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ADDED: SetGamepadMappings() #1506

pull/1542/head
Ray 4 lat temu
rodzic
commit
18ab694f70
2 zmienionych plików z 9 dodań i 0 usunięć
  1. +8
    -0
      src/core.c
  2. +1
    -0
      src/raylib.h

+ 8
- 0
src/core.c Wyświetl plik

@ -2976,6 +2976,14 @@ int GetGamepadButtonPressed(void)
return CORE.Input.Gamepad.lastButtonPressed;
}
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings)
{
#if defined(PLATFORM_DESKTOP)
return glfwUpdateGamepadMappings(mappings);
#endif
}
// Detect if a mouse button has been pressed once
bool IsMouseButtonPressed(int button)
{

+ 1
- 0
src/raylib.h Wyświetl plik

@ -1035,6 +1035,7 @@ RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gam
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
// Input-related functions: mouse
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once

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