diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index 1f1f15fa..24816236 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -1,6 +1,8 @@ /******************************************************************************************* * -* raylib example - procedural mesh generation +* raylib [models] example - procedural mesh generation +* +* Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 1.8, last time updated with raylib 4.0 * @@ -28,8 +30,6 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation"); -* -* Example complexity rating: [★★☆☆] 2/4 // We generate a checked image for texturing Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN); diff --git a/examples/shaders/shaders_texture_drawing.c b/examples/shaders/shaders_texture_drawing.c index 5aa9cf1c..d30b6e1f 100644 --- a/examples/shaders/shaders_texture_drawing.c +++ b/examples/shaders/shaders_texture_drawing.c @@ -1,6 +1,8 @@ /******************************************************************************************* * -* raylib [textures] example - Texture drawing +* raylib [shaders] example - Texture drawing +* +* Example complexity rating: [★★☆☆] 2/4 * * NOTE: This example illustrates how to draw into a blank texture using a shader * @@ -34,8 +36,6 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing"); -* -* Example complexity rating: [★★☆☆] 2/4 Image imBlank = GenImageColor(1024, 1024, BLANK); Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader diff --git a/examples/textures/textures_particles_blending.c b/examples/textures/textures_particles_blending.c index 5f053cc7..6781668e 100644 --- a/examples/textures/textures_particles_blending.c +++ b/examples/textures/textures_particles_blending.c @@ -1,6 +1,8 @@ /******************************************************************************************* * -* raylib example - particles blending +* raylib [textures] example - particles blending +* +* Example complexity rating: [★☆☆☆] 1/4 * * Example originally created with raylib 1.7, last time updated with raylib 3.5 * @@ -36,8 +38,6 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending"); -* -* Example complexity rating: [★☆☆☆] 1/4 // Particles pool, reuse them! Particle mouseTail[MAX_PARTICLES] = { 0 };