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@ -15,6 +15,10 @@ |
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* The generated implementation will stay private inside implementation file and all |
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* internal symbols and functions will only be visible inside that file. |
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* |
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* #define PHYSAC_NO_THREADS |
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* The generated implementation won't include pthread library and user must create a secondary thread to call PhysicsThread(). |
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* It is so important that the thread where PhysicsThread() is called must not have v-sync or any other CPU limitation. |
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* |
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* #define PHYSAC_STANDALONE |
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* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined |
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* internally in the library and input management and drawing functions must be provided by |
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@ -27,12 +31,16 @@ |
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* |
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* LIMITATIONS: |
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* |
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* // TODO. |
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* - There is a limit of 256 physic objects. |
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* - Physics behaviour can be unexpected using bounciness or friction values out of 0.0f - 1.0f range. |
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* - The module is limited to 2D axis oriented physics. |
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* - Physics colliders must be rectangle or circle shapes (there is not a custom polygon collider type). |
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* |
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* VERSIONS: |
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* |
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* 1.0 (09-Jun-2016) Module names review and converted to header-only. |
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* 0.9 (23-Mar-2016) Complete module redesign, steps-based for better physics resolution. |
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* 1.0 (14-Jun-2016) New module defines and fixed some delta time calculation bugs. |
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* 0.9 (09-Jun-2016) Module names review and converted to header-only. |
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* 0.8 (23-Mar-2016) Complete module redesign, steps-based for better physics resolution. |
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* 0.3 (13-Feb-2016) Reviewed to add PhysicObjects pool. |
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* 0.2 (03-Jan-2016) Improved physics calculations. |
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* 0.1 (30-Dec-2015) Initial release. |
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