|
|
@ -41,7 +41,7 @@ int main() |
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); |
|
|
|
|
|
|
|
// Define the camera to look into our 3d world |
|
|
|
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position |
|
|
|
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position |
|
|
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point |
|
|
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) |
|
|
|
camera.fovy = 45.0f; // Camera field-of-view Y |
|
|
|