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Clear fbo for drawing

Just in case ClearBackground() is not used after BeginTextureMode(), it clears fbo to color defined by previous ClearBackground()
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      src/core.c

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src/core.c Bestand weergeven

@ -949,6 +949,8 @@ void BeginTextureMode(RenderTexture2D target)
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
rlEnableRenderTexture(target.id); // Enable render target rlEnableRenderTexture(target.id); // Enable render target
rlClearScreenBuffers(); // Clear render texture buffers
// Set viewport to framebuffer size // Set viewport to framebuffer size
rlViewport(0, 0, target.texture.width, target.texture.height); rlViewport(0, 0, target.texture.width, target.texture.height);

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