|
|
@ -4494,109 +4494,111 @@ static ModelAnimation* LoadModelAnimationsIQM(const char *fileName, unsigned int |
|
|
|
#endif |
|
|
|
|
|
|
|
#if defined(SUPPORT_FILEFORMAT_GLTF) |
|
|
|
static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Color tint) |
|
|
|
// Load image from different glTF provided methods (uri, path, buffer_view) |
|
|
|
static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPath) |
|
|
|
{ |
|
|
|
Image rimage = { 0 }; |
|
|
|
Image image = { 0 }; |
|
|
|
|
|
|
|
if (image->uri) |
|
|
|
if (cgltfImage->uri != NULL) // Check if image data is provided as a uri (base64 or path) |
|
|
|
{ |
|
|
|
if ((strlen(image->uri) > 5) && |
|
|
|
(image->uri[0] == 'd') && |
|
|
|
(image->uri[1] == 'a') && |
|
|
|
(image->uri[2] == 't') && |
|
|
|
(image->uri[3] == 'a') && |
|
|
|
(image->uri[4] == ':')) |
|
|
|
if ((strlen(cgltfImage->uri) > 5) && |
|
|
|
(cgltfImage->uri[0] == 'd') && |
|
|
|
(cgltfImage->uri[1] == 'a') && |
|
|
|
(cgltfImage->uri[2] == 't') && |
|
|
|
(cgltfImage->uri[3] == 'a') && |
|
|
|
(cgltfImage->uri[4] == ':')) // Check if image is provided as base64 text data |
|
|
|
{ |
|
|
|
// Data URI |
|
|
|
// Format: data:<mediatype>;base64,<data> |
|
|
|
// Data URI Format: data:<mediatype>;base64,<data> |
|
|
|
|
|
|
|
// Find the comma |
|
|
|
int i = 0; |
|
|
|
while ((image->uri[i] != ',') && (image->uri[i] != 0)) i++; |
|
|
|
while ((cgltfImage->uri[i] != ',') && (cgltfImage->uri[i] != 0)) i++; |
|
|
|
|
|
|
|
if (image->uri[i] == 0) TRACELOG(LOG_WARNING, "IMAGE: glTF data URI is not a valid image"); |
|
|
|
if (cgltfImage->uri[i] == 0) TRACELOG(LOG_WARNING, "IMAGE: glTF data URI is not a valid image"); |
|
|
|
else |
|
|
|
{ |
|
|
|
int base64Size = strlen(image->uri + i + 1); |
|
|
|
int base64Size = strlen(cgltfImage->uri + i + 1); |
|
|
|
int outSize = 3*(base64Size/4); // TODO: Consider padding (-numberOfPaddingCharacters) |
|
|
|
char *data = NULL; |
|
|
|
|
|
|
|
cgltf_options options = { 0 }; |
|
|
|
cgltf_result result = cgltf_load_buffer_base64(&options, outSize, image->uri + i + 1, &data); |
|
|
|
cgltf_result result = cgltf_load_buffer_base64(&options, outSize, cgltfImage->uri + i + 1, &data); |
|
|
|
|
|
|
|
if (result == cgltf_result_success) |
|
|
|
{ |
|
|
|
rimage = LoadImageFromMemory(".png", data, outSize); |
|
|
|
image = LoadImageFromMemory(".png", data, outSize); |
|
|
|
cgltf_free(data); |
|
|
|
} |
|
|
|
|
|
|
|
// TODO: Tint shouldn't be applied here! |
|
|
|
ImageColorTint(&rimage, tint); |
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
else // Check if image is provided as image path |
|
|
|
{ |
|
|
|
rimage = LoadImage(TextFormat("%s/%s", texPath, image->uri)); |
|
|
|
|
|
|
|
// TODO: Tint shouldn't be applied here! |
|
|
|
ImageColorTint(&rimage, tint); |
|
|
|
image = LoadImage(TextFormat("%s/%s", texPath, cgltfImage->uri)); |
|
|
|
} |
|
|
|
} |
|
|
|
else if (image->buffer_view) |
|
|
|
else if (cgltfImage->buffer_view->buffer->data != NULL) // Check if image is provided as data buffer |
|
|
|
{ |
|
|
|
unsigned char *data = RL_MALLOC(image->buffer_view->size); |
|
|
|
int n = (int)image->buffer_view->offset; |
|
|
|
int stride = (int)image->buffer_view->stride ? (int)image->buffer_view->stride : 1; |
|
|
|
unsigned char *data = RL_MALLOC(cgltfImage->buffer_view->size); |
|
|
|
int offset = (int)cgltfImage->buffer_view->offset; |
|
|
|
int stride = (int)cgltfImage->buffer_view->stride? (int)cgltfImage->buffer_view->stride : 1; |
|
|
|
|
|
|
|
for (unsigned int i = 0; i < image->buffer_view->size; i++) |
|
|
|
// Copy buffer data to memory for loading |
|
|
|
for (unsigned int i = 0; i < cgltfImage->buffer_view->size; i++) |
|
|
|
{ |
|
|
|
data[i] = ((unsigned char *)image->buffer_view->buffer->data)[n]; |
|
|
|
n += stride; |
|
|
|
data[i] = ((unsigned char *)cgltfImage->buffer_view->buffer->data)[offset]; |
|
|
|
offset += stride; |
|
|
|
} |
|
|
|
|
|
|
|
rimage = LoadImageFromMemory(".png", data, (int)image->buffer_view->size); |
|
|
|
// Check mime_type for image: (cgltfImage->mime_type == "image\\/png") |
|
|
|
if (strcmp(cgltfImage->mime_type, "image\\/png") == 0) image = LoadImageFromMemory(".png", data, (int)cgltfImage->buffer_view->size); |
|
|
|
else if (strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size); |
|
|
|
else TRACELOG(LOG_WARNING, "MODEL: glTF image data MIME type not recognized", TextFormat("%s/%s", texPath, cgltfImage->uri)); |
|
|
|
|
|
|
|
RL_FREE(data); |
|
|
|
|
|
|
|
// TODO: Tint shouldn't be applied here! |
|
|
|
ImageColorTint(&rimage, tint); |
|
|
|
} |
|
|
|
else rimage = GenImageColor(1, 1, tint); |
|
|
|
|
|
|
|
return rimage; |
|
|
|
return image; |
|
|
|
} |
|
|
|
|
|
|
|
// LoadGLTF loads in model data from given filename, supporting both .gltf and .glb |
|
|
|
// Load glTF file into model struct, .gltf and .glb supported |
|
|
|
static Model LoadGLTF(const char *fileName) |
|
|
|
{ |
|
|
|
/*********************************************************************************** |
|
|
|
/********************************************************************************************* |
|
|
|
|
|
|
|
Function implemented by Wilhem Barbier(@wbrbr), with modifications by Tyler Bezera(@gamerfiend) |
|
|
|
Reviewed by Ramon Santamaria (@raysan5) |
|
|
|
|
|
|
|
Features: |
|
|
|
FEATURES: |
|
|
|
- Supports .gltf and .glb files |
|
|
|
- Supports embedded (base64) or external textures |
|
|
|
- Loads all raylib supported material textures, values and colors |
|
|
|
- Supports multiple mesh per model and multiple primitives per model |
|
|
|
|
|
|
|
Some restrictions (not exhaustive): |
|
|
|
- Triangle-only meshes |
|
|
|
- Not supported node hierarchies or transforms |
|
|
|
- Only supports unsigned short indices (no byte/unsigned int) |
|
|
|
- Only supports float for texture coordinates (no byte/unsigned short) |
|
|
|
|
|
|
|
*************************************************************************************/ |
|
|
|
|
|
|
|
#define LOAD_ACCESSOR(type, nbcomp, acc, dst) \ |
|
|
|
- Supports PBR metallic/roughness flow, loads material textures, values and colors |
|
|
|
PBR specular/glossiness flow and extended texture flows not supported |
|
|
|
- Supports multiple meshes per model (every primitives is loaded as a separate mesh) |
|
|
|
|
|
|
|
RESTRICTIONS: |
|
|
|
- Only triangle meshes supported |
|
|
|
- Vertex attibute types and formats supported: |
|
|
|
> Vertices (position): vec3: float |
|
|
|
> Normals: vec3: float |
|
|
|
> Texcoords: vec2: float |
|
|
|
> Colors: vec4: u8, u16, f32 (normalized) |
|
|
|
> Indices: u16, u32 (truncated to u16) |
|
|
|
- Node hierarchies or transforms not supported |
|
|
|
|
|
|
|
***********************************************************************************************/ |
|
|
|
|
|
|
|
// Macro to simplify attributes loading code |
|
|
|
#define LOAD_ATTRIBUTE(accesor, numComp, dataType, dstPtr) \ |
|
|
|
{ \ |
|
|
|
int n = 0; \ |
|
|
|
type *buffer = (type *)acc->buffer_view->buffer->data + acc->buffer_view->offset/sizeof(type) + acc->offset/sizeof(type); \ |
|
|
|
for (unsigned int k = 0; k < acc->count; k++) \ |
|
|
|
dataType *buffer = (dataType *)accesor->buffer_view->buffer->data + accesor->buffer_view->offset/sizeof(dataType) + accesor->offset/sizeof(dataType); \ |
|
|
|
for (unsigned int k = 0; k < accesor->count; k++) \ |
|
|
|
{\ |
|
|
|
for (int l = 0; l < nbcomp; l++) \ |
|
|
|
for (int l = 0; l < numComp; l++) \ |
|
|
|
{\ |
|
|
|
dst[nbcomp*k + l] = buffer[n + l];\ |
|
|
|
dstPtr[numComp*k + l] = buffer[n + l];\ |
|
|
|
}\ |
|
|
|
n += (int)(acc->stride/sizeof(type));\ |
|
|
|
n += (int)(accesor->stride/sizeof(dataType));\ |
|
|
|
}\ |
|
|
|
} |
|
|
|
|
|
|
@ -4612,178 +4614,292 @@ static Model LoadGLTF(const char *fileName) |
|
|
|
cgltf_options options = { 0 }; |
|
|
|
cgltf_data *data = NULL; |
|
|
|
cgltf_result result = cgltf_parse(&options, fileData, dataSize, &data); |
|
|
|
|
|
|
|
|
|
|
|
if (result == cgltf_result_success) |
|
|
|
{ |
|
|
|
TRACELOG(LOG_INFO, "MODEL: [%s] glTF meshes (%s) count: %i", fileName, (data->file_type == 2)? "glb" : "gltf", data->meshes_count); |
|
|
|
TRACELOG(LOG_INFO, "MODEL: [%s] glTF materials (%s) count: %i", fileName, (data->file_type == 2)? "glb" : "gltf", data->materials_count); |
|
|
|
|
|
|
|
// Read data buffers |
|
|
|
if (data->file_type == cgltf_file_type_glb) TRACELOG(LOG_INFO, "MODEL: [%s] Model basic data (glb) loaded successfully", fileName); |
|
|
|
else if (data->file_type == cgltf_file_type_gltf) TRACELOG(LOG_INFO, "MODEL: [%s] Model basic data (glTF) loaded successfully", fileName); |
|
|
|
else TRACELOG(LOG_WARNING, "MODEL: [%s] Model format not recognized", fileName); |
|
|
|
|
|
|
|
TRACELOG(LOG_INFO, " > Meshes count: %i", data->meshes_count); |
|
|
|
TRACELOG(LOG_INFO, " > Materials count: %i", data->materials_count); |
|
|
|
TRACELOG(LOG_DEBUG, " > Buffers count: %i", data->buffers_count); |
|
|
|
TRACELOG(LOG_DEBUG, " > Images count: %i", data->images_count); |
|
|
|
TRACELOG(LOG_DEBUG, " > Textures count: %i", data->textures_count); |
|
|
|
|
|
|
|
// Force reading data buffers (fills buffer_view->buffer->data) |
|
|
|
// NOTE: If an uri is defined to base64 data or external path, it's automatically loaded -> TODO: Verify this assumption |
|
|
|
result = cgltf_load_buffers(&options, data, fileName); |
|
|
|
if (result != cgltf_result_success) TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load mesh/material buffers", fileName); |
|
|
|
|
|
|
|
int primitivesCount = 0; |
|
|
|
|
|
|
|
// NOTE: We will load every primitive in the glTF as a separate raylib mesh |
|
|
|
for (unsigned int i = 0; i < data->meshes_count; i++) primitivesCount += (int)data->meshes[i].primitives_count; |
|
|
|
|
|
|
|
// Process glTF data and map to model |
|
|
|
// Load our model data: meshes and materials |
|
|
|
model.meshCount = primitivesCount; |
|
|
|
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh)); |
|
|
|
model.materialCount = (int)data->materials_count + 1; |
|
|
|
model.materials = RL_MALLOC(model.materialCount*sizeof(Material)); |
|
|
|
model.meshMaterial = RL_MALLOC(model.meshCount*sizeof(int)); |
|
|
|
for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int*)RL_CALLOC(MAX_MESH_VERTEX_BUFFERS, sizeof(unsigned int)); |
|
|
|
|
|
|
|
// NOTE: We keep an extra slot for default material, in case some mesh requires it |
|
|
|
model.materialCount = (int)data->materials_count + 1; |
|
|
|
model.materials = RL_CALLOC(model.materialCount, sizeof(Material)); |
|
|
|
model.materials[0] = LoadMaterialDefault(); // Load default material (index: 0) |
|
|
|
|
|
|
|
for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VERTEX_BUFFERS, sizeof(unsigned int)); |
|
|
|
// Load mesh-material indices, by default all meshes are mapped to material index: 0 |
|
|
|
model.meshMaterial = RL_CALLOC(model.meshCount, sizeof(int)); |
|
|
|
|
|
|
|
for (int i = 0; i < model.materialCount - 1; i++) |
|
|
|
// Load materials data |
|
|
|
for (unsigned int i = 0, j = 1; i < data->materials_count; i++, j++) |
|
|
|
{ |
|
|
|
model.materials[i] = LoadMaterialDefault(); |
|
|
|
Color tint = (Color){ 255, 255, 255, 255 }; |
|
|
|
model.materials[j] = LoadMaterialDefault(); |
|
|
|
const char *texPath = GetDirectoryPath(fileName); |
|
|
|
|
|
|
|
//Ensure material follows raylib support for PBR (metallic/roughness flow) |
|
|
|
// Check glTF material flow: PBR metallic/roughness flow |
|
|
|
// NOTE: Alternatively, materials can follow PBR specular/glossiness flow |
|
|
|
if (data->materials[i].has_pbr_metallic_roughness) |
|
|
|
{ |
|
|
|
tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0] * 255); |
|
|
|
tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1] * 255); |
|
|
|
tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2] * 255); |
|
|
|
tint.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3] * 255); |
|
|
|
|
|
|
|
model.materials[i].maps[MATERIAL_MAP_ALBEDO].color = tint; |
|
|
|
|
|
|
|
// Load base color texture (albedo) |
|
|
|
if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) |
|
|
|
{ |
|
|
|
Image albedo = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, texPath, tint); |
|
|
|
model.materials[i].maps[MATERIAL_MAP_ALBEDO].texture = LoadTextureFromImage(albedo); |
|
|
|
UnloadImage(albedo); |
|
|
|
} |
|
|
|
Image imAlbedo = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, texPath); |
|
|
|
if (imAlbedo.data != NULL) |
|
|
|
{ |
|
|
|
model.materials[j].maps[MATERIAL_MAP_ALBEDO].texture = LoadTextureFromImage(imAlbedo); |
|
|
|
UnloadImage(imAlbedo); |
|
|
|
} |
|
|
|
|
|
|
|
tint = WHITE; // Set tint to white after it's been used by Albedo |
|
|
|
// Load base color factor (tint) |
|
|
|
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255); |
|
|
|
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255); |
|
|
|
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255); |
|
|
|
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255); |
|
|
|
} |
|
|
|
|
|
|
|
// Load metallic/roughness texture |
|
|
|
if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) |
|
|
|
{ |
|
|
|
Image metallicRoughness = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, texPath, tint); |
|
|
|
model.materials[i].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(metallicRoughness); |
|
|
|
|
|
|
|
Image imMetallicRoughness = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, texPath); |
|
|
|
if (imMetallicRoughness.data != NULL) |
|
|
|
{ |
|
|
|
model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(imMetallicRoughness); |
|
|
|
UnloadImage(imMetallicRoughness); |
|
|
|
} |
|
|
|
|
|
|
|
// Load metallic/roughness material properties |
|
|
|
float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor; |
|
|
|
model.materials[i].maps[MATERIAL_MAP_ROUGHNESS].value = roughness; |
|
|
|
model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].value = roughness; |
|
|
|
|
|
|
|
float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor; |
|
|
|
model.materials[i].maps[MATERIAL_MAP_METALNESS].value = metallic; |
|
|
|
|
|
|
|
UnloadImage(metallicRoughness); |
|
|
|
model.materials[j].maps[MATERIAL_MAP_METALNESS].value = metallic; |
|
|
|
} |
|
|
|
|
|
|
|
// Load normal texture |
|
|
|
if (data->materials[i].normal_texture.texture) |
|
|
|
{ |
|
|
|
Image normalImage = LoadImageFromCgltfImage(data->materials[i].normal_texture.texture->image, texPath, tint); |
|
|
|
model.materials[i].maps[MATERIAL_MAP_NORMAL].texture = LoadTextureFromImage(normalImage); |
|
|
|
UnloadImage(normalImage); |
|
|
|
Image imNormal = LoadImageFromCgltfImage(data->materials[i].normal_texture.texture->image, texPath); |
|
|
|
if (imNormal.data != NULL) |
|
|
|
{ |
|
|
|
model.materials[j].maps[MATERIAL_MAP_NORMAL].texture = LoadTextureFromImage(imNormal); |
|
|
|
UnloadImage(imNormal); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Load ambient occlusion texture |
|
|
|
if (data->materials[i].occlusion_texture.texture) |
|
|
|
{ |
|
|
|
Image occulsionImage = LoadImageFromCgltfImage(data->materials[i].occlusion_texture.texture->image, texPath, tint); |
|
|
|
model.materials[i].maps[MATERIAL_MAP_OCCLUSION].texture = LoadTextureFromImage(occulsionImage); |
|
|
|
UnloadImage(occulsionImage); |
|
|
|
Image imOcclusion = LoadImageFromCgltfImage(data->materials[i].occlusion_texture.texture->image, texPath); |
|
|
|
if (imOcclusion.data != NULL) |
|
|
|
{ |
|
|
|
model.materials[j].maps[MATERIAL_MAP_OCCLUSION].texture = LoadTextureFromImage(imOcclusion); |
|
|
|
UnloadImage(imOcclusion); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Load emissive texture |
|
|
|
if (data->materials[i].emissive_texture.texture) |
|
|
|
{ |
|
|
|
Image emissiveImage = LoadImageFromCgltfImage(data->materials[i].emissive_texture.texture->image, texPath, tint); |
|
|
|
model.materials[i].maps[MATERIAL_MAP_EMISSION].texture = LoadTextureFromImage(emissiveImage); |
|
|
|
tint.r = (unsigned char)(data->materials[i].emissive_factor[0]*255); |
|
|
|
tint.g = (unsigned char)(data->materials[i].emissive_factor[1]*255); |
|
|
|
tint.b = (unsigned char)(data->materials[i].emissive_factor[2]*255); |
|
|
|
model.materials[i].maps[MATERIAL_MAP_EMISSION].color = tint; |
|
|
|
UnloadImage(emissiveImage); |
|
|
|
Image imEmissive = LoadImageFromCgltfImage(data->materials[i].emissive_texture.texture->image, texPath); |
|
|
|
if (imEmissive.data != NULL) |
|
|
|
{ |
|
|
|
model.materials[j].maps[MATERIAL_MAP_EMISSION].texture = LoadTextureFromImage(imEmissive); |
|
|
|
UnloadImage(imEmissive); |
|
|
|
} |
|
|
|
|
|
|
|
// Load emissive color factor |
|
|
|
model.materials[j].maps[MATERIAL_MAP_EMISSION].color.r = (unsigned char)(data->materials[i].emissive_factor[0]*255); |
|
|
|
model.materials[j].maps[MATERIAL_MAP_EMISSION].color.g = (unsigned char)(data->materials[i].emissive_factor[1]*255); |
|
|
|
model.materials[j].maps[MATERIAL_MAP_EMISSION].color.b = (unsigned char)(data->materials[i].emissive_factor[2]*255); |
|
|
|
model.materials[j].maps[MATERIAL_MAP_EMISSION].color.a = 255; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
model.materials[model.materialCount - 1] = LoadMaterialDefault(); |
|
|
|
|
|
|
|
kt">int primitiveIndex = 0; |
|
|
|
// Other possible materials not supported by raylib pipeline: |
|
|
|
// has_clearcoat, has_transmission, has_volume, has_ior, has specular, has_sheen |
|
|
|
p">} |
|
|
|
|
|
|
|
// Load meshes data |
|
|
|
for (unsigned int i = 0; i < data->meshes_count; i++) |
|
|
|
{ |
|
|
|
for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++) |
|
|
|
for (unsigned int p = 0, primitiveIndex = 0; p < data->meshes[i].primitives_count; p++) |
|
|
|
{ |
|
|
|
// NOTE: We only support primitives defined by triangles |
|
|
|
// Other alternatives: points, lines, line_strip, triangle_strip |
|
|
|
if (data->meshes[i].primitives[p].type != cgltf_primitive_type_triangles) continue; |
|
|
|
|
|
|
|
// NOTE: Attributes data could be provided in several data formats (8, 8u, 16u, 32...), |
|
|
|
// Only some formats for each attribute type are supported, read info at the top of this function! |
|
|
|
|
|
|
|
for (unsigned int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++) |
|
|
|
{ |
|
|
|
if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) |
|
|
|
// Check the different attributes for every pimitive |
|
|
|
if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) // POSITION |
|
|
|
{ |
|
|
|
cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data; |
|
|
|
model.meshes[primitiveIndex].vertexCount = (int)acc->count; |
|
|
|
model.meshes[primitiveIndex].vertices = RL_MALLOC(model.meshes[primitiveIndex].vertexCount*3*sizeof(float)); |
|
|
|
cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; |
|
|
|
|
|
|
|
if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) |
|
|
|
{ |
|
|
|
// Init raylib mesh vertices to copy glTF attribute data |
|
|
|
model.meshes[primitiveIndex].vertexCount = (int)attribute->count; |
|
|
|
model.meshes[primitiveIndex].vertices = RL_MALLOC(attribute->count*3*sizeof(float)); |
|
|
|
|
|
|
|
LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].vertices) |
|
|
|
// Load 3 components of float data type into mesh.vertices |
|
|
|
LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[primitiveIndex].vertices) |
|
|
|
} |
|
|
|
else TRACELOG(LOG_WARNING, "MODEL: [%s] Vertices attribute data format not supported, use vec3 float", fileName); |
|
|
|
} |
|
|
|
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) |
|
|
|
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) // NORMAL |
|
|
|
{ |
|
|
|
cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data; |
|
|
|
model.meshes[primitiveIndex].normals = RL_MALLOC(acc->count*3*sizeof(float)); |
|
|
|
cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; |
|
|
|
|
|
|
|
if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) |
|
|
|
{ |
|
|
|
// Init raylib mesh normals to copy glTF attribute data |
|
|
|
model.meshes[primitiveIndex].normals = RL_MALLOC(attribute->count*3*sizeof(float)); |
|
|
|
|
|
|
|
LOAD_ACCESSOR(float, 3, acc, model.meshes[primitiveIndex].normals) |
|
|
|
// Load 3 components of float data type into mesh.normals |
|
|
|
LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[primitiveIndex].normals) |
|
|
|
} |
|
|
|
else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName); |
|
|
|
} |
|
|
|
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) |
|
|
|
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_0 |
|
|
|
{ |
|
|
|
cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data; |
|
|
|
cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; |
|
|
|
|
|
|
|
if (n">acc->component_type == cgltf_component_type_r_32f) |
|
|
|
if (p">(attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) |
|
|
|
{ |
|
|
|
model.meshes[primitiveIndex].texcoords = RL_MALLOC(acc->count*2*sizeof(float)); |
|
|
|
LOAD_ACCESSOR(float, 2, acc, model.meshes[primitiveIndex].texcoords) |
|
|
|
// Init raylib mesh texcoords to copy glTF attribute data |
|
|
|
model.meshes[primitiveIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float)); |
|
|
|
|
|
|
|
// Load 3 components of float data type into mesh.texcoords |
|
|
|
LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[primitiveIndex].texcoords) |
|
|
|
} |
|
|
|
else |
|
|
|
else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName); |
|
|
|
} |
|
|
|
else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_0 |
|
|
|
{ |
|
|
|
cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; |
|
|
|
|
|
|
|
if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) |
|
|
|
{ |
|
|
|
// TODO: Support normalized unsigned byte/unsigned short texture coordinates |
|
|
|
TRACELOG(LOG_WARNING, "MODEL: [%s] glTF texture coordinates must be float", fileName); |
|
|
|
// Init raylib mesh color to copy glTF attribute data |
|
|
|
model.meshes[primitiveIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); |
|
|
|
|
|
|
|
// Load 4 components of unsigned char data type into mesh.colors |
|
|
|
LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[primitiveIndex].colors) |
|
|
|
} |
|
|
|
else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec4)) |
|
|
|
{ |
|
|
|
// Init raylib mesh color to copy glTF attribute data |
|
|
|
model.meshes[primitiveIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); |
|
|
|
|
|
|
|
// Load data into a temp buffer to be converted to raylib data type |
|
|
|
unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short)); |
|
|
|
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); |
|
|
|
|
|
|
|
// Convert data to raylib color data type (4 bytes) |
|
|
|
for (int c = 0; c < attribute->count*4; c++) model.meshes[primitiveIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f); |
|
|
|
|
|
|
|
RL_FREE(temp); |
|
|
|
} |
|
|
|
else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) |
|
|
|
{ |
|
|
|
// Init raylib mesh color to copy glTF attribute data |
|
|
|
model.meshes[primitiveIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); |
|
|
|
|
|
|
|
// Load data into a temp buffer to be converted to raylib data type |
|
|
|
float *temp = RL_MALLOC(attribute->count*4*sizeof(float)); |
|
|
|
LOAD_ATTRIBUTE(attribute, 4, float, temp); |
|
|
|
|
|
|
|
// Convert data to raylib color data type (4 bytes), we expect the color data normalized |
|
|
|
for (int c = 0; c < attribute->count*4; c++) model.meshes[primitiveIndex].colors[c] = (unsigned char)(temp[c]*255.0f); |
|
|
|
|
|
|
|
RL_FREE(temp); |
|
|
|
} |
|
|
|
else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); |
|
|
|
} |
|
|
|
|
|
|
|
// TODO: Additional attributes that could be supported (some related to animations): |
|
|
|
// cgltf_attribute_type_tangent, cgltf_attribute_type_joints, cgltf_attribute_type_weights |
|
|
|
} |
|
|
|
|
|
|
|
cgltf_accessor *acc = data->meshes[i].primitives[p].indices; |
|
|
|
// Load primitive indices data (if provided) |
|
|
|
cgltf_accessor *attribute = data->meshes[i].primitives[p].indices; |
|
|
|
|
|
|
|
if (acc) |
|
|
|
if (attribute class="o">!class="o">= NULL) |
|
|
|
{ |
|
|
|
if (acc->component_type == cgltf_component_type_r_16u) |
|
|
|
model.meshes[primitiveIndex].triangleCount = (int)attribute->count/3; |
|
|
|
|
|
|
|
if (attribute->component_type == cgltf_component_type_r_16u) |
|
|
|
{ |
|
|
|
model.meshes[primitiveIndex].triangleCount = (int)acc->count/3; |
|
|
|
model.meshes[primitiveIndex].indices = RL_MALLOC(model.meshes[primitiveIndex].triangleCount*3*sizeof(unsigned short)); |
|
|
|
LOAD_ACCESSOR(unsigned short, 1, acc, model.meshes[primitiveIndex].indices) |
|
|
|
// Init raylib mesh indices to copy glTF attribute data |
|
|
|
model.meshes[primitiveIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); |
|
|
|
|
|
|
|
// Load unsigned short data type into mesh.indices |
|
|
|
LOAD_ATTRIBUTE(attribute, 1, unsigned short, model.meshes[primitiveIndex].indices) |
|
|
|
} |
|
|
|
else |
|
|
|
else if (attribute->component_type == cgltf_component_type_r_32u) |
|
|
|
{ |
|
|
|
// TODO: Support unsigned byte/unsigned int |
|
|
|
TRACELOG(LOG_WARNING, "MODEL: [%s] glTF index data must be unsigned short", fileName); |
|
|
|
// Init raylib mesh indices to copy glTF attribute data |
|
|
|
model.meshes[primitiveIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); |
|
|
|
|
|
|
|
// Load data into a temp buffer to be converted to raylib data type |
|
|
|
unsigned int *temp = RL_MALLOC(attribute->count*sizeof(unsigned int)); |
|
|
|
LOAD_ATTRIBUTE(attribute, 1, unsigned int, temp); |
|
|
|
|
|
|
|
// Convert data to raylib indices data type (unsigned short) |
|
|
|
for (int d = 0; d < attribute->count; d++) model.meshes[primitiveIndex].indices[d] = (unsigned short)temp[d]; |
|
|
|
|
|
|
|
TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data converted from u32 to u16, possible loss of data", fileName); |
|
|
|
|
|
|
|
RL_FREE(temp); |
|
|
|
} |
|
|
|
else TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data format not supported, use u16", fileName); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
// Unindexed mesh |
|
|
|
model.meshes[primitiveIndex].triangleCount = model.meshes[primitiveIndex].vertexCount/3; |
|
|
|
} |
|
|
|
else model.meshes[primitiveIndex].triangleCount = model.meshes[primitiveIndex].vertexCount/3; // Unindexed mesh |
|
|
|
|
|
|
|
if (data->meshes[i].primitives[p].material) |
|
|
|
{ |
|
|
|
// Compute the offset |
|
|
|
model.meshMaterial[primitiveIndex] = (int)(data->meshes[i].primitives[p].material - data->materials); |
|
|
|
} |
|
|
|
else |
|
|
|
// Assign to the primitive mesh the corresponding material index |
|
|
|
// NOTE: If no material defined, mesh uses the already assigned default material (index: 0) |
|
|
|
for (int m = 0; m < data->materials_count; m++) |
|
|
|
{ |
|
|
|
model.meshMaterial[primitiveIndex] = model.materialCount - 1;; |
|
|
|
// The primitive actually keeps the pointer to the corresponding material, |
|
|
|
// raylib instead assigns to the mesh the by its index, as loaded in model.materials array |
|
|
|
// To get the index, we check if material pointers match and we assign the corresponding index, |
|
|
|
// skipping index 0, the default material |
|
|
|
if (&data->materials[i] == data->meshes[i].primitives[p].material) model.meshMaterial[primitiveIndex] = m + 1; |
|
|
|
} |
|
|
|
|
|
|
|
primitiveIndex++; |
|
|
|
primitiveIndex++; // Move to next primitive |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Free all cgltf loaded data |
|
|
|
cgltf_free(data); |
|
|
|
} |
|
|
|
else TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load glTF data", fileName); |
|
|
|
|
|
|
|
RL_FREE(fileData); |
|
|
|
// WARNING: cgltf requires the file pointer available while reading data |
|
|
|
UnloadFileData(fileData); |
|
|
|
|
|
|
|
return model; |
|
|
|
} |
|
|
|