From 19721c70ff8f8567a27f378102f8aa460f344e4c Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 11 May 2015 18:22:29 +0200 Subject: [PATCH] Removed unused shaders --- src/simple150.frag | 14 -------------- src/simple150.vert | 21 --------------------- 2 files changed, 35 deletions(-) delete mode 100644 src/simple150.frag delete mode 100644 src/simple150.vert diff --git a/src/simple150.frag b/src/simple150.frag deleted file mode 100644 index 74a727dd..00000000 --- a/src/simple150.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 150 - -uniform sampler2D texture0; - -in vec2 fragTexCoord; -in vec4 fragColor; - -out vec4 pixelColor; - -void main() -{ - // Output pixel color - pixelColor = texture(texture0, fragTexCoord) * fragColor; -} \ No newline at end of file diff --git a/src/simple150.vert b/src/simple150.vert deleted file mode 100644 index 8c23b731..00000000 --- a/src/simple150.vert +++ /dev/null @@ -1,21 +0,0 @@ -#version 150 - -uniform mat4 projectionMatrix; -uniform mat4 modelviewMatrix; - -in vec3 vertexPosition; -in vec2 vertexTexCoord; -in vec4 vertexColor; - -out vec2 fragTexCoord; -out vec4 fragColor; - -void main() -{ - // Pass some variables to the fragment shader - fragTexCoord = vertexTexCoord; - fragColor = vertexColor; - - // Apply all matrix transformations to vertex - gl_Position = projectionMatrix * modelviewMatrix * vec4(vertexPosition, 1.0); -} \ No newline at end of file