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			@ -5633,8 +5633,9 @@ static Model LoadM3D(const char *fileName) | 
			
		
		
	
		
			
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			                model.meshes[k].texcoords = (float *)RL_CALLOC(model.meshes[k].vertexCount*2, sizeof(float)); | 
			
		
		
	
		
			
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			                model.meshes[k].normals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); | 
			
		
		
	
		
			
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			                // If color map is provided, we allocate storage for vertex colors | 
			
		
		
	
		
			
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			                if (m3d->cmap != NULL) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); | 
			
		
		
	
		
			
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			                // If no map is provided, we allocate storage for vertex colors | 
			
		
		
	
		
			
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			                // M3D specs only consider vertex colors if no material is provided | 
			
		
		
	
		
			
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			                if (mi != M3D_UNDEF) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); | 
			
		
		
	
		
			
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			                if (m3d->numbone && m3d->numskin) | 
			
		
		
	
		
			
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			                { | 
			
		
		
	
	
		
			
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