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@ -1099,10 +1099,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins |
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rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); |
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rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); |
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rlEnableVertexBuffer(mesh.vboId[0]); |
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rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); |
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rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); |
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// Bind mesh VBO data: vertex texcoords (shader-location = 1) |
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rlEnableVertexBuffer(mesh.vboId[1]); |
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rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01], 2, RL_FLOAT, 0, 0, 0); |
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