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Added comment about buffer refill issue on looping #2228

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Ray hace 3 años
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      src/raudio.c

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@ -1745,6 +1745,9 @@ void UpdateMusicStream(Music music)
while (IsAudioStreamProcessed(music.stream))
{
// WARNING: If audio needs to loop but the frames left are less than the actual size of buffer to fill,
// the buffer is only partially filled and no refill is done until next frame call, generating a silence
// TODO: Possible solution: In case of music loop, fill frames left + frames from start to fill the buffer to process
if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames;
else frameCountToStream = framesLeft;

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