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			@ -869,7 +869,7 @@ RLAPI void UnloadImage(Image image); | 
			
		
		
	
		
			
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			RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM) | 
			
		
		
	
		
			
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			RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM) | 
			
		
		
	
		
			
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			RLAPI Color *GetImageData(Image image);                                                                  // Get pixel data from image as a Color struct array | 
			
		
		
	
		
			
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			RLAPI int GetImageDataSize(Image image);                                                                 // Get image data size in bytes | 
			
		
		
	
		
			
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			RLAPI int GetPixelDataSize(int width, int height, int format);                                           // Get pixel data size in bytes (image or texture) | 
			
		
		
	
		
			
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			RLAPI Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image | 
			
		
		
	
		
			
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			RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data | 
			
		
		
	
		
			
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			RLAPI void SaveImageAs(const char *fileName, Image image);                                               // Save image to a PNG file | 
			
		
		
	
	
		
			
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