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@ -94,7 +94,7 @@ static void ErrorCallback(int error, const char *description); |
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// Window callbacks events |
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// Window callbacks events |
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized |
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized |
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored |
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored |
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static void f">WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized |
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//static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized |
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus |
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus |
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window |
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window |
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@ -1002,11 +1002,13 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified) |
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else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored |
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else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored |
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} |
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} |
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/* |
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// GLFW3 Window Maximize Callback, runs when window is maximized |
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// GLFW3 Window Maximize Callback, runs when window is maximized |
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static void WindowMaximizeCallback(GLFWwindow *window, int maximized) |
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static void WindowMaximizeCallback(GLFWwindow *window, int maximized) |
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{ |
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{ |
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// TODO. |
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// TODO. |
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} |
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} |
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*/ |
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// GLFW3 WindowFocus Callback, runs when window get/lose focus |
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// GLFW3 WindowFocus Callback, runs when window get/lose focus |
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static void WindowFocusCallback(GLFWwindow *window, int focused) |
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static void WindowFocusCallback(GLFWwindow *window, int focused) |
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