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Added Oculus functions declaration and comments

pull/132/head
raysan5 8 年前
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22672bc738
共有 1 个文件被更改,包括 11 次插入1 次删除
  1. +11
    -1
      src/rlgl.c

+ 11
- 1
src/rlgl.c 查看文件

@ -361,6 +361,12 @@ static char *ReadTextFile(const char *fileName);
#endif
#if defined(RLGL_OCULUS_SUPPORT)
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
static void CloseOculusDevice(void); // Close Oculus device
static void UpdateOculusTracking(void); // Update Oculus head position-orientation tracking
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
@ -3912,7 +3918,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
#endif
#if defined(RLGL_OCULUS_SUPPORT)
// Initialize Oculus device
// Initialize Oculus device (returns true if success)
static bool InitOculusDevice(void)
{
bool oculusReady = false;
@ -3959,6 +3965,7 @@ static bool InitOculusDevice(void)
return oculusReady;
}
// Close Oculus device (and unload buffers)
static void CloseOculusDevice(void)
{
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
@ -3968,6 +3975,7 @@ static void CloseOculusDevice(void)
ovr_Shutdown(); // Close Oculus device connection
}
// Update Oculus head position-orientation tracking
static void UpdateOculusTracking(void)
{
frameIndex++;
@ -3990,6 +3998,7 @@ static void UpdateOculusTracking(void)
//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
}
// Setup Oculus buffers for drawing
static void BeginOculusDrawing(void)
{
GLuint currentTexId;
@ -4003,6 +4012,7 @@ static void BeginOculusDrawing(void)
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
}
// Finish Oculus drawing and blit framebuffer to mirror
static void EndOculusDrawing(void)
{
// Unbind current framebuffer (Oculus buffer)

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