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@ -3865,7 +3865,7 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float sca |
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{ |
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Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height }; |
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DrawBillboardRec(camera, texture, source, position, (Vector2) { scale*fabsf((float)source.width/source.height), scale }, tint); |
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DrawBillboardRec(camera, texture, source, position, (Vector2){ scale*fabsf((float)source.width/source.height), scale }, tint); |
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} |
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// Draw a billboard (part of a texture defined by a rectangle) |
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