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# Raylib for Code::Blocks | |||||
**By D3nX**<br /> | |||||
<br /><br /> | |||||
Hey ! There is the template for use with Code::Blocks =) | |||||
<br /><br /> | |||||
First, you will need to download the raylib installer and run it from the raylib website (https://www.raylib.com). | |||||
<br /><br /> | |||||
Then, download the template, and open the project from Code::Blocks | |||||
And before running the template, make sure following set the raylib | |||||
compiler for the IDE as show below : | |||||
 | |||||
<br /> | |||||
Finally, you can run the program and enjoy raylib running on Code::Blocks ! | |||||
<br /><br /> | |||||
Hope it helped you =) |
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/*******************************************************************************************-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm | |||||
* | |||||
* raylib [core] example - Basic window | |||||
* | |||||
* Welcome to raylib! | |||||
* | |||||
* To test examples, just press F6 and execute raylib_compile_execute script | |||||
* Note that compiled executable is placed in the same folder as .c file | |||||
* | |||||
* You can find all basic examples on C:\raylib\raylib\examples folder or | |||||
* raylib official webpage: www.raylib.com | |||||
* | |||||
* Enjoy using raylib. :) | |||||
* | |||||
* This example has been created using raylib 1.0 (www.raylib.com) | |||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
* | |||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |||||
* | |||||
********************************************************************************************/ | |||||
#include "raylib.h" | |||||
int main() | |||||
{ | |||||
// Initialization | |||||
//-------------------------------------------------------------------------------------- | |||||
int screenWidth = 800; | |||||
int screenHeight = 450; | |||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); | |||||
SetTargetFPS(60); | |||||
//-------------------------------------------------------------------------------------- | |||||
// Main game loop | |||||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
{ | |||||
// Update | |||||
//---------------------------------------------------------------------------------- | |||||
// TODO: Update your variables here | |||||
//---------------------------------------------------------------------------------- | |||||
// Draw | |||||
//---------------------------------------------------------------------------------- | |||||
BeginDrawing(); | |||||
ClearBackground(RAYWHITE); | |||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); | |||||
EndDrawing(); | |||||
//---------------------------------------------------------------------------------- | |||||
} | |||||
// De-Initialization | |||||
//-------------------------------------------------------------------------------------- | |||||
CloseWindow(); // Close window and OpenGL context | |||||
//-------------------------------------------------------------------------------------- | |||||
return 0; | |||||
} |
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | |||||
<CodeBlocks_project_file> | |||||
<FileVersion major="1" minor="6" /> | |||||
<Project> | |||||
<Option title="raylib_codeblocks_tpl" /> | |||||
<Option pch_mode="2" /> | |||||
<Option compiler="gcc" /> | |||||
<Build> | |||||
<Target title="Debug"> | |||||
<Option output="bin/Debug/raylib_codeblocks_tpl" prefix_auto="1" extension_auto="1" /> | |||||
<Option object_output="obj/Debug/" /> | |||||
<Option type="1" /> | |||||
<Option compiler="gcc" /> | |||||
<Compiler> | |||||
<Add option="-g" /> | |||||
<Add directory="../../raylib/raylib/release/include" /> | |||||
</Compiler> | |||||
<Linker> | |||||
<Add option="-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm" /> | |||||
<Add library="../../raylib/MinGW/lib/libraylib.a" /> | |||||
<Add library="../../raylib/MinGW/lib/libraylibdll.a" /> | |||||
</Linker> | |||||
</Target> | |||||
<Target title="Release"> | |||||
<Option output="bin/Release/raylib_codeblocks_tpl" prefix_auto="1" extension_auto="1" /> | |||||
<Option object_output="obj/Release/" /> | |||||
<Option type="1" /> | |||||
<Option compiler="gcc" /> | |||||
<Compiler> | |||||
<Add option="-O2" /> | |||||
<Add directory="../../raylib/raylib/release/include" /> | |||||
</Compiler> | |||||
<Linker> | |||||
<Add option="-s" /> | |||||
<Add option="-lraylib -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm" /> | |||||
<Add library="../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" /> | |||||
<Add library="../../raylib/raylib/release/libs/win32/mingw32/libraylibdll.a" /> | |||||
</Linker> | |||||
</Target> | |||||
</Build> | |||||
<Compiler> | |||||
<Add option="-Wall" /> | |||||
</Compiler> | |||||
<Unit filename="main.c"> | |||||
<Option compilerVar="CC" /> | |||||
</Unit> | |||||
<Extensions> | |||||
<code_completion /> | |||||
<envvars /> | |||||
<debugger /> | |||||
<lib_finder disable_auto="1" /> | |||||
</Extensions> | |||||
</Project> | |||||
</CodeBlocks_project_file> |
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# depslib dependency file v1.0 | |||||
1531496075 source:c:\programmation c\raylib_codeblocks_tpl\main.c | |||||
"raylib.h" | |||||
1508702984 c:\raylib\raylib\release\include\raylib.h | |||||
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | |||||
<CodeBlocks_layout_file> | |||||
<FileVersion major="1" minor="0" /> | |||||
<ActiveTarget name="Release" /> | |||||
<File name="main.c" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> | |||||
<Cursor> | |||||
<Cursor1 position="848" topLine="0" /> | |||||
</Cursor> | |||||
</File> | |||||
</CodeBlocks_layout_file> |