diff --git a/examples/core/resources/distortion100.fs b/examples/core/resources/distortion100.fs index 6bfe252b3..112cbcb5c 100644 --- a/examples/core/resources/distortion100.fs +++ b/examples/core/resources/distortion100.fs @@ -11,14 +11,14 @@ uniform sampler2D texture0; uniform vec4 colDiffuse; // NOTE: Add here your custom variables -uniform vec2 leftLensCenter = vec2(0.288, 0.5); -uniform vec2 rightLensCenter = vec2(0.712, 0.5); -uniform vec2 leftScreenCenter = vec2(0.25, 0.5); -uniform vec2 rightScreenCenter = vec2(0.75, 0.5); -uniform vec2 scale = vec2(0.25, 0.45); -uniform vec2 scaleIn = vec2(4, 2.2222); -uniform vec4 hmdWarpParam = vec4(1, 0.22, 0.24, 0); -uniform vec4 chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0); +uniform vec2 leftLensCenter; +uniform vec2 rightLensCenter; +uniform vec2 leftScreenCenter; +uniform vec2 rightScreenCenter; +uniform vec2 scale; +uniform vec2 scaleIn; +uniform vec4 hmdWarpParam; +uniform vec4 chromaAbParam; void main() {