera_free.c) | core_3d_camera_free | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) | -| 13 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | core_3d_camera_first_person | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) | -| 14 | [core_3d_picking](core/core_3d_picking.c) | core_3d_picking | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) | -| 15 | [core_world_screen](core/core_world_screen.c) | core_world_screen | ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) | -| 16 | [core_custom_logging](core/core_custom_logging.c) | core_custom_logging | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) | -| 17 | [core_window_flags](core/core_window_flags.c) | core_window_flags | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) | -| 18 | [core_window_letterbox](core/core_window_letterbox.c) | core_window_letterbox | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) | -| 19 | [core_window_should_close](core/core_window_should_close.c) | core_window_should_close | ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | -| 20 | [core_drop_files](core/core_drop_files.c) | core_drop_files | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) | -| 21 | [core_random_values](core/core_random_values.c) | core_random_values | ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) | -| 22 | [core_storage_values](core/core_storage_values.c) | core_storage_values | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) | -| 23 | [core_vr_simulator](core/core_vr_simulator.c) | core_vr_simulator | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) | -| 24 | [core_loading_thread](core/core_loading_thread.c) | core_loading_thread | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) | -| 25 | [core_scissor_test](core/core_scissor_test.c) | core_scissor_test | ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) | -| 26 | [core_basic_screen_manager](core/core_basic_screen_manager.c) | core_basic_screen_manager | ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) | -| 27 | [core_custom_frame_control](core/core_custom_frame_control.c) | core_custom_frame_control | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) | -| 28 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | core_smooth_pixelperfect | ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) | -| 29 | [core_split_screen](core/core_split_screen.c) | core_split_screen | ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) | -| 30 | [core_window_should_close](core/core_window_should_close.c) | core_window_should_close | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | -| 31 | [core_camera_2d_split_screen](core/core_camera_2d_split_screen.c) | core_camera_2d_split_screen | ⭐️⭐️⭐️⭐️ | **4.5** | **4.5** | [Jeffery Myers](https://github.com/JeffM2501) | +| 11 | [core_2d_camera_split_screen](core/core_2d_camera_split_screen.c) | core_2d_camera_split_screen | ⭐️⭐️⭐️⭐️ | **4.5** | **4.5** | [Gabriel dos Santos Sanches](https://github.com/gabrielssanches) | +| 12 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | core_3d_camera_mode | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) | +| 13 | [core_3d_camera_free](core/core_3d_camera_free.c) | core_3d_camera_free | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) | +| 14 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | core_3d_camera_first_person | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) | +| 15 | [core_3d_camera:split_screen](core/core_3d_camera_split_screen.c) | core_3d_camera_split_screen | ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) | +| 16 | [core_3d_picking](core/core_3d_picking.c) | core_3d_picking | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) | +| 17 | [core_world_screen](core/core_world_screen.c) | core_world_screen | ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) | +| 18 | [core_custom_logging](core/core_custom_logging.c) | core_custom_logging | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) | +| 19 | [core_window_flags](core/core_window_flags.c) | core_window_flags | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) | +| 20 | [core_window_letterbox](core/core_window_letterbox.c) | core_window_letterbox | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) | +| 21 | [core_window_should_close](core/core_window_should_close.c) | core_window_should_close | ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | +| 22 | [core_drop_files](core/core_drop_files.c) | core_drop_files | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) | +| 23 | [core_random_values](core/core_random_values.c) | core_random_values | ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) | +| 24 | [core_storage_values](core/core_storage_values.c) | core_storage_values | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) | +| 25 | [core_vr_simulator](core/core_vr_simulator.c) | core_vr_simulator | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) | +| 26 | [core_loading_thread](core/core_loading_thread.c) | core_loading_thread | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) | +| 27 | [core_scissor_test](core/core_scissor_test.c) | core_scissor_test | ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) | +| 28 | [core_basic_screen_manager](core/core_basic_screen_manager.c) | core_basic_screen_manager | ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) | +| 29 | [core_custom_frame_control](core/core_custom_frame_control.c) | core_custom_frame_control | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) | +| 30 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | core_smooth_pixelperfect | ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) | +| 31 | [core_window_should_close](core/core_window_should_close.c) | core_window_should_close | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | ### category: shapes diff --git a/examples/core/core_2d_camera_split_screen.c b/examples/core/core_2d_camera_split_screen.c new file mode 100644 index 000000000..57a0dfd3a --- /dev/null +++ b/examples/core/core_2d_camera_split_screen.c @@ -0,0 +1,167 @@ +/******************************************************************************************* +* +* raylib [core] example - 2d camera split screen +* +* Addapted from the core_3d_camera_split_screen example: +* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c +* +* Example originally created with raylib 4.5, last time updated with raylib 4.5 +* +* Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Gabriel dos Santos Sanches (@gabrielssanches) +* +********************************************************************************************/ + +#include "raylib.h" + +#define PLAYER_SIZE 40 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 440; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera split screen"); + + Rectangle player1 = { 200, 200, PLAYER_SIZE, PLAYER_SIZE }; + Rectangle player2 = { 250, 200, PLAYER_SIZE, PLAYER_SIZE }; + + Camera2D camera1 = { 0 }; + camera1.target = (Vector2){ player1.x, player1.y }; + camera1.offset = (Vector2){ 200.0f, 200.0f }; + camera1.rotation = 0.0f; + camera1.zoom = 1.0f; + + Camera2D camera2 = { 0 }; + camera2.target = (Vector2){ player2.x, player2.y }; + camera2.offset = (Vector2){ 200.0f, 200.0f }; + camera2.rotation = 0.0f; + camera2.zoom = 1.0f; + + RenderTexture screenCamera1 = LoadRenderTexture(screenWidth/2, screenHeight); + RenderTexture screenCamera2 = LoadRenderTexture(screenWidth/2, screenHeight); + + // Build a flipped rectangle the size of the split view to use for drawing later + Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenCamera1.texture.width, (float)-screenCamera1.texture.height }; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_S)) player1.y += 3.0f; + else if (IsKeyDown(KEY_W)) player1.y -= 3.0f; + if (IsKeyDown(KEY_D)) player1.x += 3.0f; + else if (IsKeyDown(KEY_A)) player1.x -= 3.0f; + + if (IsKeyDown(KEY_UP)) player2.y -= 3.0f; + else if (IsKeyDown(KEY_DOWN)) player2.y += 3.0f; + if (IsKeyDown(KEY_RIGHT)) player2.x += 3.0f; + else if (IsKeyDown(KEY_LEFT)) player2.x -= 3.0f; + + camera1.target = (Vector2){ player1.x, player1.y }; + camera2.target = (Vector2){ player2.x, player2.y }; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginTextureMode(screenCamera1); + ClearBackground(RAYWHITE); + + BeginMode2D(camera1); + + // Draw full scene with first camera + for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++) + { + DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY); + } + + for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++) + { + DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY); + } + + for (int i = 0; i < screenWidth/PLAYER_SIZE; i++) + { + for (int j = 0; j < screenHeight/PLAYER_SIZE; j++) + { + DrawText(TextFormat("[%i,%i]", i, j), 10 + PLAYER_SIZE*i, 15 + PLAYER_SIZE*j, 10, LIGHTGRAY); + } + } + + DrawRectangleRec(player1, RED); + DrawRectangleRec(player2, BLUE); + EndMode2D(); + + DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f)); + DrawText("PLAYER1: W/S/A/D to move", 10, 10, 10, MAROON); + + EndTextureMode(); + + BeginTextureMode(screenCamera2); + ClearBackground(RAYWHITE); + + BeginMode2D(camera2); + + // Draw full scene with second camera + for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++) + { + DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY); + } + + for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++) + { + DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY); + } + + for (int i = 0; i < screenWidth/PLAYER_SIZE; i++) + { + for (int j = 0; j < screenHeight/PLAYER_SIZE; j++) + { + DrawText(TextFormat("[%i,%i]", i, j), 10 + PLAYER_SIZE*i, 15 + PLAYER_SIZE*j, 10, LIGHTGRAY); + } + } + + DrawRectangleRec(player1, RED); + DrawRectangleRec(player2, BLUE); + + EndMode2D(); + + DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f)); + DrawText("PLAYER2: UP/DOWN/LEFT/RIGHT to move", 10, 10, 10, DARKBLUE); + + EndTextureMode(); + + // Draw both views render textures to the screen side by side + BeginDrawing(); + ClearBackground(BLACK); + + DrawTextureRec(screenCamera1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE); + DrawTextureRec(screenCamera2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE); + + DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY); + EndDrawing(); + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadRenderTexture(screenCamera1); // Unload render texture + UnloadRenderTexture(screenCamera2); // Unload render texture + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/core/core_2d_camera_split_screen.png b/examples/core/core_2d_camera_split_screen.png new file mode 100644 index 000000000..a441e3929 Binary files /dev/null and b/examples/core/core_2d_camera_split_screen.png differ diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c index 59bd158a2..78200a642 100644 --- a/examples/core/core_3d_camera_free.c +++ b/examples/core/core_3d_camera_free.c @@ -72,7 +72,7 @@ int main(void) DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY); DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY); DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY); - DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY); + //DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY); DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY); EndDrawing(); diff --git a/examples/core/core_split_screen.c b/examples/core/core_3d_camera_split_screen.c similarity index 68% rename from examples/core/core_split_screen.c rename to examples/core/core_3d_camera_split_screen.c index 50cfcf7ac..d625e1c0e 100644 --- a/examples/core/core_split_screen.c +++ b/examples/core/core_3d_camera_split_screen.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - split screen +* raylib [core] example - 3d cmaera split screen * * Example originally created with raylib 3.7, last time updated with raylib 4.0 * @@ -15,32 +15,6 @@ #include "raylib.h" -Camera cameraPlayer1 = { 0 }; -Camera cameraPlayer2 = { 0 }; - -// Scene drawing -void DrawScene(void) -{ - int count = 5; - float spacing = 4; - - // Grid of cube trees on a plane to make a "world" - DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane - - for (float x = -count*spacing; x <= count*spacing; x += spacing) - { - for (float z = -count*spacing; z <= count*spacing; z += spacing) - { - DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME); - DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN); - } - } - - // Draw a cube at each player's position - DrawCube(cameraPlayer1.position, 1, 1, 1, RED); - DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE); -} - //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ @@ -51,9 +25,10 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - split screen"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera split screen"); // Setup player 1 camera and screen + Camera cameraPlayer1 = { 0 }; cameraPlayer1.fovy = 45.0f; cameraPlayer1.up.y = 1.0f; cameraPlayer1.target.y = 1.0f; @@ -63,6 +38,7 @@ int main(void) RenderTexture screenPlayer1 = LoadRenderTexture(screenWidth/2, screenHeight); // Setup player two camera and screen + Camera cameraPlayer2 = { 0 }; cameraPlayer2.fovy = 45.0f; cameraPlayer2.up.y = 1.0f; cameraPlayer2.target.y = 3.0f; @@ -73,6 +49,10 @@ int main(void) // Build a flipped rectangle the size of the split view to use for drawing later Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenPlayer1.texture.width, (float)-screenPlayer1.texture.height }; + + // Grid data + int count = 5; + float spacing = 4; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -116,26 +96,69 @@ int main(void) // Draw Player1 view to the render texture BeginTextureMode(screenPlayer1); ClearBackground(SKYBLUE); + BeginMode3D(cameraPlayer1); - DrawScene(); + + // Draw scene: grid of cube trees on a plane to make a "world" + DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane + + for (float x = -count*spacing; x <= count*spacing; x += spacing) + { + for (float z = -count*spacing; z <= count*spacing; z += spacing) + { + DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME); + DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN); + } + } + + // Draw a cube at each player's position + DrawCube(cameraPlayer1.position, 1, 1, 1, RED); + DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE); + EndMode3D(); - DrawText("PLAYER1 W/S to move", 10, 10, 20, RED); + + DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f)); + DrawText("PLAYER1: W/S to move", 10, 10, 20, MAROON); + EndTextureMode(); // Draw Player2 view to the render texture BeginTextureMode(screenPlayer2); ClearBackground(SKYBLUE); + BeginMode3D(cameraPlayer2); - DrawScene(); + + // Draw scene: grid of cube trees on a plane to make a "world" + DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane + + for (float x = -count*spacing; x <= count*spacing; x += spacing) + { + for (float z = -count*spacing; z <= count*spacing; z += spacing) + { + DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME); + DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN); + } + } + + // Draw a cube at each player's position + DrawCube(cameraPlayer1.position, 1, 1, 1, RED); + DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE); + EndMode3D(); - DrawText("PLAYER2 UP/DOWN to move", 10, 10, 20, BLUE); + + DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f)); + DrawText("PLAYER2: UP/DOWN to move", 10, 10, 20, DARKBLUE); + EndTextureMode(); // Draw both views render textures to the screen side by side BeginDrawing(); ClearBackground(BLACK); + DrawTextureRec(screenPlayer1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE); DrawTextureRec(screenPlayer2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE); + + DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY); EndDrawing(); } diff --git a/examples/core/core_3d_camera_split_screen.png b/examples/core/core_3d_camera_split_screen.png new file mode 100644 index 000000000..bc323d6ad Binary files /dev/null and b/examples/core/core_3d_camera_split_screen.png differ diff --git a/examples/core/core_camera_2d_split_screen.c b/examples/core/core_camera_2d_split_screen.c deleted file mode 100644 index 5f5059569..000000000 --- a/examples/core/core_camera_2d_split_screen.c +++ /dev/null @@ -1,137 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - split screen -* -* Addapted from the Split Screen example (https://github.com/raysan5/raylib/blob/master/examples/core/core_split_screen.c) -* -* Example originally created with raylib 4.5, last time updated with raylib 4.5 -* -* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5) -* -* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software -* -* Copyright (c) 2021-2023 Jeffery Myers (@JeffM2501) -* -********************************************************************************************/ - -#include "raylib.h" - -#include - -#define PLAYER_SIZE 40 - -//------------------------------------------------------------------------------------ -// Program main entry point -//------------------------------------------------------------------------------------ -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 440; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - camera 2D split screen"); - - Rectangle player1 = { 200, 200, PLAYER_SIZE, PLAYER_SIZE }; - Rectangle player2 = { 250, 200, PLAYER_SIZE, PLAYER_SIZE }; - - Camera2D camera1 = { 0 }; - camera1.target = (Vector2){ player1.x, player1.y }; - camera1.offset = (Vector2){ 200.0f, 200.0f }; - camera1.rotation = 0.0f; - camera1.zoom = 1.0f; - - Camera2D camera2 = { 0 }; - camera2.target = (Vector2){ player2.x, player2.y }; - camera2.offset = (Vector2){ 200.0f, 200.0f }; - camera2.rotation = 0.0f; - camera2.zoom = 1.0f; - - RenderTexture screenCamera1 = LoadRenderTexture(screenWidth / 2, screenHeight); - RenderTexture screenCamera2 = LoadRenderTexture(screenWidth / 2, screenHeight); - - // Build a flipped rectangle the size of the split view to use for drawing later - Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenCamera1.texture.width, (float)-screenCamera1.texture.height }; - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - void DrawScene(void) { - for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++) - { - DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY); - } - - for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++) - { - DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY); - } - - for (int i = 0; i < screenWidth/PLAYER_SIZE; i++) - { - for (int j = 0; j < screenHeight/PLAYER_SIZE; j++) - { - char coordinate_str[8]; - snprintf(coordinate_str, sizeof(coordinate_str), "%d,%d", i, j); - DrawText(coordinate_str, 10 + PLAYER_SIZE*i, 10 + PLAYER_SIZE*j, 10, LIGHTGRAY); - } - } - - DrawRectangleRec(player1, RED); - DrawRectangleRec(player2, BLUE); - } - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_S)) player1.y += 3; - else if (IsKeyDown(KEY_W)) player1.y -= 3; - if (IsKeyDown(KEY_D)) player1.x += 3; - else if (IsKeyDown(KEY_A)) player1.x -= 3; - - if (IsKeyDown(KEY_UP)) player2.y += 3; - else if (IsKeyDown(KEY_DOWN)) player2.y -= 3; - if (IsKeyDown(KEY_RIGHT)) player2.x += 3; - else if (IsKeyDown(KEY_LEFT)) player2.x -= 3; - - camera1.target = (Vector2){ player1.x, player1.y }; - camera2.target = (Vector2){ player2.x, player2.y }; - - // Draw - //---------------------------------------------------------------------------------- - BeginTextureMode(screenCamera1); - ClearBackground(RAYWHITE); - BeginMode2D(camera1); - DrawScene(); - EndMode2D(); - DrawText("PLAYER1 W/S/A/D to move", 10, 10, 15, RED); - EndTextureMode(); - - BeginTextureMode(screenCamera2); - ClearBackground(RAYWHITE); - BeginMode2D(camera2); - DrawScene(); - EndMode2D(); - DrawText("PLAYER2 UP/DOWN/LEFT/RIGHT to move", 10, 10, 15, BLUE); - EndTextureMode(); - - // Draw both views render textures to the screen side by side - BeginDrawing(); - ClearBackground(BLACK); - DrawTextureRec(screenCamera1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE); - DrawTextureRec(screenCamera2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE); - EndDrawing(); - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadRenderTexture(screenCamera1); // Unload render texture - UnloadRenderTexture(screenCamera2); // Unload render texture - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/examples/core/core_camera_2d_split_screen.png b/examples/core/core_camera_2d_split_screen.png deleted file mode 100644 index ed5aaa58b..000000000 Binary files a/examples/core/core_camera_2d_split_screen.png and /dev/null differ diff --git a/examples/core/core_split_screen.png b/examples/core/core_split_screen.png deleted file mode 100644 index eace9027b..000000000 Binary files a/examples/core/core_split_screen.png and /dev/null differ diff --git a/examples/shapes/shapes_bouncing_ball.c b/examples/shapes/shapes_bouncing_ball.c index 5e43b80da..203d88a5f 100644 --- a/examples/shapes/shapes_bouncing_ball.c +++ b/examples/shapes/shapes_bouncing_ball.c @@ -23,6 +23,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; + SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball"); Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; @@ -61,11 +62,14 @@ int main(void) ClearBackground(RAYWHITE); DrawCircleV(ballPosition, (float)ballRadius, MAROON); - DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); + //DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); // On pause, we draw a blinking message if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY); + DrawCircle(400.5, 300.5, 50, BLACK); + DrawCircle(528.0, 172.0, 26, BLACK); + DrawFPS(10, 10); EndDrawing(); diff --git a/examples/shapes/shapes_lines_bezier.c b/examples/shapes/shapes_lines_bezier.c index 195281be3..f01576859 100644 --- a/examples/shapes/shapes_lines_bezier.c +++ b/examples/shapes/shapes_lines_bezier.c @@ -28,6 +28,9 @@ int main(void) Vector2 start = { 0, 0 }; Vector2 end = { (float)screenWidth, (float)screenHeight }; + + Vector2 startControl = { 100, 0 }; + Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -37,8 +40,16 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition(); - else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition(); + if (IsKeyDown(KEY_LEFT_CONTROL)) + { + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) startControl = GetMousePosition(); + else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) endControl = GetMousePosition(); + } + else + { + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition(); + else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition(); + } //---------------------------------------------------------------------------------- // Draw @@ -49,7 +60,14 @@ int main(void) DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY); - DrawLineBezier(start, end, 2.0f, RED); + //DrawLineBezier(start, end, 2.0f, RED); + + DrawLineBezierCubic(start, end, startControl, endControl, 2.0f, RED); + + DrawLineEx(start, startControl, 1.0, LIGHTGRAY); + DrawLineEx(end, endControl, 1.0, LIGHTGRAY); + DrawCircleV(startControl, 10, RED); + DrawCircleV(endControl, 10, RED); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/shapes/shapes_lines_splines.c b/examples/shapes/shapes_lines_splines.c new file mode 100644 index 000000000..c020c60b6 --- /dev/null +++ b/examples/shapes/shapes_lines_splines.c @@ -0,0 +1,155 @@ +/******************************************************************************************* +* +* raylib [shapes] example - splines drawing +* +* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_CONTROL_POINTS 32 + +typedef struct { + Vector2 start; + Vector2 end; +} ControlPoint; + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing"); + + Vector2 points[MAX_CONTROL_POINTS] = { + { 100.0f, 200.0f }, + { 300.0f, 400.0f }, + { 500.0f, 300.0f }, + { 700.0f, 100.0f }, + { 200.0f, 100.0f }, + }; + + int pointCount = 5; + int selectedPoint = -1; + + int splineType = 0; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier + + // Cubic Bezier control points + ControlPoint control[MAX_CONTROL_POINTS] = { 0 }; + for (int i = 0; i < pointCount - 1; i++) + { + control[i].start = points[i]; + control[i].end = points[i + 1]; + } + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Points movement logic + if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_CONTROL_POINTS)) + { + points[pointCount] = GetMousePosition(); + pointCount++; + } + + for (int i = 0; i < pointCount; i++) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointCircle(GetMousePosition(), points[i], 6.0f)) + { + selectedPoint = i; + break; + } + } + + if (selectedPoint >= 0) + { + points[selectedPoint] = GetMousePosition(); + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedPoint = -1; + } + + // TODO: Cubic Bezier spline control points logic + + + // Spline selection logic + if (IsKeyPressed(KEY_ONE)) splineType = 0; + else if (IsKeyPressed(KEY_TWO)) splineType = 1; + else if (IsKeyPressed(KEY_THREE)) splineType = 2; + else if (IsKeyPressed(KEY_FOUR)) splineType = 3; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (splineType == 0) // Linear + { + // Draw linear spline + for (int i = 0; i < pointCount - 1; i++) + { + DrawLineEx(points[i], points[i + 1], 2.0f, RED); + } + } + else if (splineType == 1) // B-Spline + { + // Draw b-spline + DrawLineBSpline(points, pointCount, 2.0f, RED); + //for (int i = 0; i < (pointCount - 3); i++) DrawLineBSplineSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, BLUE); + } + else if (splineType == 2) // CatmullRom Spline + { + // Draw spline: catmull-rom + DrawLineCatmullRom(points, pointCount, 2.0f, RED); + //for (int i = 0; i < (pointCount - 3); i++) DrawLineCatmullRomSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, Fade(BLUE, 0.4f)); + } + else if (splineType == 3) // Cubic Bezier + { + // Draw line bezier cubic (with control points) + for (int i = 0; i < pointCount - 1; i++) + { + DrawLineBezierCubic(points[i], points[i + 1], control[i].start, control[i + 1].end, 2.0f, RED); + + // TODO: Every cubic bezier point should have two control points + DrawCircleV(control[i].start, 4, GOLD); + DrawCircleV(control[i].end, 4, GOLD); + DrawLineEx(points[i], control[i].start, 1.0, LIGHTGRAY); + DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY); + } + } + + // Draw control points + for (int i = 0; i < pointCount; i++) + { + DrawCircleV(points[i], 6.0f, RED); + if ((splineType != 0) && (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY); + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/projects/VS2022/examples/core_split_screen.vcxproj b/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj similarity index 98% rename from projects/VS2022/examples/core_split_screen.vcxproj rename to projects/VS2022/examples/core_2d_camera_split_screen.vcxproj index 1005e2eaf..98ddc9ed3 100644 --- a/projects/VS2022/examples/core_split_screen.vcxproj +++ b/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj @@ -35,11 +35,11 @@ - {946A1700-C7AA-46F0-AEF2-67C98B5722AC} + {CC62F7DB-D089-4677-8575-CAB7A7815C43} Win32Proj - core_split_screen + core_2d_camera_split_screen 10.0 - core_split_screen + core_2d_camera_split_screen @@ -374,7 +374,7 @@ - + diff --git a/projects/VS2022/examples/core_camera_2d_split_screen.vcxproj b/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj similarity index 99% rename from projects/VS2022/examples/core_camera_2d_split_screen.vcxproj rename to projects/VS2022/examples/core_3d_camera_split_screen.vcxproj index 1efc58a65..f39ccc205 100644 --- a/projects/VS2022/examples/core_camera_2d_split_screen.vcxproj +++ b/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj @@ -37,9 +37,9 @@ {946A1700-C7AA-46F0-AEF2-67C98B5722AC} Win32Proj - core_camera_2d_split_screen + core_3d_camera_split_screen 10.0 - core_camera_2d_split_screen + core_3d_camera_split_screen @@ -374,7 +374,7 @@ - + @@ -384,4 +384,4 @@ - + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 173637554..007f796f9 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -33,6 +33,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_free", "exam EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_mode", "examples\core_3d_camera_mode.vcxproj", "{6D1CA2F1-7FCA-4249-9220-075C2DF4F965}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_split_screen", "examples\core_3d_camera_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}" +EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_picking", "examples\core_3d_picking.vcxproj", "{FD193822-3D5C-4161-A147-884C2ABDE483}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_logging", "examples\core_custom_logging.vcxproj", "{20AD0AC9-9159-4744-99CC-6AC5779D6B87}" @@ -233,8 +235,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "easings_testbed", "examples EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_standalone", "examples\rlgl_standalone.vcxproj", "{C8765523-58F8-4C8E-9914-693396F6F0FF}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_split_screen", "examples\core_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}" -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examples\models_loading_vox.vcxproj", "{2F1B955B-275E-4D8E-8864-06FEC44D7912}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}" @@ -271,6 +271,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_render", "ex EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "examples\audio_sound_multi.vcxproj", "{F81C5819-85B4-4D2E-B6DC-104A7634461B}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|x64 = Debug.DLL|x64 @@ -507,6 +509,22 @@ Global {6D1CA2F1-7FCA-4249-9220-075C2DF4F965}.Release|x64.Build.0 = Release|x64 {6D1CA2F1-7FCA-4249-9220-075C2DF4F965}.Release|x86.ActiveCfg = Release|Win32 {6D1CA2F1-7FCA-4249-9220-075C2DF4F965}.Release|x86.Build.0 = Release|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.ActiveCfg = Debug|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.Build.0 = Debug|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.ActiveCfg = Debug|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.Build.0 = Debug|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.ActiveCfg = Release|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.Build.0 = Release|x64 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.ActiveCfg = Release|Win32 + {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.Build.0 = Release|Win32 {FD193822-3D5C-4161-A147-884C2ABDE483}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {FD193822-3D5C-4161-A147-884C2ABDE483}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {FD193822-3D5C-4161-A147-884C2ABDE483}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -1975,22 +1993,6 @@ Global {C8765523-58F8-4C8E-9914-693396F6F0FF}.Release|x64.Build.0 = Release|x64 {C8765523-58F8-4C8E-9914-693396F6F0FF}.Release|x86.ActiveCfg = Release|Win32 {C8765523-58F8-4C8E-9914-693396F6F0FF}.Release|x86.Build.0 = Release|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.ActiveCfg = Debug|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x64.Build.0 = Debug|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.ActiveCfg = Debug|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Debug|x86.Build.0 = Debug|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.ActiveCfg = Release|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x64.Build.0 = Release|x64 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.ActiveCfg = Release|Win32 - {946A1700-C7AA-46F0-AEF2-67C98B5722AC}.Release|x86.Build.0 = Release|Win32 {2F1B955B-275E-4D8E-8864-06FEC44D7912}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {2F1B955B-275E-4D8E-8864-06FEC44D7912}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {2F1B955B-275E-4D8E-8864-06FEC44D7912}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -2279,6 +2281,22 @@ Global {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x64.Build.0 = Release|x64 {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.ActiveCfg = Release|Win32 {F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.Build.0 = Release|Win32 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug|x64.ActiveCfg = Debug|x64 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug|x64.Build.0 = Debug|x64 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug|x86.ActiveCfg = Debug|Win32 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Debug|x86.Build.0 = Debug|Win32 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x64.ActiveCfg = Release|x64 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x64.Build.0 = Release|x64 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.ActiveCfg = Release|Win32 + {CC62F7DB-D089-4677-8575-CAB7A7815C43}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -2297,6 +2315,7 @@ Global {557138B0-7BE2-4392-B2E2-B45734031A62} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {9EED87BB-527F-4D05-9384-6D16CFD627A8} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {6D1CA2F1-7FCA-4249-9220-075C2DF4F965} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {FD193822-3D5C-4161-A147-884C2ABDE483} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {20AD0AC9-9159-4744-99CC-6AC5779D6B87} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {0199E349-0701-40BC-8A7F-06A54FFA3E7C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} @@ -2397,7 +2416,6 @@ Global {FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762} {E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762} {C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} @@ -2416,6 +2434,7 @@ Global {70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}