<Fieldtype="Vector3"name="target"desc="Camera target it looks-at"/>
<Fieldtype="Vector3"name="up"desc="Camera up vector (rotation over its axis)"/>
<Fieldtype="float"name="fovy"desc="Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic"/>
<Fieldtype="float"name="fovy"desc="Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic"/>
<Fieldtype="int"name="projection"desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC"/>
</Struct>
<Structname="Camera2D"fieldCount="4"desc="Camera2D, defines position/orientation in 2d space">