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@ -2,31 +2,32 @@ |
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**raylib is a simple and easy-to-use library to learn videogames programming.** |
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework. |
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework. |
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raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education. |
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NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; |
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no fancy interface, no visual helpers, no auto-debugging... just coding in the most |
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pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) |
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<br> |
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features |
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-------- |
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* Written in plain C code (C99) |
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* Uses PascalCase/camelCase notation |
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* Written in plain C code (C99) in PascalCase/camelCase notation |
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* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2) |
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* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) |
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* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) |
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* Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) |
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* Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps |
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* Flexible Materials system, supporting by default diffuse, normal and specular maps |
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* Flexible Materials system, supporting classic maps and PBR maps |
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* Shaders support, including Model shaders and Postprocessing shaders |
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* Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) |
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* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) |
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* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5** |
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* VR stereo rendering support with configurable HMD device parameters |
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* Custom color palette for fancy visuals on raywhite background |
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* Minimal external dependencies (GLFW3, OpenGL, OpenAL) |
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* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go)) |
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