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/******************************************************************************************* |
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* |
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* raylib [models] example - geometry textures cube |
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* Example complexity rating: [★☆☆☆] 1/4 |
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* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev |
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* Example contributed by Jopestpe (@jopestpe) |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2025-2025 Jopestpe (@jopestpe) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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//------------------------------------------------------------------------------------ |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometry textures cube"); |
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// Define the camera to look into our 3d world |
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Camera camera = { 0 }; |
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camera.position = (Vector3){ 0.0f, 0.0f, 4.0f }; |
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; |
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camera.fovy = 45.0f; |
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camera.projection = CAMERA_PERSPECTIVE; |
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// Load image to create texture for the cube |
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Model model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f)); |
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Image img = LoadImage("resources/cubicmap_atlas.png"); |
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Image crop = ImageFromImage(img, (Rectangle){0, img.height/2, img.width/2, img.height/2}); |
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Texture2D texture = LoadTextureFromImage(crop); |
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UnloadImage(img); |
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UnloadImage(crop); |
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; |
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float rotation = 0.0f; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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rotation += 1.0f; |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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BeginMode3D(camera); |
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DrawModelEx(model, (Vector3){0,0,0}, (Vector3){0.5f,1,0}, rotation, (Vector3){1,1,1}, WHITE); |
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EndMode3D(); |
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DrawFPS(10, 10); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(texture); // Unload texture |
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UnloadModel(model); // Unload model |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |