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@ -372,7 +372,7 @@ static AudioData AUDIO = { // Global AUDIO context |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Declaration |
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//---------------------------------------------------------------------------------- |
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static void OnLog(n">ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message); |
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static void OnLog(kt">void *pUserData, ma_uint32 level, const char *pMessage); |
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static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount); |
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static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer); |
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@ -411,7 +411,7 @@ void InitAudioDevice(void) |
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{ |
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// Init audio context |
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ma_context_config ctxConfig = ma_context_config_init(); |
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ctxConfig.logCallback = OnLog; |
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ma_log_callback_init(OnLog, NULL); |
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ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context); |
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if (result != MA_SUCCESS) |
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@ -492,7 +492,7 @@ void CloseAudioDevice(void) |
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//UnloadAudioBuffer(AUDIO.MultiChannel.pool[i]); |
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if (AUDIO.MultiChannel.pool[i] != NULL) |
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{ |
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ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter); |
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ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter, NULL); |
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UntrackAudioBuffer(AUDIO.MultiChannel.pool[i]); |
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//RL_FREE(buffer->data); // Already unloaded by UnloadSound() |
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RL_FREE(AUDIO.MultiChannel.pool[i]); |
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@ -541,9 +541,9 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam |
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// Audio data runs through a format converter |
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ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate); |
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converterConfig.resampling.allowDynamicSampleRate = true; // Pitch shifting |
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converterConfig.allowDynamicSampleRate = true; |
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ma_result result = ma_data_converter_init(&converterConfig, &audioBuffer->converter); |
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ma_result result = ma_data_converter_init(&converterConfig, nb">NULL, &audioBuffer->converter); |
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if (result != MA_SUCCESS) |
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{ |
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@ -580,7 +580,7 @@ void UnloadAudioBuffer(AudioBuffer *buffer) |
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{ |
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if (buffer != NULL) |
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{ |
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ma_data_converter_uninit(&buffer->converter); |
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ma_data_converter_uninit(&buffer->converter, NULL); |
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UntrackAudioBuffer(buffer); |
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RL_FREE(buffer->data); |
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RL_FREE(buffer); |
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@ -654,8 +654,8 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch) |
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// Note that this changes the duration of the sound: |
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// - higher pitches will make the sound faster |
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// - lower pitches make it slower |
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ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch); |
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ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate); |
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ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.sampleRateOut/pitch); |
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ma_data_converter_set_rate(&buffer->converter, buffer->converter.sampleRateIn, outputSampleRate); |
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buffer->pitch = pitch; |
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} |
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@ -894,7 +894,7 @@ void UpdateSound(Sound sound, const void *data, int sampleCount) |
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StopAudioBuffer(sound.stream.buffer); |
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// TODO: May want to lock/unlock this since this data buffer is read at mixing time |
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memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.config.formatIn, sound.stream.buffer->converter.config.channelsIn)); |
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memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.formatIn, sound.stream.buffer->converter.channelsIn)); |
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} |
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} |
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@ -2033,12 +2033,9 @@ void SetAudioStreamBufferSizeDefault(int size) |
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//---------------------------------------------------------------------------------- |
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// Log callback function |
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static void OnLog(n">ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message) |
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static void OnLog(kt">void *pUserData, ma_uint32 level, const char *pMessage) |
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{ |
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(void)pContext; |
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(void)pDevice; |
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TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors |
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TRACELOG(LOG_WARNING, "miniaudio: %s", pMessage); // All log messages from miniaudio are errors |
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} |
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// Reads audio data from an AudioBuffer object in internal format. |
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@ -2055,7 +2052,7 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, |
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isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0]; |
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isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1]; |
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ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn); |
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ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn); |
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// Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0 |
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ma_uint32 framesRead = 0; |
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@ -2135,20 +2132,21 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f |
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// detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output |
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// frames. This can be achieved with ma_data_converter_get_required_input_frame_count(). |
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ma_uint8 inputBuffer[4096] = { 0 }; |
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ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn); |
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ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn); |
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ma_uint32 totalOutputFramesProcessed = 0; |
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while (totalOutputFramesProcessed < frameCount) |
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{ |
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ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed; |
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ma_uint64 inputFramesToProcessThisIteration = 0; |
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ma_uint64 inputFramesToProcessThisIteration = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration); |
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ma_result result = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration); |
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if (inputFramesToProcessThisIteration > inputBufferFrameCap) |
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{ |
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inputFramesToProcessThisIteration = inputBufferFrameCap; |
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} |
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float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.config.channelsOut); |
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float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut); |
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/* At this point we can convert the data to our mixing format. */ |
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ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */ |
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@ -2282,7 +2280,7 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr |
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frameIn += 2; |
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} |
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} |
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else // pan is kinda meaningless |
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else // pan is kinda meaningless |
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{ |
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for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) |
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{ |
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