@ -1,33 +1,24 @@
/*******************************************************************************************
*
* raylib [ network ] example - Network Test
*
* Welcome to raylib !
*
* To test examples , just press F6 and execute raylib_compile_execute script
* Note that compiled executable is placed in the same folder as . c file
*
* You can find all basic examples on C : \ raylib \ raylib \ examples folder or
* raylib official webpage : www . raylib . com
*
* Enjoy using raylib . : )
*
* This example has been created using raylib 2.0 ( www . raylib . com )
* raylib is licensed under an unmodified zlib / libpng license ( View raylib . h
* for details )
*
* Copyright ( c ) 2013 - 2016 Ramon Santamaria ( @ raysan5 )
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
*
* raylib [ network ] example - Network Test
*
* This example has been created using raylib 3.0 ( www . raylib . com )
* raylib is licensed under an unmodified zlib / libpng license ( View raylib . h for details )
*
* Copyright ( c ) 2019 - 2020 Jak Barnes ( @ syphonx ) and Ramon Santamaria ( @ raysan5 )
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# include "raylib.h"
# define RNET_IMPLEMENTATION
# include "rnet.h"
# include <assert.h>
void test_network_initialise ( )
{
assert ( InitNetwork ( ) = = true ) ;
assert ( InitNetworkDevice ( ) = = true ) ;
}
void test_socket_result ( )
@ -50,8 +41,8 @@ void test_resolve_ip()
{
const char * host = " 8.8.8.8 " ;
const char * port = " 8080 " ;
char ip [ ADDRESS_IPV6_ADDRSTRLEN ] ;
char service [ ADDRESS_MAXSERV ] ;
char ip [ ADDRESS_IPV6_ADDRSTRLEN ] ;
char service [ ADDRESS_MAXSERV ] ;
memset ( ip , ' \0 ' , ADDRESS_IPV6_ADDRSTRLEN ) ;
ResolveIP ( host , port , NAME_INFO_NUMERICHOST , ip , service ) ;
@ -91,9 +82,9 @@ void test_resolve_ip()
void test_resolve_host ( )
{
const char * address = " localhost " ;
const char * port = " 80 " ;
AddressInformation * addr = AllocAddressList ( 3 ) ;
const char * address = " localhost " ;
const char * port = " 80 " ;
AddressInformation * addr = AllocAddressList ( 3 ) ;
int count = ResolveHost ( address , port , ADDRESS_TYPE_ANY , 0 , addr ) ;
assert ( GetAddressFamily ( addr [ 0 ] ) = = ADDRESS_TYPE_IPV6 ) ;
@ -113,36 +104,58 @@ void test_address_list()
void test_socket_create ( )
{
SocketConfig server_cfg = { . host = " 127.0.0.1 " , . port = " 8080 " , . server = true , . nonblocking = true } ;
Socket * socket = AllocSocket ( ) ;
SocketConfig server_cfg = { . host = " 127.0.0.1 " , . port = " 8080 " , . server = true , . nonblocking = true } ;
Socket * socket = AllocSocket ( ) ;
SocketResult * server_res = AllocSocketResult ( ) ;
SocketSet * socket_set = AllocSocketSet ( 1 ) ;
SocketSet * socket_set = AllocSocketSet ( 1 ) ;
assert ( SocketCreate ( & server_cfg , server_res ) ) ;
assert ( AddSocket ( socket_set , server_res - > socket ) ) ;
assert ( SocketListen ( & server_cfg , server_res ) ) ;
}
int main ( )
int main ( kt">void )
{
int screenWidth = 800 ;
int screenHeight = 450 ;
InitWindow (
screenWidth , screenHeight , " raylib [network] example - network test " ) ;
SetTargetFPS ( 60 ) ;
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800 ;
const int screenHeight = 450 ;
InitWindow ( screenWidth , screenHeight , " raylib [network] example - network test " ) ;
// Run the tests
test_network_initialise ( ) ;
test_resolve_host ( ) ;
// test_socket_create();
//test_socket_create();
test_resolve_ip ( ) ;
SetTargetFPS ( 60 ) ; // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while ( ! WindowShouldClose ( ) ) {
while ( ! WindowShouldClose ( ) ) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing ( ) ;
ClearBackground ( RAYWHITE ) ;
DrawText ( " Congrats! You created your first window! " , 190 , 200 , 20 , LIGHTGRAY ) ;
ClearBackground ( RAYWHITE ) ;
DrawText ( " Congrats! You created your first window! " , 190 , 200 , 20 , LIGHTGRAY ) ;
EndDrawing ( ) ;
//----------------------------------------------------------------------------------
}
CloseWindow ( ) ;
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow ( ) ; // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0 ;
}