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Removed DrawPhysicObjectInfo() function

To avoid additional dependencies
pull/124/head
raysan5 9 лет назад
Родитель
Сommit
2168d8aa1a
3 измененных файлов: 0 добавлений и 18 удалений
  1. +0
    -16
      src/physac.c
  2. +0
    -1
      src/physac.h
  3. +0
    -1
      src/raylib.h

+ 0
- 16
src/physac.c Просмотреть файл

@ -570,22 +570,6 @@ Rectangle TransformToRectangle(Transform transform)
return (Rectangle){transform.position.x, transform.position.y, transform.scale.x, transform.scale.y};
}
// Draw physic object information at screen position
void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize)
{
// Draw physic object ID
DrawText(FormatText("PhysicObject ID: %i - Enabled: %i", pObj->id, pObj->enabled), position.x, position.y, fontSize, BLACK);
// Draw physic object transform values
DrawText(FormatText("\nTRANSFORM\nPosition: %f, %f\nRotation: %f\nScale: %f, %f", pObj->transform.position.x, pObj->transform.position.y, pObj->transform.rotation, pObj->transform.scale.x, pObj->transform.scale.y), position.x, position.y, fontSize, BLACK);
// Draw physic object rigidbody values
DrawText(FormatText("\n\n\n\n\n\nRIGIDBODY\nEnabled: %i\nMass: %f\nAcceleration: %f, %f\nVelocity: %f, %f\nApplyGravity: %i\nIsGrounded: %i\nFriction: %f\nBounciness: %f", pObj->rigidbody.enabled, pObj->rigidbody.mass, pObj->rigidbody.acceleration.x, pObj->rigidbody.acceleration.y,
pObj->rigidbody.velocity.x, pObj->rigidbody.velocity.y, pObj->rigidbody.applyGravity, pObj->rigidbody.isGrounded, pObj->rigidbody.friction, pObj->rigidbody.bounciness), position.x, position.y, fontSize, BLACK);
DrawText(FormatText("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nCOLLIDER\nEnabled: %i\nBounds: %i, %i, %i, %i\nRadius: %i", pObj->collider.enabled, pObj->collider.bounds.x, pObj->collider.bounds.y, pObj->collider.bounds.width, pObj->collider.bounds.height, pObj->collider.radius), position.x, position.y, fontSize, BLACK);
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------

+ 0
- 1
src/physac.h Просмотреть файл

@ -92,7 +92,6 @@ void ApplyForce(PhysicObject pObj, Vector2 force);
void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range
Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale)
void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position
#ifdef __cplusplus
}

+ 0
- 1
src/raylib.h Просмотреть файл

@ -890,7 +890,6 @@ void ApplyForce(PhysicObject pObj, Vector2 force);
void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range
Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale)
void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)

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