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ADDED: Vector3Angle()

pull/2017/head
raysan5 3 years ago
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18c92b3104
1 changed files with 15 additions and 0 deletions
  1. +15
    -0
      src/raymath.h

+ 15
- 0
src/raymath.h View File

@ -470,6 +470,21 @@ RMDEF float Vector3Distance(Vector3 v1, Vector3 v2)
return result;
}
// Calculate angle between two vectors in XY and XZ
RMDEF Vector2 Vector3Angle(Vector3 v1, Vector3 v2)
{
Vector2 result = { 0 };
float dx = v2.x - v1.x;
float dy = v2.y - v1.y;
float dz = v2.z - v1.z;
result.x = atan2f(dx, dz); // Angle in XZ
result.y = atan2f(dy, sqrtf(dx*dx + dz*dz)); // Angle in XY
return result;
}
// Negate provided vector (invert direction)
RMDEF Vector3 Vector3Negate(Vector3 v)
{

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