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			@ -41,7 +41,7 @@ int main() | 
			
		
		
	
		
			
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			    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); | 
			
		
		
	
		
			
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			    // Define the camera to look into our 3d world | 
			
		
		
	
		
			
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			    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };  // Camera position | 
			
		
		
	
		
			
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			    camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position | 
			
		
		
	
		
			
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			    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point | 
			
		
		
	
		
			
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			    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | 
			
		
		
	
		
			
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			    camera.fovy = 45.0f;                                // Camera field-of-view Y | 
			
		
		
	
	
		
			
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