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@ -1408,6 +1408,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, V |
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RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely |
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// Color/pixel related functions |
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RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal |
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RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f |
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RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color |
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RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] |
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