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Update audio_stream_callback.c

Used if instead of switch to compact code; seemed more readable in this case.
pull/5638/head
dan-hoang 2 天之前
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共有 1 個檔案被更改,包括 8 行新增38 行删除
  1. +8
    -38
      examples/audio/audio_stream_callback.c

+ 8
- 38
examples/audio/audio_stream_callback.c 查看文件

@ -182,50 +182,20 @@ int main(void)
if (IsKeyPressed(KEY_LEFT))
{
switch (waveType)
{
case SINE:
{
waveType = SAWTOOTH;
} break;
case SQUARE:
{
waveType = SINE;
} break;
case TRIANGLE:
{
waveType = SQUARE;
} break;
case SAWTOOTH:
{
waveType = TRIANGLE;
} break;
}
if (waveType == SINE) waveType = SAWTOOTH;
else if (waveType == SQUARE) waveType = SINE;
else if (waveType == TRIANGLE) waveType = SQUARE;
else waveType = TRIANGLE;
SetAudioStreamCallback(stream, waveCallbacks[waveType]);
}
if (IsKeyPressed(KEY_RIGHT))
{
switch (waveType)
{
case SINE:
{
waveType = SQUARE;
} break;
case SQUARE:
{
waveType = TRIANGLE;
} break;
case TRIANGLE:
{
waveType = SAWTOOTH;
} break;
case SAWTOOTH:
{
waveType = SINE;
} break;
}
if (waveType == SINE) waveType = SQUARE;
else if (waveType == SQUARE) waveType = TRIANGLE;
else if (waveType == TRIANGLE) waveType = SAWTOOTH;
else waveType = SINE;
SetAudioStreamCallback(stream, waveCallbacks[waveType]);
}

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