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@ -928,7 +928,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) |
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// Update mesh vertex data in GPU for a specific buffer index |
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void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset) |
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{ |
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rlUpdateVertexBuffer(mesho">->vboId[index], data, dataSize, offset); |
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rlUpdateVertexBuffer(meshp">.vboId[index], data, dataSize, offset); |
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} |
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// Draw a 3d mesh with material and transform |
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