diff --git a/templates/advance_game/advance_game.c b/templates/advance_game/advance_game.c new file mode 100644 index 000000000..891bbaf12 --- /dev/null +++ b/templates/advance_game/advance_game.c @@ -0,0 +1,226 @@ +/******************************************************************************************* +* +* raylib - Advance Game template +* +* +* +* +* This game has been created using raylib (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" +#include "screens/screens.h" // NOTE: Defines global variable: currentScreen + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Required variables to manage screen transitions (fade-in, fade-out) +float transAlpha = 0; +bool onTransition = false; +bool transFadeOut = false; +int transFromScreen = -1; +int transToScreen = -1; + +//---------------------------------------------------------------------------------- +// Local Functions Declaration +//---------------------------------------------------------------------------------- +void TransitionToScreen(int screen); +void UpdateTransition(void); +void DrawTransition(void); + +//---------------------------------------------------------------------------------- +// Main entry point +//---------------------------------------------------------------------------------- +int main(void) +{ + // Initialization + //--------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + const char windowTitle[30] = ""; + + InitWindow(screenWidth, screenHeight, windowTitle); + + // TODO: Load global data here (assets that must be available in all screens, i.e. fonts) + + // Setup and Init first screen + currentScreen = LOGO; + InitLogoScreen(); + + SetTargetFPS(60); + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (!onTransition) + { + switch(currentScreen) + { + case LOGO: + { + UpdateLogoScreen(); + + if (FinishLogoScreen()) TransitionToScreen(TITLE); + + } break; + case TITLE: + { + UpdateTitleScreen(); + + if (FinishTitleScreen() == 1) TransitionToScreen(OPTIONS); + else if (FinishTitleScreen() == 2) TransitionToScreen(GAMEPLAY); + + } break; + case OPTIONS: + { + UpdateOptionsScreen(); + + if (FinishOptionsScreen()) TransitionToScreen(TITLE); + + } break; + case GAMEPLAY: + { + UpdateGameplayScreen(); + + if (FinishGameplayScreen()) TransitionToScreen(ENDING); + + } break; + case ENDING: + { + UpdateEndingScreen(); + + if (FinishEndingScreen()) TransitionToScreen(TITLE); + + } break; + default: break; + } + } + else + { + // Update transition (fade-in, fade-out) + UpdateTransition(); + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + switch(currentScreen) + { + case LOGO: DrawLogoScreen(); break; + case TITLE: DrawTitleScreen(); break; + case OPTIONS: DrawOptionsScreen(); break; + case GAMEPLAY: DrawGameplayScreen(); break; + case ENDING: DrawEndingScreen(); break; + default: break; + } + + if (onTransition) DrawTransition(); + + //DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // TODO: Unload all global loaded data (i.e. fonts) here! + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +void TransitionToScreen(int screen) +{ + onTransition = true; + transFromScreen = currentScreen; + transToScreen = screen; +} + +void UpdateTransition(void) +{ + if (!transFadeOut) + { + transAlpha += 0.01; + + if (transAlpha >= 1.0) + { + transAlpha = 1.0; + + switch (transFromScreen) + { + case LOGO: UnloadLogoScreen(); break; + case TITLE: UnloadTitleScreen(); break; + case OPTIONS: UnloadOptionsScreen(); break; + case GAMEPLAY: UnloadGameplayScreen(); break; + case ENDING: UnloadEndingScreen(); break; + default: break; + } + + switch (transToScreen) + { + case LOGO: + { + InitLogoScreen(); + currentScreen = LOGO; + } break; + case TITLE: + { + InitTitleScreen(); + currentScreen = TITLE; + } break; + case OPTIONS: + { + InitOptionsScreen(); + currentScreen = OPTIONS; + } break; + case GAMEPLAY: + { + InitGameplayScreen(); + currentScreen = GAMEPLAY; + } break; + case ENDING: + { + InitEndingScreen(); + currentScreen = ENDING; + } break; + default: break; + } + + transFadeOut = true; + } + } + else // Transition fade out logic + { + transAlpha -= 0.01f; + + if (transAlpha <= 0) + { + transAlpha = 0; + transFadeOut = false; + onTransition = false; + transFromScreen = -1; + transToScreen = -1; + } + } +} + +void DrawTransition(void) +{ + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(BLACK, transAlpha)); +} \ No newline at end of file diff --git a/templates/advance_game/makefile b/templates/advance_game/makefile new file mode 100644 index 000000000..bf4b55892 --- /dev/null +++ b/templates/advance_game/makefile @@ -0,0 +1,118 @@ +#************************************************************************************************** +# +# raylib - Advance Game +# +# makefile to compile advance game +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform if not defined (by default, compile for RPI) +# Other possible platform: PLATFORM_DESKTOP +PLATFORM ?= PLATFORM_RPI + +# define compiler: gcc for C program, define as g++ for C++ +CC = gcc + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +CFLAGS = -O2 -Wall -std=c99 +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +else + INCLUDES = -I. -I./screens -I../../src +endif + +# define library paths containing required libs +LFLAGS = -L. -L../../src -L/opt/vc/lib + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal +else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = ../../src/resources -Wl,--subsystem,windows +endif + +# define all screen object files required +SCREENS = \ + screens/screen_logo.o \ + screens/screen_title.o \ + screens/screen_options.o \ + screens/screen_gameplay.o \ + screens/screen_ending.o \ + +# typing 'make' will invoke the first target entry in the file, +# in this case, the 'default' target entry is advance_game +default: advance_game + +# compile template - advance_game +advance_game: advance_game.c $(SCREENS) + $(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile screen LOGO +screens/screen_logo.o: screens/screen_logo.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen TITLE +screens/screen_title.o: screens/screen_title.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen OPTIONS +screens/screen_options.o: screens/screen_options.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen GAMEPLAY +screens/screen_gameplay.o: screens/screen_gameplay.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen ENDING +screens/screen_ending.o: screens/screen_ending.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_RPI) + rm -f screens/*.o +# find . -executable -delete +else + del screens/*.o *.exe +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/advance_game/screens/screen_ending.c b/templates/advance_game/screens/screen_ending.c new file mode 100644 index 000000000..3d9f81a1a --- /dev/null +++ b/templates/advance_game/screens/screen_ending.c @@ -0,0 +1,80 @@ +/********************************************************************************************** +* +* raylib - Advance Game template +* +* Ending Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Ending screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Ending Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Ending Screen Initialization logic +void InitEndingScreen(void) +{ + // TODO: Initialize ENDING screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Ending Screen Update logic +void UpdateEndingScreen(void) +{ + // TODO: Update ENDING screen variables here! + + // Press enter to return to TITLE screen + if (IsKeyPressed(KEY_ENTER)) + { + finishScreen = 1; + } +} + +// Ending Screen Draw logic +void DrawEndingScreen(void) +{ + // TODO: Draw ENDING screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); + DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); + DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); +} + +// Ending Screen Unload logic +void UnloadEndingScreen(void) +{ + // TODO: Unload ENDING screen variables here! +} + +// Ending Screen should finish? +int FinishEndingScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/advance_game/screens/screen_ending.o b/templates/advance_game/screens/screen_ending.o new file mode 100644 index 000000000..5d819b161 Binary files /dev/null and b/templates/advance_game/screens/screen_ending.o differ diff --git a/templates/advance_game/screens/screen_gameplay.c b/templates/advance_game/screens/screen_gameplay.c new file mode 100644 index 000000000..307f2ea38 --- /dev/null +++ b/templates/advance_game/screens/screen_gameplay.c @@ -0,0 +1,80 @@ +/********************************************************************************************** +* +* raylib - Advance Game template +* +* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Gameplay screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Gameplay Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Gameplay Screen Initialization logic +void InitGameplayScreen(void) +{ + // TODO: Initialize GAMEPLAY screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Gameplay Screen Update logic +void UpdateGameplayScreen(void) +{ + // TODO: Update GAMEPLAY screen variables here! + + // Press enter to change to ENDING screen + if (IsKeyPressed(KEY_ENTER)) + { + finishScreen = 1; + } +} + +// Gameplay Screen Draw logic +void DrawGameplayScreen(void) +{ + // TODO: Draw GAMEPLAY screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); + DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); + DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); +} + +// Gameplay Screen Unload logic +void UnloadGameplayScreen(void) +{ + // TODO: Unload GAMEPLAY screen variables here! +} + +// Gameplay Screen should finish? +int FinishGameplayScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/advance_game/screens/screen_gameplay.o b/templates/advance_game/screens/screen_gameplay.o new file mode 100644 index 000000000..b31cccb31 Binary files /dev/null and b/templates/advance_game/screens/screen_gameplay.o differ diff --git a/templates/advance_game/screens/screen_logo.c b/templates/advance_game/screens/screen_logo.c new file mode 100644 index 000000000..1cd428306 --- /dev/null +++ b/templates/advance_game/screens/screen_logo.c @@ -0,0 +1,81 @@ +/********************************************************************************************** +* +* raylib - Advance Game template +* +* Logo Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Logo screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Logo Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Logo Screen Initialization logic +void InitLogoScreen(void) +{ + // TODO: Initialize LOGO screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Logo Screen Update logic +void UpdateLogoScreen(void) +{ + // TODO: Update LOGO screen variables here! + + framesCounter++; // Count frames + + // Wait for 2 seconds (120 frames) before jumping to TITLE screen + if (framesCounter > 120) + { + finishScreen = true; + } +} + +// Logo Screen Draw logic +void DrawLogoScreen(void) +{ + // TODO: Draw LOGO screen here! + DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); +} + +// Logo Screen Unload logic +void UnloadLogoScreen(void) +{ + // TODO: Unload LOGO screen variables here! +} + +// Logo Screen should finish? +int FinishLogoScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/advance_game/screens/screen_logo.o b/templates/advance_game/screens/screen_logo.o new file mode 100644 index 000000000..10a997460 Binary files /dev/null and b/templates/advance_game/screens/screen_logo.o differ diff --git a/templates/advance_game/screens/screen_options.c b/templates/advance_game/screens/screen_options.c new file mode 100644 index 000000000..87d322648 --- /dev/null +++ b/templates/advance_game/screens/screen_options.c @@ -0,0 +1,71 @@ +/********************************************************************************************** +* +* raylib - Advance Game template +* +* Options Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Options screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Options Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Options Screen Initialization logic +void InitOptionsScreen(void) +{ + // TODO: Initialize OPTIONS screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Options Screen Update logic +void UpdateOptionsScreen(void) +{ + // TODO: Update OPTIONS screen variables here! +} + +// Options Screen Draw logic +void DrawOptionsScreen(void) +{ + // TODO: Draw OPTIONS screen here! +} + +// Options Screen Unload logic +void UnloadOptionsScreen(void) +{ + // TODO: Unload OPTIONS screen variables here! +} + +// Options Screen should finish? +int FinishOptionsScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/advance_game/screens/screen_options.o b/templates/advance_game/screens/screen_options.o new file mode 100644 index 000000000..17153fd93 Binary files /dev/null and b/templates/advance_game/screens/screen_options.o differ diff --git a/templates/advance_game/screens/screen_title.c b/templates/advance_game/screens/screen_title.c new file mode 100644 index 000000000..9c288fb58 --- /dev/null +++ b/templates/advance_game/screens/screen_title.c @@ -0,0 +1,81 @@ +/********************************************************************************************** +* +* raylib - Advance Game template +* +* Title Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Title screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Title Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Title Screen Initialization logic +void InitTitleScreen(void) +{ + // TODO: Initialize TITLE screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Title Screen Update logic +void UpdateTitleScreen(void) +{ + // TODO: Update TITLE screen variables here! + + // Press enter to change to GAMEPLAY screen + if (IsKeyPressed(KEY_ENTER)) + { + //finishScreen = 1; // OPTIONS + finishScreen = 2; // GAMEPLAY + } +} + +// Title Screen Draw logic +void DrawTitleScreen(void) +{ + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); + DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); + DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); +} + +// Title Screen Unload logic +void UnloadTitleScreen(void) +{ + // TODO: Unload TITLE screen variables here! +} + +// Title Screen should finish? +int FinishTitleScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/advance_game/screens/screen_title.o b/templates/advance_game/screens/screen_title.o new file mode 100644 index 000000000..cbe172970 Binary files /dev/null and b/templates/advance_game/screens/screen_title.o differ diff --git a/templates/advance_game/screens/screens.h b/templates/advance_game/screens/screens.h new file mode 100644 index 000000000..88537d9bf --- /dev/null +++ b/templates/advance_game/screens/screens.h @@ -0,0 +1,92 @@ +/********************************************************************************************** +* +* raylib - Advance Game template +* +* Screens Functions Declarations (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef SCREENS_H +#define SCREENS_H + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +GameScreen currentScreen; + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Logo Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitLogoScreen(void); +void UpdateLogoScreen(void); +void DrawLogoScreen(void); +void UnloadLogoScreen(void); +int FinishLogoScreen(void); + +//---------------------------------------------------------------------------------- +// Title Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitTitleScreen(void); +void UpdateTitleScreen(void); +void DrawTitleScreen(void); +void UnloadTitleScreen(void); +int FinishTitleScreen(void); + +//---------------------------------------------------------------------------------- +// Options Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitOptionsScreen(void); +void UpdateOptionsScreen(void); +void DrawOptionsScreen(void); +void UnloadOptionsScreen(void); +int FinishOptionsScreen(void); + +//---------------------------------------------------------------------------------- +// Gameplay Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitGameplayScreen(void); +void UpdateGameplayScreen(void); +void DrawGameplayScreen(void); +void UnloadGameplayScreen(void); +int FinishGameplayScreen(void); + +//---------------------------------------------------------------------------------- +// Ending Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitEndingScreen(void); +void UpdateEndingScreen(void); +void DrawEndingScreen(void); +void UnloadEndingScreen(void); +int FinishEndingScreen(void); + +#ifdef __cplusplus +} +#endif + +#endif // SCREENS_H \ No newline at end of file diff --git a/templates/basic_game/basic_game.c b/templates/basic_game/basic_game.c new file mode 100644 index 000000000..990552c83 --- /dev/null +++ b/templates/basic_game/basic_game.c @@ -0,0 +1,152 @@ +/******************************************************************************************* +* +* raylib - Basic Game template +* +* +* +* +* This game has been created using raylib v1.2 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; + +//---------------------------------------------------------------------------------- +// Main entry point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + const char windowTitle[30] = ""; + + GameScreen currentScreen = LOGO; + + InitWindow(screenWidth, screenHeight, windowTitle); + + // TODO: Initialize all required variables and load all required data here! + + int framesCounter = 0; // Used to count frames + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + switch(currentScreen) + { + case LOGO: + { + // TODO: Update LOGO screen variables here! + + framesCounter++; // Count frames + + // Wait for 2 seconds (120 frames) before jumping to TITLE screen + if (framesCounter > 120) + { + currentScreen = TITLE; + } + } break; + case TITLE: + { + // TODO: Update TITLE screen variables here! + + // Press enter to change to GAMEPLAY screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = GAMEPLAY; + } + } break; + case GAMEPLAY: + { + // TODO: Update GAMEPLAY screen variables here! + + // Press enter to change to ENDING screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = ENDING; + } + } break; + case ENDING: + { + // TODO: Update ENDING screen variables here! + + // Press enter to return to TITLE screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = TITLE; + } + } break; + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + switch(currentScreen) + { + case LOGO: + { + // TODO: Draw LOGO screen here! + DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); + + } break; + case TITLE: + { + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); + DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); + DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); + + } break; + case GAMEPLAY: + { + // TODO: Draw GAMEPLAY screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); + DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); + DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); + + } break; + case ENDING: + { + // TODO: Draw ENDING screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); + DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); + DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); + + } break; + default: break; + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // TODO: Unload all loaded data (textures, fonts, audio) here! + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/templates/basic_game/makefile b/templates/basic_game/makefile new file mode 100644 index 000000000..6b3d647e1 --- /dev/null +++ b/templates/basic_game/makefile @@ -0,0 +1,90 @@ +#************************************************************************************************** +# +# raylib - Basic Game +# +# makefile to compile basic game +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform (by default, compile for RPI) +# Other possible platform: PLATFORM_DESKTOP +PLATFORM ?= PLATFORM_RPI + +# define compiler: gcc for C program, define as g++ for C++ +CC = gcc + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +CFLAGS = -O2 -Wall -std=c99 +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +else + INCLUDES = -I. -I../../src +endif + +# define library paths containing required libs +LFLAGS = -L. -L../../src -L/opt/vc/lib + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal +else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = ../../src/resources -Wl,--subsystem,windows +endif + +# typing 'make' will invoke the first target entry in the file, +# in this case, the 'default' target entry is basic_game +default: basic_game + +# compile template - basic_game +basic_game: basic_game.c + $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_RPI) + rm -f *.o +# find . -executable -delete +else + del *.o *.exe +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/basic_test/basic_test.c b/templates/basic_test/basic_test.c new file mode 100644 index 000000000..d4359df51 --- /dev/null +++ b/templates/basic_test/basic_test.c @@ -0,0 +1,59 @@ +/******************************************************************************************* +* +* raylib - Template for basic test +* +* +* +* This example has been created using raylib v1.2 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib basic test - "); + + // TODO: Initialize all required variables and load all required data here! + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("BASIC TEST TEMPLATE", 270, 180, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // TODO: Unload all loaded data (textures, fonts, audio) here! + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/templates/basic_test/makefile b/templates/basic_test/makefile new file mode 100644 index 000000000..648c48020 --- /dev/null +++ b/templates/basic_test/makefile @@ -0,0 +1,90 @@ +#************************************************************************************************** +# +# raylib - Basic Test +# +# makefile to compile basic test +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform if not defined (by default, compile for RPI) +# Other possible platform: PLATFORM_DESKTOP +PLATFORM ?= PLATFORM_RPI + +# define compiler: gcc for C program, define as g++ for C++ +CC = gcc + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +CFLAGS = -O2 -Wall -std=c99 +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +else + INCLUDES = -I. -I../../src +endif + +# define library paths containing required libs +LFLAGS = -L. -L../../src -L/opt/vc/lib + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal +else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = ../../src/resources -Wl,--subsystem,windows +endif + +# typing 'make' will invoke the first target entry in the file, +# in this case, the 'default' target entry is basic_test +default: basic_test + +# compile template - basic_test +basic_test: basic_test.c + $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_RPI) + rm -f *.o +# find . -executable -delete +else + del *.o *.exe +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/simple_game/makefile b/templates/simple_game/makefile new file mode 100644 index 000000000..418df1a35 --- /dev/null +++ b/templates/simple_game/makefile @@ -0,0 +1,98 @@ +#************************************************************************************************** +# +# raylib - Simple Game +# +# makefile to compile simple game +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform (by default, compile for RPI) +# Other possible platform: PLATFORM_DESKTOP +PLATFORM ?= PLATFORM_RPI + +# define compiler: gcc for C program, define as g++ for C++ +CC = gcc + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +else + INCLUDES = -I. -I../../src +endif + +# define library paths containing required libs +LFLAGS = -L. -L../../src -L/opt/vc/lib + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal +else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = ../../src/resources -Wl,--subsystem,windows +endif + +# typing 'make' will invoke the first target entry in the file, +# in this case, the 'default' target entry is simple_game +default: simple_game + +# compile template - simple_game +simple_game: simple_game.c screens.o + $(CC) -o $@ $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile screens +screens.o: screens.c + $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_RPI) + rm -f *.o +# find . -executable -delete +else + del *.o *.exe +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/simple_game/screens.c b/templates/simple_game/screens.c new file mode 100644 index 000000000..742cf6f87 --- /dev/null +++ b/templates/simple_game/screens.c @@ -0,0 +1,195 @@ +/********************************************************************************************** +* +* raylib - Simple Game template +* +* Screens Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (visible to other modules) +//---------------------------------------------------------------------------------- +GameScreen currentScreen = LOGO; + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Logo screen global variables +static int framesCounter; + +// Title screen global variables + +// Gameplay screen global variables + +// Ending screen global variables + +//---------------------------------------------------------------------------------- +// Logo Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Logo Screen Initialization logic +void InitLogoScreen(void) +{ + // TODO: Initialize LOGO screen variables here! + framesCounter = 0; +} + +// Logo Screen Update logic +void UpdateLogoScreen(void) +{ + // TODO: Update LOGO screen variables here! + + framesCounter++; // Count frames + + // Wait for 2 seconds (120 frames) before jumping to TITLE screen + if (framesCounter > 120) + { + currentScreen = TITLE; + } +} + +// Logo Screen Draw logic +void DrawLogoScreen(void) +{ + // TODO: Draw LOGO screen here! + DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); +} + +// Logo Screen Unload logic +void UnloadLogoScreen(void) +{ + // TODO: Unload LOGO screen variables here! +} + +//---------------------------------------------------------------------------------- +// Title Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Title Screen Initialization logic +void InitTitleScreen(void) +{ + // TODO: Initialize TITLE screen variables here! +} + +// Title Screen Update logic +void UpdateTitleScreen(void) +{ + // TODO: Update TITLE screen variables here! + + // Press enter to change to GAMEPLAY screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = GAMEPLAY; + } +} + +// Title Screen Draw logic +void DrawTitleScreen(void) +{ + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); + DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); + DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); +} + +// Title Screen Unload logic +void UnloadTitleScreen(void) +{ + // TODO: Unload TITLE screen variables here! +} + +//---------------------------------------------------------------------------------- +// Gameplay Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Gameplay Screen Initialization logic +void InitGameplayScreen(void) +{ + // TODO: Initialize GAMEPLAY screen variables here! +} + +// Gameplay Screen Update logic +void UpdateGameplayScreen(void) +{ + // TODO: Update GAMEPLAY screen variables here! + + // Press enter to change to ENDING screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = ENDING; + } +} + +// Gameplay Screen Draw logic +void DrawGameplayScreen(void) +{ + // TODO: Draw GAMEPLAY screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); + DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); + DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); +} + +// Gameplay Screen Unload logic +void UnloadGameplayScreen(void) +{ + // TODO: Unload GAMEPLAY screen variables here! +} + +//---------------------------------------------------------------------------------- +// Ending Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Ending Screen Initialization logic +void InitEndingScreen(void) +{ + // TODO: Initialize ENDING screen variables here! +} + +// Ending Screen Update logic +void UpdateEndingScreen(void) +{ + // TODO: Update ENDING screen variables here! + + // Press enter to return to TITLE screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = TITLE; + } +} + +// Ending Screen Draw logic +void DrawEndingScreen(void) +{ + // TODO: Draw ENDING screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); + DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); + DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); +} + +// Ending Screen Unload logic +void UnloadEndingScreen(void) +{ + // TODO: Unload ENDING screen variables here! +} \ No newline at end of file diff --git a/templates/simple_game/screens.h b/templates/simple_game/screens.h new file mode 100644 index 000000000..7afaebeb2 --- /dev/null +++ b/templates/simple_game/screens.h @@ -0,0 +1,74 @@ +/********************************************************************************************** +* +* raylib - Simple Game template +* +* Screens Functions Declarations (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef SCREENS_H +#define SCREENS_H + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Logo Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitLogoScreen(void); +void UpdateLogoScreen(void); +void DrawLogoScreen(void); +void UnloadLogoScreen(void); + +//---------------------------------------------------------------------------------- +// Title Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitTitleScreen(void); +void UpdateTitleScreen(void); +void DrawTitleScreen(void); +void UnloadTitleScreen(void); + +//---------------------------------------------------------------------------------- +// Gameplay Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitGameplayScreen(void); +void UpdateGameplayScreen(void); +void DrawGameplayScreen(void); +void UnloadGameplayScreen(void); + +//---------------------------------------------------------------------------------- +// Ending Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitEndingScreen(void); +void UpdateEndingScreen(void); +void DrawEndingScreen(void); +void UnloadEndingScreen(void); + +#ifdef __cplusplus +} +#endif + +#endif // SCREENS_H \ No newline at end of file diff --git a/templates/simple_game/screens.o b/templates/simple_game/screens.o new file mode 100644 index 000000000..7ed0860c0 Binary files /dev/null and b/templates/simple_game/screens.o differ diff --git a/templates/simple_game/simple_game.c b/templates/simple_game/simple_game.c new file mode 100644 index 000000000..b4d757198 --- /dev/null +++ b/templates/simple_game/simple_game.c @@ -0,0 +1,98 @@ +/******************************************************************************************* +* +* raylib - Simple Game template +* +* +* +* +* This game has been created using raylib (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Defined in other modules +//---------------------------------------------------------------------------------- +extern GameScreen currentScreen; // Defined in screens.c + +//---------------------------------------------------------------------------------- +// Main entry point +//---------------------------------------------------------------------------------- +int main(void) +{ + // Initialization + //--------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + const char windowTitle[30] = ""; + + InitWindow(screenWidth, screenHeight, windowTitle); + + // Initialize all screens + InitLogoScreen(); + InitTitleScreen(); + InitGameplayScreen(); + InitEndingScreen(); + + // Define first screen + currentScreen = LOGO; + + SetTargetFPS(60); + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + switch(currentScreen) + { + case LOGO: UpdateLogoScreen(); break; // Update LOGO currentScreen + case TITLE: UpdateTitleScreen(); break; // Update TITLE currentScreen + case GAMEPLAY: UpdateGameplayScreen(); break; // Update GAMEPLAY currentScreen + case ENDING: UpdateEndingScreen(); break; // Update END currentScreen + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + switch(currentScreen) + { + case LOGO: DrawLogoScreen(); break; // Draw LOGO currentScreen + case TITLE: DrawTitleScreen(); break; // Draw TITLE currentScreen + case GAMEPLAY: DrawGameplayScreen(); break; // Draw GAMEPLAY currentScreen + case ENDING: DrawEndingScreen(); break; // Draw END currentScreen + default: break; + } + + DrawFPS(screenWidth - 100, 20); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Unload all loaded data (textures, fonts, audio) + UnloadLogoScreen(); + UnloadTitleScreen(); + UnloadGameplayScreen(); + UnloadEndingScreen(); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/templates/standard_game/makefile b/templates/standard_game/makefile new file mode 100644 index 000000000..2aacd54c1 --- /dev/null +++ b/templates/standard_game/makefile @@ -0,0 +1,118 @@ +#************************************************************************************************** +# +# raylib - Standard Game +# +# makefile to compile standard game +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform if not defined (by default, compile for RPI) +# Other possible platform: PLATFORM_DESKTOP +PLATFORM ?= PLATFORM_RPI + +# define compiler: gcc for C program, define as g++ for C++ +CC = gcc + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +CFLAGS = -O2 -Wall -std=c99 +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +else + INCLUDES = -I. -I./screens -I../../src +endif + +# define library paths containing required libs +LFLAGS = -L. -L../../src -L/opt/vc/lib + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal +else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = ../../src/resources -Wl,--subsystem,windows +endif + +# define all screen object files required +SCREENS = \ + screens/screen_logo.o \ + screens/screen_title.o \ + screens/screen_options.o \ + screens/screen_gameplay.o \ + screens/screen_ending.o \ + +# typing 'make' will invoke the first target entry in the file, +# in this case, the 'default' target entry is standard_game +default: standard_game + +# compile template - standard_game +standard_game: standard_game.c $(SCREENS) + $(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile screen LOGO +screens/screen_logo.o: screens/screen_logo.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen TITLE +screens/screen_title.o: screens/screen_title.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen OPTIONS +screens/screen_options.o: screens/screen_options.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen GAMEPLAY +screens/screen_gameplay.o: screens/screen_gameplay.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen ENDING +screens/screen_ending.o: screens/screen_ending.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_RPI) + rm -f screens/*.o +# find . -executable -delete +else + del screens/*.o *.exe +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/standard_game/screens/screen_ending.c b/templates/standard_game/screens/screen_ending.c new file mode 100644 index 000000000..e01cd6add --- /dev/null +++ b/templates/standard_game/screens/screen_ending.c @@ -0,0 +1,80 @@ +/********************************************************************************************** +* +* raylib - Standard Game template +* +* Ending Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Ending screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Ending Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Ending Screen Initialization logic +void InitEndingScreen(void) +{ + // TODO: Initialize ENDING screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Ending Screen Update logic +void UpdateEndingScreen(void) +{ + // TODO: Update ENDING screen variables here! + + // Press enter to return to TITLE screen + if (IsKeyPressed(KEY_ENTER)) + { + finishScreen = 1; + } +} + +// Ending Screen Draw logic +void DrawEndingScreen(void) +{ + // TODO: Draw ENDING screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); + DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); + DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); +} + +// Ending Screen Unload logic +void UnloadEndingScreen(void) +{ + // TODO: Unload ENDING screen variables here! +} + +// Ending Screen should finish? +int FinishEndingScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/standard_game/screens/screen_ending.o b/templates/standard_game/screens/screen_ending.o new file mode 100644 index 000000000..5d819b161 Binary files /dev/null and b/templates/standard_game/screens/screen_ending.o differ diff --git a/templates/standard_game/screens/screen_gameplay.c b/templates/standard_game/screens/screen_gameplay.c new file mode 100644 index 000000000..13752d014 --- /dev/null +++ b/templates/standard_game/screens/screen_gameplay.c @@ -0,0 +1,80 @@ +/********************************************************************************************** +* +* raylib - Standard Game template +* +* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Gameplay screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Gameplay Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Gameplay Screen Initialization logic +void InitGameplayScreen(void) +{ + // TODO: Initialize GAMEPLAY screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Gameplay Screen Update logic +void UpdateGameplayScreen(void) +{ + // TODO: Update GAMEPLAY screen variables here! + + // Press enter to change to ENDING screen + if (IsKeyPressed(KEY_ENTER)) + { + finishScreen = 1; + } +} + +// Gameplay Screen Draw logic +void DrawGameplayScreen(void) +{ + // TODO: Draw GAMEPLAY screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); + DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); + DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); +} + +// Gameplay Screen Unload logic +void UnloadGameplayScreen(void) +{ + // TODO: Unload GAMEPLAY screen variables here! +} + +// Gameplay Screen should finish? +int FinishGameplayScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/standard_game/screens/screen_gameplay.o b/templates/standard_game/screens/screen_gameplay.o new file mode 100644 index 000000000..b31cccb31 Binary files /dev/null and b/templates/standard_game/screens/screen_gameplay.o differ diff --git a/templates/standard_game/screens/screen_logo.c b/templates/standard_game/screens/screen_logo.c new file mode 100644 index 000000000..41cb56782 --- /dev/null +++ b/templates/standard_game/screens/screen_logo.c @@ -0,0 +1,81 @@ +/********************************************************************************************** +* +* raylib - Standard Game template +* +* Logo Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Logo screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Logo Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Logo Screen Initialization logic +void InitLogoScreen(void) +{ + // TODO: Initialize LOGO screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Logo Screen Update logic +void UpdateLogoScreen(void) +{ + // TODO: Update LOGO screen variables here! + + framesCounter++; // Count frames + + // Wait for 2 seconds (120 frames) before jumping to TITLE screen + if (framesCounter > 120) + { + finishScreen = true; + } +} + +// Logo Screen Draw logic +void DrawLogoScreen(void) +{ + // TODO: Draw LOGO screen here! + DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); +} + +// Logo Screen Unload logic +void UnloadLogoScreen(void) +{ + // TODO: Unload LOGO screen variables here! +} + +// Logo Screen should finish? +int FinishLogoScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/standard_game/screens/screen_logo.o b/templates/standard_game/screens/screen_logo.o new file mode 100644 index 000000000..10a997460 Binary files /dev/null and b/templates/standard_game/screens/screen_logo.o differ diff --git a/templates/standard_game/screens/screen_options.c b/templates/standard_game/screens/screen_options.c new file mode 100644 index 000000000..bb4906722 --- /dev/null +++ b/templates/standard_game/screens/screen_options.c @@ -0,0 +1,71 @@ +/********************************************************************************************** +* +* raylib - Standard Game template +* +* Options Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Options screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Options Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Options Screen Initialization logic +void InitOptionsScreen(void) +{ + // TODO: Initialize OPTIONS screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Options Screen Update logic +void UpdateOptionsScreen(void) +{ + // TODO: Update OPTIONS screen variables here! +} + +// Options Screen Draw logic +void DrawOptionsScreen(void) +{ + // TODO: Draw OPTIONS screen here! +} + +// Options Screen Unload logic +void UnloadOptionsScreen(void) +{ + // TODO: Unload OPTIONS screen variables here! +} + +// Options Screen should finish? +int FinishOptionsScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/standard_game/screens/screen_options.o b/templates/standard_game/screens/screen_options.o new file mode 100644 index 000000000..17153fd93 Binary files /dev/null and b/templates/standard_game/screens/screen_options.o differ diff --git a/templates/standard_game/screens/screen_title.c b/templates/standard_game/screens/screen_title.c new file mode 100644 index 000000000..0082fa12f --- /dev/null +++ b/templates/standard_game/screens/screen_title.c @@ -0,0 +1,81 @@ +/********************************************************************************************** +* +* raylib - Standard Game template +* +* Title Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Title screen global variables +static int framesCounter; +static int finishScreen; + +//---------------------------------------------------------------------------------- +// Title Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Title Screen Initialization logic +void InitTitleScreen(void) +{ + // TODO: Initialize TITLE screen variables here! + framesCounter = 0; + finishScreen = 0; +} + +// Title Screen Update logic +void UpdateTitleScreen(void) +{ + // TODO: Update TITLE screen variables here! + + // Press enter to change to GAMEPLAY screen + if (IsKeyPressed(KEY_ENTER)) + { + //finishScreen = 1; // OPTIONS + finishScreen = 2; // GAMEPLAY + } +} + +// Title Screen Draw logic +void DrawTitleScreen(void) +{ + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); + DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); + DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); +} + +// Title Screen Unload logic +void UnloadTitleScreen(void) +{ + // TODO: Unload TITLE screen variables here! +} + +// Title Screen should finish? +int FinishTitleScreen(void) +{ + return finishScreen; +} \ No newline at end of file diff --git a/templates/standard_game/screens/screen_title.o b/templates/standard_game/screens/screen_title.o new file mode 100644 index 000000000..cbe172970 Binary files /dev/null and b/templates/standard_game/screens/screen_title.o differ diff --git a/templates/standard_game/screens/screens.h b/templates/standard_game/screens/screens.h new file mode 100644 index 000000000..eb4aa8b7a --- /dev/null +++ b/templates/standard_game/screens/screens.h @@ -0,0 +1,92 @@ +/********************************************************************************************** +* +* raylib - Standard Game template +* +* Screens Functions Declarations (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef SCREENS_H +#define SCREENS_H + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +GameScreen currentScreen; + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Logo Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitLogoScreen(void); +void UpdateLogoScreen(void); +void DrawLogoScreen(void); +void UnloadLogoScreen(void); +int FinishLogoScreen(void); + +//---------------------------------------------------------------------------------- +// Title Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitTitleScreen(void); +void UpdateTitleScreen(void); +void DrawTitleScreen(void); +void UnloadTitleScreen(void); +int FinishTitleScreen(void); + +//---------------------------------------------------------------------------------- +// Options Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitOptionsScreen(void); +void UpdateOptionsScreen(void); +void DrawOptionsScreen(void); +void UnloadOptionsScreen(void); +int FinishOptionsScreen(void); + +//---------------------------------------------------------------------------------- +// Gameplay Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitGameplayScreen(void); +void UpdateGameplayScreen(void); +void DrawGameplayScreen(void); +void UnloadGameplayScreen(void); +int FinishGameplayScreen(void); + +//---------------------------------------------------------------------------------- +// Ending Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitEndingScreen(void); +void UpdateEndingScreen(void); +void DrawEndingScreen(void); +void UnloadEndingScreen(void); +int FinishEndingScreen(void); + +#ifdef __cplusplus +} +#endif + +#endif // SCREENS_H \ No newline at end of file diff --git a/templates/standard_game/standard_game.c b/templates/standard_game/standard_game.c new file mode 100644 index 000000000..e4dafc70a --- /dev/null +++ b/templates/standard_game/standard_game.c @@ -0,0 +1,144 @@ +/******************************************************************************************* +* +* raylib - Standard Game template +* +* +* +* +* This game has been created using raylib (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" +#include "screens/screens.h" // NOTE: Defines currentScreen + +//---------------------------------------------------------------------------------- +// Main entry point +//---------------------------------------------------------------------------------- +int main(void) +{ + // Initialization + //--------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + const char windowTitle[30] = ""; + + InitWindow(screenWidth, screenHeight, windowTitle); + + // TODO: Load global data here (assets that must be available in all screens, i.e. fonts) + + // Define and init first screen + currentScreen = LOGO; // NOTE: currentScreen is defined in screens.h as a global variable + InitLogoScreen(); + + SetTargetFPS(60); + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + switch(currentScreen) + { + case LOGO: + { + UpdateLogoScreen(); + + if (FinishLogoScreen()) + { + UnloadLogoScreen(); + currentScreen = TITLE; + InitTitleScreen(); + } + } break; + case TITLE: + { + UpdateTitleScreen(); + + // NOTE: FinishTitleScreen() return an int defining the screen to jump to + if (FinishTitleScreen() == 1) + { + UnloadTitleScreen(); + currentScreen = OPTIONS; + InitOptionsScreen(); + } + else if (FinishTitleScreen() == 2) + { + UnloadTitleScreen(); + currentScreen = GAMEPLAY; + InitGameplayScreen(); + } + } break; + case OPTIONS: + { + UpdateOptionsScreen(); + + if (FinishOptionsScreen()) + { + UnloadOptionsScreen(); + currentScreen = TITLE; + InitTitleScreen(); + } + } break; + case GAMEPLAY: + { + UpdateGameplayScreen(); + + if (FinishGameplayScreen()) + { + UnloadGameplayScreen(); + currentScreen = ENDING; + InitEndingScreen(); + } + } break; + case ENDING: + { + UpdateEndingScreen(); + + if (FinishEndingScreen()) + { + UnloadEndingScreen(); + currentScreen = TITLE; + InitTitleScreen(); + } + } break; + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + switch(currentScreen) + { + case LOGO: DrawLogoScreen(); break; + case TITLE: DrawTitleScreen(); break; + case OPTIONS: DrawOptionsScreen(); break; + case GAMEPLAY: DrawGameplayScreen(); break; + case ENDING: DrawEndingScreen(); break; + default: break; + } + + //DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // TODO: Unload all global loaded data (i.e. fonts) here! + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file