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@ -45,10 +45,10 @@ |
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#include "utils.h" // Required for: fopen() Android mapping |
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#include "utils.h" // Required for: fopen() Android mapping |
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#include <stdlib.h> // Required for: malloc(), free(), fabs() |
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#include <stdlib.h> // Required for: malloc(), free() |
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#include <stdio.h> // Required for: FILE, fopen(), fclose() |
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#include <stdio.h> // Required for: FILE, fopen(), fclose() |
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#include <string.h> // Required for: strncmp() [Used in LoadModelAnimations()], strlen() [Used in LoadTextureFromCgltfImage()] |
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#include <string.h> // Required for: strncmp() [Used in LoadModelAnimations()], strlen() [Used in LoadTextureFromCgltfImage()] |
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#include <math.h> // Required for: sinf(), cosf(), sqrtf() |
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#include <math.h> // Required for: sinf(), cosf(), sqrtf(), fabsf() |
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 |
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 |
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@ -2513,9 +2513,9 @@ void DrawBoundingBox(BoundingBox box, Color color) |
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{ |
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{ |
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Vector3 size; |
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Vector3 size; |
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size.x = p">(float)fabs(box.max.x - box.min.x); |
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size.y = p">(float)fabs(box.max.y - box.min.y); |
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size.z = p">(float)fabs(box.max.z - box.min.z); |
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size.x = n">fabsf(box.max.x - box.min.x); |
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size.y = n">fabsf(box.max.y - box.min.y); |
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size.z = n">fabsf(box.max.z - box.min.z); |
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Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f }; |
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Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f }; |
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@ -2761,7 +2761,7 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight) |
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RayHitInfo result = { 0 }; |
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RayHitInfo result = { 0 }; |
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if (fabs(ray.direction.y) > EPSILON) |
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if (fabsf(ray.direction.y) > EPSILON) |
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{ |
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{ |
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float distance = (ray.position.y - groundHeight)/-ray.direction.y; |
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float distance = (ray.position.y - groundHeight)/-ray.direction.y; |
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