@ -837,7 +837,11 @@ void SetWindowPosition(int x, int y)
void SetWindowMonitor ( int monitor )
{
const int monitorCount = SDL_GetNumVideoDisplays ( ) ;
# if defined(USING_VERSION_SDL3) / / SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ( ( monitor > 0 ) & & ( monitor < = monitorCount ) )
# else
if ( ( monitor > = 0 ) & & ( monitor < monitorCount ) )
# endif
{
/ / NOTE :
/ / 1. SDL started supporting moving exclusive fullscreen windows between displays on SDL3 ,
@ -961,7 +965,11 @@ int GetCurrentMonitor(void)
Vector2 GetMonitorPosition ( int monitor )
{
const int monitorCount = SDL_GetNumVideoDisplays ( ) ;
# if defined(USING_VERSION_SDL3) / / SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ( ( monitor > 0 ) & & ( monitor < = monitorCount ) )
# else
if ( ( monitor > = 0 ) & & ( monitor < monitorCount ) )
# endif
{
SDL_Rect displayBounds ;
@ -985,7 +993,11 @@ int GetMonitorWidth(int monitor)
int width = 0 ;
const int monitorCount = SDL_GetNumVideoDisplays ( ) ;
# if defined(USING_VERSION_SDL3) / / SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ( ( monitor > 0 ) & & ( monitor < = monitorCount ) )
# else
if ( ( monitor > = 0 ) & & ( monitor < monitorCount ) )
# endif
{
SDL_DisplayMode mode ;
SDL_GetCurrentDisplayMode ( monitor , & mode ) ;
@ -1002,7 +1014,11 @@ int GetMonitorHeight(int monitor)
int height = 0 ;
const int monitorCount = SDL_GetNumVideoDisplays ( ) ;
# if defined(USING_VERSION_SDL3) / / SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ( ( monitor > 0 ) & & ( monitor < = monitorCount ) )
# else
if ( ( monitor > = 0 ) & & ( monitor < monitorCount ) )
# endif
{
SDL_DisplayMode mode ;
SDL_GetCurrentDisplayMode ( monitor , & mode ) ;
@ -1019,7 +1035,11 @@ int GetMonitorPhysicalWidth(int monitor)
int width = 0 ;
const int monitorCount = SDL_GetNumVideoDisplays ( ) ;
# if defined(USING_VERSION_SDL3) / / SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ( ( monitor > 0 ) & & ( monitor < = monitorCount ) )
# else
if ( ( monitor > = 0 ) & & ( monitor < monitorCount ) )
# endif
{
float ddpi = 0.0f ;
SDL_GetDisplayDPI ( monitor , & ddpi , NULL , NULL ) ;
@ -1039,7 +1059,11 @@ int GetMonitorPhysicalHeight(int monitor)
int height = 0 ;
const int monitorCount = SDL_GetNumVideoDisplays ( ) ;
# if defined(USING_VERSION_SDL3) / / SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ( ( monitor > 0 ) & & ( monitor < = monitorCount ) )
# else
if ( ( monitor > = 0 ) & & ( monitor < monitorCount ) )
# endif
{
float ddpi = 0.0f ;
SDL_GetDisplayDPI ( monitor , & ddpi , NULL , NULL ) ;
@ -1059,7 +1083,11 @@ int GetMonitorRefreshRate(int monitor)
int refresh = 0 ;
const int monitorCount = SDL_GetNumVideoDisplays ( ) ;
# if defined(USING_VERSION_SDL3) / / SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ( ( monitor > 0 ) & & ( monitor < = monitorCount ) )
# else
if ( ( monitor > = 0 ) & & ( monitor < monitorCount ) )
# endif
{
SDL_DisplayMode mode ;
SDL_GetCurrentDisplayMode ( monitor , & mode ) ;
@ -1075,7 +1103,14 @@ const char *GetMonitorName(int monitor)
{
const int monitorCount = SDL_GetNumVideoDisplays ( ) ;
if ( ( monitor > = 0 ) & & ( monitor < monitorCount ) ) return SDL_GetDisplayName ( monitor ) ;
# if defined(USING_VERSION_SDL3) / / SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ( ( monitor > 0 ) & & ( monitor < = monitorCount ) )
# else
if ( ( monitor > = 0 ) & & ( monitor < monitorCount ) )
# endif
{
return SDL_GetDisplayName ( monitor ) ;
}
else TRACELOG ( LOG_WARNING , " SDL: Failed to find selected monitor " ) ;
return " " ;