diff --git a/src/raymath.h b/src/raymath.h index 96f2c2cd..3bafab51 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -2338,8 +2338,7 @@ RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) float ilength = 0.0f; // Vector3Normalize(axis) - Vector3 v = axis; - length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + length = axisLength; if (length == 0.0f) length = 1.0f; ilength = 1.0f/length; axis.x *= ilength;