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@ -36,10 +36,15 @@ int main() |
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Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs"); |
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SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1); |
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// Load HDR panorama (sphere) texture |
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Texture2D texHDR = LoadTexture("resources/dresden_square.hdr"); |
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// Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture |
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// NOTE: New texture is generated rendering to texture, shader computes the sphre->cube coordinates mapping |
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skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512); |
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UnloadShader(shdrCubemap); // Cubemap generation shader not required any more |
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UnloadTexture(texHDR); // Texture not required anymore, cubemap already generated |
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UnloadShader(shdrCubemap); // Unload cubemap generation shader, not required anymore |
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SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode |
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@ -76,7 +81,7 @@ int main() |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadModel(skybox); // Unload skybox model |
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UnloadModel(skybox); // Unload skybox model (and textures) |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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