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@ -400,13 +400,15 @@ typedef struct SpriteFont { |
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} SpriteFont; |
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// Camera type, defines a camera position/orientation in 3d space |
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typedef struct Camera { |
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typedef struct Camera3D { |
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Vector3 position; // Camera position |
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Vector3 target; // Camera target it looks-at |
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Vector3 up; // Camera up vector (rotation over its axis) |
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float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic |
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int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC |
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} Camera; |
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} Camera3D; |
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#define Camera Camera3D // Camera type fallback, defaults to Camera3D |
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// Camera2D type, defines a 2d camera |
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typedef struct Camera2D { |
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