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Update to miniaudio 11.8

pull/2419/head
Ray 3 年之前
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22c17da4d7
共有 2 個文件被更改,包括 62121 次插入42143 次删除
  1. +62104
    -42124
      src/external/miniaudio.h
  2. +17
    -19
      src/raudio.c

+ 62104
- 42124
src/external/miniaudio.h
文件差異過大導致無法顯示
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+ 17
- 19
src/raudio.c 查看文件

@ -372,7 +372,7 @@ static AudioData AUDIO = { // Global AUDIO context
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static void OnLog(n">ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message);
static void OnLog(kt">void *pUserData, ma_uint32 level, const char *pMessage);
static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount);
static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer);
@ -411,7 +411,7 @@ void InitAudioDevice(void)
{
// Init audio context
ma_context_config ctxConfig = ma_context_config_init();
ctxConfig.logCallback = OnLog;
ma_log_callback_init(OnLog, NULL);
ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
if (result != MA_SUCCESS)
@ -492,7 +492,7 @@ void CloseAudioDevice(void)
//UnloadAudioBuffer(AUDIO.MultiChannel.pool[i]);
if (AUDIO.MultiChannel.pool[i] != NULL)
{
ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter);
ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter, NULL);
UntrackAudioBuffer(AUDIO.MultiChannel.pool[i]);
//RL_FREE(buffer->data); // Already unloaded by UnloadSound()
RL_FREE(AUDIO.MultiChannel.pool[i]);
@ -541,9 +541,9 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
// Audio data runs through a format converter
ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate);
converterConfig.resampling.allowDynamicSampleRate = true; // Pitch shifting
converterConfig.allowDynamicSampleRate = true;
ma_result result = ma_data_converter_init(&converterConfig, &audioBuffer->converter);
ma_result result = ma_data_converter_init(&converterConfig, nb">NULL, &audioBuffer->converter);
if (result != MA_SUCCESS)
{
@ -580,7 +580,7 @@ void UnloadAudioBuffer(AudioBuffer *buffer)
{
if (buffer != NULL)
{
ma_data_converter_uninit(&buffer->converter);
ma_data_converter_uninit(&buffer->converter, NULL);
UntrackAudioBuffer(buffer);
RL_FREE(buffer->data);
RL_FREE(buffer);
@ -654,8 +654,8 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
// Note that this changes the duration of the sound:
// - higher pitches will make the sound faster
// - lower pitches make it slower
ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch);
ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate);
ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.sampleRateOut/pitch);
ma_data_converter_set_rate(&buffer->converter, buffer->converter.sampleRateIn, outputSampleRate);
buffer->pitch = pitch;
}
@ -894,7 +894,7 @@ void UpdateSound(Sound sound, const void *data, int sampleCount)
StopAudioBuffer(sound.stream.buffer);
// TODO: May want to lock/unlock this since this data buffer is read at mixing time
memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.config.formatIn, sound.stream.buffer->converter.config.channelsIn));
memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.formatIn, sound.stream.buffer->converter.channelsIn));
}
}
@ -2033,12 +2033,9 @@ void SetAudioStreamBufferSizeDefault(int size)
//----------------------------------------------------------------------------------
// Log callback function
static void OnLog(n">ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message)
static void OnLog(kt">void *pUserData, ma_uint32 level, const char *pMessage)
{
(void)pContext;
(void)pDevice;
TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors
TRACELOG(LOG_WARNING, "miniaudio: %s", pMessage); // All log messages from miniaudio are errors
}
// Reads audio data from an AudioBuffer object in internal format.
@ -2055,7 +2052,7 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer,
isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0];
isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1];
ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn);
ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
// Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0
ma_uint32 framesRead = 0;
@ -2135,20 +2132,21 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
// detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output
// frames. This can be achieved with ma_data_converter_get_required_input_frame_count().
ma_uint8 inputBuffer[4096] = { 0 };
ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn);
ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
ma_uint32 totalOutputFramesProcessed = 0;
while (totalOutputFramesProcessed < frameCount)
{
ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
ma_uint64 inputFramesToProcessThisIteration = 0;
ma_uint64 inputFramesToProcessThisIteration = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration);
ma_result result = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration);
if (inputFramesToProcessThisIteration > inputBufferFrameCap)
{
inputFramesToProcessThisIteration = inputBufferFrameCap;
}
float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.config.channelsOut);
float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut);
/* At this point we can convert the data to our mixing format. */
ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */
@ -2282,7 +2280,7 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr
frameIn += 2;
}
}
else // pan is kinda meaningless
else // pan is kinda meaningless
{
for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
{

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