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@ -1628,12 +1628,11 @@ void rlTextureParameters(unsigned int id, int param, int value) |
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// Set cubemap parameters (wrap mode/filter mode) |
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void rlCubemapParameters(unsigned int id, int param, int value) |
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{ |
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#if !defined(GRAPHICS_API_OPENGL_11) |
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glBindTexture(GL_TEXTURE_CUBE_MAP, id); |
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#if !defined(GRAPHICS_API_OPENGL_11) |
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// Reset anisotropy filter, in case it was set |
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glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); |
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#endif |
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switch (param) |
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{ |
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@ -1642,10 +1641,8 @@ void rlCubemapParameters(unsigned int id, int param, int value) |
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{ |
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if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) |
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{ |
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#if !defined(GRAPHICS_API_OPENGL_11) |
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if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); |
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else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); |
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#endif |
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} |
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else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); |
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@ -1654,7 +1651,6 @@ void rlCubemapParameters(unsigned int id, int param, int value) |
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case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; |
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case RL_TEXTURE_FILTER_ANISOTROPIC: |
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{ |
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#if !defined(GRAPHICS_API_OPENGL_11) |
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if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); |
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else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) |
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{ |
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@ -1662,7 +1658,6 @@ void rlCubemapParameters(unsigned int id, int param, int value) |
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glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); |
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} |
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else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); |
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#endif |
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} break; |
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#if defined(GRAPHICS_API_OPENGL_33) |
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case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); |
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@ -1671,6 +1666,7 @@ void rlCubemapParameters(unsigned int id, int param, int value) |
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} |
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glBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
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#endif |
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} |
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// Enable shader program |
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