diff --git a/src/raymath.h b/src/raymath.h index 5b5e4c74..3c8d2614 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -328,8 +328,9 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) return result; } -// Calculate angle between two vectors -// NOTE: Angle is calculated from origin point (0, 0) +// Calculate the signed angle from v1 to v2, relative to the origin (0, 0). +// NOTE: In Raylib's 2D coordinate system (positive X right, positive Y down), +// positive angles appear clockwise, and negative angles appear counterclockwise. RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) { float result = 0.0f;