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@ -869,7 +869,7 @@ RLAPI void UnloadImage(Image image); |
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RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) |
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RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) |
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array |
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RLAPI int GetImageDataSize(Image image); // Get image data size in bytes |
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) |
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image |
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RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data |
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RLAPI void SaveImageAs(const char *fileName, Image image); // Save image to a PNG file |
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