|  |  | @ -3865,7 +3865,7 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float sca | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawBillboardRec(camera, texture, source, position, (Vector2) { scale*fabsf((float)source.width/source.height), scale }, tint); | 
		
	
		
			
			|  |  |  | DrawBillboardRec(camera, texture, source, position, (Vector2){ scale*fabsf((float)source.width/source.height), scale }, tint); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw a billboard (part of a texture defined by a rectangle) | 
		
	
	
		
			
				|  |  |  |