|  | @ -1,20 +1,26 @@ | 
														
													
														
															
																|  |  | /********************************************************************************************* |  |  | /********************************************************************************************* | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
														
															
																|  |  | *   raylib 1.0.6 (www.raylib.com) |  |  |  | 
														
													
														
															
																|  |  |  |  |  | *   raylib 1.1 (www.raylib.com) | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
														
															
																|  |  | *   A simple and easy-to-use library to learn videogames programming |  |  | *   A simple and easy-to-use library to learn videogames programming | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
														
															
																|  |  | *   Features: |  |  | *   Features: | 
														
													
														
															
																|  |  | *     Library written in plain C code (C99) |  |  | *     Library written in plain C code (C99) | 
														
													
														
															
																|  |  | *     Uses C# PascalCase/camelCase notation |  |  | *     Uses C# PascalCase/camelCase notation | 
														
													
														
															
																|  |  | *     Hardware accelerated with OpenGL 1.1 |  |  |  | 
														
													
														
															
																|  |  |  |  |  | *     Hardware accelerated with OpenGL (1.1, 3.3+ or ES2) | 
														
													
														
															
																|  |  |  |  |  | *     Unique OpenGL abstraction layer [rlgl] | 
														
													
														
															
																|  |  | *     Powerful fonts module with SpriteFonts support |  |  | *     Powerful fonts module with SpriteFonts support | 
														
													
														
															
																|  |  | *     Basic 3d support for Shapes and Models |  |  |  | 
														
													
														
															
																|  |  | *     Audio loading and playing |  |  |  | 
														
													
														
															
																|  |  |  |  |  | *     Multiple textures support, including DDS and mipmaps generation | 
														
													
														
															
																|  |  |  |  |  | *     Basic 3d support for Shapes, Models, Heightmaps and Billboards | 
														
													
														
															
																|  |  |  |  |  | *     Powerful math module for Vector and Matrix operations [raymath] | 
														
													
														
															
																|  |  |  |  |  | *     Audio loading and playing with streaming support | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
														
															
																|  |  | *   Used external libs: |  |  | *   Used external libs: | 
														
													
														
															
																|  |  | *     GLFW3 (www.glfw.org) for window/context management and input |  |  | *     GLFW3 (www.glfw.org) for window/context management and input | 
														
													
														
															
																|  |  |  |  |  | *     GLEW for OpenGL extensions loading (3.3+ and ES2) | 
														
													
														
															
																|  |  | *     stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC) |  |  | *     stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC) | 
														
													
														
															
																|  |  |  |  |  | *     stb_image_write (Sean Barret) for image writting (PNG) | 
														
													
														
															
																|  |  |  |  |  | *     stb_vorbis (Sean Barret) for ogg audio loading | 
														
													
														
															
																|  |  | *     OpenAL Soft for audio device/context management |  |  | *     OpenAL Soft for audio device/context management | 
														
													
														
															
																|  |  | *     tinfl for data decompression (DEFLATE algorithm) |  |  | *     tinfl for data decompression (DEFLATE algorithm) | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
												
													
														
															
																|  | @ -23,8 +29,9 @@ | 
														
													
														
															
																|  |  | *     32bit Textures - All loaded images are converted automatically to RGBA textures |  |  | *     32bit Textures - All loaded images are converted automatically to RGBA textures | 
														
													
														
															
																|  |  | *     SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures |  |  | *     SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures | 
														
													
														
															
																|  |  | *     One custom default font is loaded automatically when InitWindow() |  |  | *     One custom default font is loaded automatically when InitWindow() | 
														
													
														
															
																|  |  |  |  |  | *     If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined) | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
														
															
																|  |  | *   -- LICENSE (raylib v1.0, November 2013) -- |  |  |  | 
														
													
														
															
																|  |  |  |  |  | *   -- LICENSE (raylib v1.1, April 2014) -- | 
														
													
														
															
																|  |  | * |  |  | * | 
														
													
														
															
																|  |  | *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, |  |  | *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
														
													
														
															
																|  |  | *   BSD-like license that allows static linking with closed source software: |  |  | *   BSD-like license that allows static linking with closed source software: | 
														
													
												
													
														
															
																|  | @ -49,7 +56,7 @@ | 
														
													
														
															
																|  |  | **********************************************************************************************/ |  |  | **********************************************************************************************/ | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | #ifndef RAYLIB_H |  |  | #ifndef RAYLIB_H | 
														
													
														
															
																|  |  | #define RAYLIB_H |  |  |  | 
														
													
														
															
																|  |  |  |  |  | #define RAYLIB_H | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | //---------------------------------------------------------------------------------- |  |  | //---------------------------------------------------------------------------------- | 
														
													
														
															
																|  |  | // Some basic Defines |  |  | // Some basic Defines | 
														
													
												
													
														
															
																|  | @ -150,6 +157,19 @@ | 
														
													
														
															
																|  |  | // Boolean type |  |  | // Boolean type | 
														
													
														
															
																|  |  | typedef enum { false, true } bool; |  |  | typedef enum { false, true } bool; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  |  |  |  | // Vector2 type | 
														
													
														
															
																|  |  |  |  |  | typedef struct Vector2 { | 
														
													
														
															
																|  |  |  |  |  | float x; | 
														
													
														
															
																|  |  |  |  |  | float y; | 
														
													
														
															
																|  |  |  |  |  | } Vector2; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  |  |  |  | // Vector3 type | 
														
													
														
															
																|  |  |  |  |  | typedef struct Vector3 { | 
														
													
														
															
																|  |  |  |  |  | float x; | 
														
													
														
															
																|  |  |  |  |  | float y; | 
														
													
														
															
																|  |  |  |  |  | float z; | 
														
													
														
															
																|  |  |  |  |  | } Vector3; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Color type, RGBA (32bit) |  |  | // Color type, RGBA (32bit) | 
														
													
														
															
																|  |  | typedef struct Color { |  |  | typedef struct Color { | 
														
													
														
															
																|  |  | unsigned char r; |  |  | unsigned char r; | 
														
													
												
													
														
															
																|  | @ -177,12 +197,13 @@ typedef struct Image { | 
														
													
														
															
																|  |  | // Texture2D type, bpp always RGBA (32bit) |  |  | // Texture2D type, bpp always RGBA (32bit) | 
														
													
														
															
																|  |  | // NOTE: Data stored in GPU memory |  |  | // NOTE: Data stored in GPU memory | 
														
													
														
															
																|  |  | typedef struct Texture2D { |  |  | typedef struct Texture2D { | 
														
													
														
															
																|  |  | unsigned int glId; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | unsigned int id;        // OpenGL id | 
														
													
														
															
																|  |  | int width; |  |  | int width; | 
														
													
														
															
																|  |  | int height; |  |  | int height; | 
														
													
														
															
																|  |  | } Texture2D; |  |  | } Texture2D; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // SpriteFont one Character (Glyph) data, defined in text module |  |  |  | 
														
													
														
															
																|  |  |  |  |  | // Character type (one font glyph) | 
														
													
														
															
																|  |  |  |  |  | // NOTE: Defined in module: text | 
														
													
														
															
																|  |  | typedef struct Character Character; |  |  | typedef struct Character Character; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // SpriteFont type, includes texture and charSet array data |  |  | // SpriteFont type, includes texture and charSet array data | 
														
													
												
													
														
															
																|  | @ -192,19 +213,6 @@ typedef struct SpriteFont { | 
														
													
														
															
																|  |  | Character *charSet; |  |  | Character *charSet; | 
														
													
														
															
																|  |  | } SpriteFont; |  |  | } SpriteFont; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Vector2 type |  |  |  | 
														
													
														
															
																|  |  | typedef struct Vector2 { |  |  |  | 
														
													
														
															
																|  |  | float x; |  |  |  | 
														
													
														
															
																|  |  | float y; |  |  |  | 
														
													
														
															
																|  |  | } Vector2; |  |  |  | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Vector3 type |  |  |  | 
														
													
														
															
																|  |  | typedef struct Vector3 { |  |  |  | 
														
													
														
															
																|  |  | float x; |  |  |  | 
														
													
														
															
																|  |  | float y; |  |  |  | 
														
													
														
															
																|  |  | float z; |  |  |  | 
														
													
														
															
																|  |  | } Vector3; |  |  |  | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Camera type, defines a camera position/orientation in 3d space |  |  | // Camera type, defines a camera position/orientation in 3d space | 
														
													
														
															
																|  |  | typedef struct Camera { |  |  | typedef struct Camera { | 
														
													
														
															
																|  |  | Vector3 position; |  |  | Vector3 position; | 
														
													
												
													
														
															
																|  | @ -212,15 +220,25 @@ typedef struct Camera { | 
														
													
														
															
																|  |  | Vector3 up; |  |  | Vector3 up; | 
														
													
														
															
																|  |  | } Camera; |  |  | } Camera; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Basic 3d Model type |  |  |  | 
														
													
														
															
																|  |  |  |  |  | // Vertex data definning a mesh | 
														
													
														
															
																|  |  |  |  |  | typedef struct { | 
														
													
														
															
																|  |  |  |  |  | int vertexCount; | 
														
													
														
															
																|  |  |  |  |  | float *vertices;            // 3 components per vertex | 
														
													
														
															
																|  |  |  |  |  | float *texcoords;           // 2 components per vertex | 
														
													
														
															
																|  |  |  |  |  | float *normals;             // 3 components per vertex | 
														
													
														
															
																|  |  |  |  |  | float *colors;              // 4 components per vertex | 
														
													
														
															
																|  |  |  |  |  | } VertexData; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  |  |  |  | // 3d Model type | 
														
													
														
															
																|  |  |  |  |  | // NOTE: If using OpenGL 1.1 loaded in CPU (mesh); if OpenGL 3.3+ loaded in GPU (vaoId) | 
														
													
														
															
																|  |  | typedef struct Model { |  |  | typedef struct Model { | 
														
													
														
															
																|  |  | int numVertices; |  |  |  | 
														
													
														
															
																|  |  | Vector3 *vertices; |  |  |  | 
														
													
														
															
																|  |  | Vector2 *texcoords; |  |  |  | 
														
													
														
															
																|  |  | Vector3 *normals; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | n">VertexData mesh; | 
														
													
														
															
																|  |  |  |  |  | kt">unsigned int vaoId; | 
														
													
														
															
																|  |  |  |  |  | kt">unsigned int textureId; | 
														
													
														
															
																|  |  |  |  |  | o">//Matrix transform; | 
														
													
														
															
																|  |  | } Model; |  |  | } Model; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Basic Sound source and buffer |  |  |  | 
														
													
														
															
																|  |  |  |  |  | // Sound source type | 
														
													
														
															
																|  |  | typedef struct Sound { |  |  | typedef struct Sound { | 
														
													
														
															
																|  |  | unsigned int source; |  |  | unsigned int source; | 
														
													
														
															
																|  |  | unsigned int buffer; |  |  | unsigned int buffer; | 
														
													
												
													
														
															
																|  | @ -325,7 +343,7 @@ Image LoadImage(const char *fileName); | 
														
													
														
															
																|  |  | Image LoadImageFromRES(const char *rresName, int resId);                                           // Load an image from rRES file (raylib Resource) |  |  | Image LoadImageFromRES(const char *rresName, int resId);                                           // Load an image from rRES file (raylib Resource) | 
														
													
														
															
																|  |  | Texture2D LoadTexture(const char *fileName);                                                       // Load an image as texture into GPU memory |  |  | Texture2D LoadTexture(const char *fileName);                                                       // Load an image as texture into GPU memory | 
														
													
														
															
																|  |  | Texture2D LoadTextureFromRES(const char *rresName, int resId);                                     // Load an image as texture from rRES file (raylib Resource) |  |  | Texture2D LoadTextureFromRES(const char *rresName, int resId);                                     // Load an image as texture from rRES file (raylib Resource) | 
														
													
														
															
																|  |  | Texture2D CreateTexture(Image image);                                                              // Create a Texture2D from Image data |  |  |  | 
														
													
														
															
																|  |  |  |  |  | Texture2D CreateTexture(Image image, bool genMipmaps);                                             // Create a Texture2D from Image data (and generate mipmaps) | 
														
													
														
															
																|  |  | void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM) |  |  | void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM) | 
														
													
														
															
																|  |  | void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory |  |  | void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
												
													
														
															
																|  | @ -342,6 +360,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V | 
														
													
														
															
																|  |  | SpriteFont GetDefaultFont();                                                                       // Get the default SpriteFont |  |  | SpriteFont GetDefaultFont();                                                                       // Get the default SpriteFont | 
														
													
														
															
																|  |  | SpriteFont LoadSpriteFont(const char *fileName);                                                   // Load a SpriteFont image into GPU memory |  |  | SpriteFont LoadSpriteFont(const char *fileName);                                                   // Load a SpriteFont image into GPU memory | 
														
													
														
															
																|  |  | void UnloadSpriteFont(SpriteFont spriteFont);                                                      // Unload SpriteFont from GPU memory |  |  | void UnloadSpriteFont(SpriteFont spriteFont);                                                      // Unload SpriteFont from GPU memory | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font) |  |  | void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font) | 
														
													
														
															
																|  |  | void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,                         // Draw text using SpriteFont and additional parameters |  |  | void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,                         // Draw text using SpriteFont and additional parameters | 
														
													
														
															
																|  |  | int fontSize, int spacing, Color tint); |  |  | int fontSize, int spacing, Color tint); | 
														
													
												
													
														
															
																|  | @ -357,15 +376,17 @@ const char *FormatText(const char *text, ...); | 
														
													
														
															
																|  |  | void DrawCube(Vector3 position, float width, float height, float lenght, Color color);             // Draw cube |  |  | void DrawCube(Vector3 position, float width, float height, float lenght, Color color);             // Draw cube | 
														
													
														
															
																|  |  | void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version) |  |  | void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version) | 
														
													
														
															
																|  |  | void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);        // Draw cube wires |  |  | void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);        // Draw cube wires | 
														
													
														
															
																|  |  |  |  |  | void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured | 
														
													
														
															
																|  |  | void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere |  |  | void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere | 
														
													
														
															
																|  |  | void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters |  |  | void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters | 
														
													
														
															
																|  |  | void DrawSphereWires(Vector3 centerPos, float radius, Color color);                                // Draw sphere wires |  |  |  | 
														
													
														
															
																|  |  |  |  |  | void DrawSphereWires(Vector3 centerPos, float radius, kt">int rings, int slices, Color color);         // Draw sphere wires | 
														
													
														
															
																|  |  | void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone |  |  | void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone | 
														
													
														
															
																|  |  | void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires |  |  | void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires | 
														
													
														
															
																|  |  | void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color);                    // Draw a plane |  |  | void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color);                    // Draw a plane | 
														
													
														
															
																|  |  | void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions |  |  | void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions | 
														
													
														
															
																|  |  | void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0)) |  |  | void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0)) | 
														
													
														
															
																|  |  | void DrawGizmo(Vector3 position, bool orbits);                                                     // Draw gizmo (with or without orbits) |  |  |  | 
														
													
														
															
																|  |  |  |  |  | void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo | 
														
													
														
															
																|  |  |  |  |  | void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale);                                 // Draw gizmo with extended parameters | 
														
													
														
															
																|  |  | //DrawTorus(), DrawTeapot() are useless... |  |  | //DrawTorus(), DrawTeapot() are useless... | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | //------------------------------------------------------------------------------------ |  |  | //------------------------------------------------------------------------------------ | 
														
													
												
													
														
															
																|  | @ -375,9 +396,12 @@ Model LoadModel(const char *fileName); | 
														
													
														
															
																|  |  | //Model LoadModelFromRES(const char *rresName, int resId);                                         // TODO: Load a 3d model from rRES file (raylib Resource) |  |  | //Model LoadModelFromRES(const char *rresName, int resId);                                         // TODO: Load a 3d model from rRES file (raylib Resource) | 
														
													
														
															
																|  |  | Model LoadHeightmap(Image heightmap, float maxHeight);                                             // Load a heightmap image as a 3d model |  |  | Model LoadHeightmap(Image heightmap, float maxHeight);                                             // Load a heightmap image as a 3d model | 
														
													
														
															
																|  |  | void UnloadModel(Model model);                                                                     // Unload 3d model from memory |  |  | void UnloadModel(Model model);                                                                     // Unload 3d model from memory | 
														
													
														
															
																|  |  | void DrawModel(Model model, Vector3 position, float scale, Color color);                           // Draw a model |  |  |  | 
														
													
														
															
																|  |  | void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint);       // Draw a textured model |  |  |  | 
														
													
														
															
																|  |  | void DrawModelWires(Model model, Vector3 position, float scale, Color color);                      // Draw a model wires |  |  |  | 
														
													
														
															
																|  |  |  |  |  | void SetModelTexture(Model *model, Texture2D texture);                                             // Link a texture to a model | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  |  |  |  | void DrawModel(Model model, Vector3 position, float scale, Color tint);                            // Draw a model (with texture if set) | 
														
													
														
															
																|  |  |  |  |  | void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint);      // Draw a model with extended parameters | 
														
													
														
															
																|  |  |  |  |  | void DrawModelWires(Model model, Vector3 position, float scale, Color color);                      // Draw a model wires (with texture if set) | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);                         // Draw a billboard texture |  |  | void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);                         // Draw a billboard texture | 
														
													
														
															
																|  |  | void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec |  |  | void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
												
													
														
															
																|  | @ -385,17 +409,25 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec | 
														
													
														
															
																|  |  | // Audio Loading and Playing Functions (Module: audio) |  |  | // Audio Loading and Playing Functions (Module: audio) | 
														
													
														
															
																|  |  | //------------------------------------------------------------------------------------ |  |  | //------------------------------------------------------------------------------------ | 
														
													
														
															
																|  |  | void InitAudioDevice();                                         // Initialize audio device and context |  |  | void InitAudioDevice();                                         // Initialize audio device and context | 
														
													
														
															
																|  |  | void CloseAudioDevice();                                        // Close the audio device and context |  |  |  | 
														
													
														
															
																|  |  |  |  |  | void CloseAudioDevice();                                        // Close the audio device and context (and music stream) | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | Sound LoadSound(char *fileName);                                // Load sound to memory |  |  | Sound LoadSound(char *fileName);                                // Load sound to memory | 
														
													
														
															
																|  |  | Sound LoadSoundFromRES(const char *rresName, int resId);        // Load sound to memory from rRES file (raylib Resource) |  |  | Sound LoadSoundFromRES(const char *rresName, int resId);        // Load sound to memory from rRES file (raylib Resource) | 
														
													
														
															
																|  |  | void UnloadSound(Sound sound);                                  // Unload sound |  |  | void UnloadSound(Sound sound);                                  // Unload sound | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | void PlaySound(Sound sound);                                    // Play a sound |  |  | void PlaySound(Sound sound);                                    // Play a sound | 
														
													
														
															
																|  |  | void PauseSound(Sound sound);                                   // Pause a sound |  |  | void PauseSound(Sound sound);                                   // Pause a sound | 
														
													
														
															
																|  |  | void StopSound(Sound sound);                                    // Stop playing a sound |  |  | void StopSound(Sound sound);                                    // Stop playing a sound | 
														
													
														
															
																|  |  | bool IsPlaying(Sound sound);                                    // Check if a sound is currently playing |  |  |  | 
														
													
														
															
																|  |  | void SetVolume(Sound sound, float volume);                      // Set volume for a sound (1.0 is base level) |  |  |  | 
														
													
														
															
																|  |  | void SetPitch(Sound sound, float pitch);                        // Set pitch for a sound (1.0 is base level) |  |  |  | 
														
													
														
															
																|  |  |  |  |  | bool SoundIsPlaying(Sound sound);                               // Check if a sound is currently playing | 
														
													
														
															
																|  |  |  |  |  | void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level) | 
														
													
														
															
																|  |  |  |  |  | void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level) | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  |  |  |  | void PlayMusicStream(char *fileName);                           // Start music playing (open stream) | 
														
													
														
															
																|  |  |  |  |  | void StopMusicStream();                                         // Stop music playing (close stream) | 
														
													
														
															
																|  |  |  |  |  | void PauseMusicStream();                                        // Pause music playing | 
														
													
														
															
																|  |  |  |  |  | bool MusicIsPlaying();                                          // Check if music is playing | 
														
													
														
															
																|  |  |  |  |  | void SetMusicVolume(float volume);                              // Set volume for music (1.0 is max level) | 
														
													
														
															
																|  |  |  |  |  | float GetMusicTimeLength();                                     // Get current music time length (in seconds) | 
														
													
														
															
																|  |  |  |  |  | float GetMusicTimePlayed();                                     // Get current music time played (in seconds) | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | #ifdef __cplusplus |  |  | #ifdef __cplusplus | 
														
													
														
															
																|  |  | } |  |  | } | 
														
													
												
													
														
															
																|  |  |