瀏覽代碼

core: workaround window not being rendered till moved on macOS Mojave

Apple ought to fix their OpenGL implementation, but with OpenGL now
deprecated this might not happen.

This has been reported upstream in GLFW in glfw/glfw#1334.
The workaround comes from kovidgoyal/kitty@b82e74f99

This also fixes the HiDPI (Retina) scaling issues reported in #497,
so the workaround is enabled anywhere __APPLE__ is defined.
pull/655/head
Ahmad Fatoum 6 年之前
父節點
當前提交
1fe6d9fc06
沒有發現已知的金鑰在資料庫的簽署中 GPG 金鑰 ID: C3EAC3DE9321D59B
共有 1 個檔案被更改,包括 23 行新增6 行删除
  1. +23
    -6
      src/core.c

+ 23
- 6
src/core.c 查看文件

@ -134,12 +134,6 @@
#define CHDIR chdir
#endif
#if defined(__linux__) || defined(PLATFORM_WEB)
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
#elif defined(__APPLE__)
#include <unistd.h> // Required for: usleep()
#endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#if defined(PLATFORM_WEB)
#define GLFW_INCLUDE_ES2
@ -155,6 +149,15 @@
#endif
#endif
#if defined(__linux__) || defined(PLATFORM_WEB)
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
#elif defined(__APPLE__)
#include <unistd.h> // Required for: usleep()
#include <objc/message.h> // Required for: objc_msgsend(), sel_registerName()
#define GLFW_EXPOSE_NATIVE_NSGL
#include <GLFW/glfw3native.h> // Required for: glfwGetNSGLContext()
#endif
#if defined(PLATFORM_ANDROID)
//#include <android/sensor.h> // Android sensors functions (accelerometer, gyroscope, light...)
#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
@ -233,6 +236,11 @@ static bool windowReady = false; // Check if window has been init
static bool windowMinimized = false; // Check if window has been minimized
static const char *windowTitle = NULL; // Window text title...
#if defined(__APPLE__)
static int windowNeedsUpdating = 2; // Times the Cocoa window needs to be updated initially
#endif
#if defined(PLATFORM_ANDROID)
static struct android_app *androidApp; // Android activity
static struct android_poll_source *source; // Android events polling source
@ -2870,6 +2878,15 @@ static void SwapBuffers(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSwapBuffers(window);
#if __APPLE__
// workaround for missing/erroneous initial rendering on macOS
if (windowNeedsUpdating) {
// Desugared version of Objective C: [glfwGetNSGLContext(window) update]
((id (*)(id, SEL))objc_msgSend)(glfwGetNSGLContext(window),
sel_registerName("update"));
windowNeedsUpdating--;
}
#endif
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)

Loading…
取消
儲存