|
|
@ -205,8 +205,8 @@ typedef unsigned char byte; |
|
|
unsigned short *indices;// vertex indices (in case vertex data comes indexed) |
|
|
unsigned short *indices;// vertex indices (in case vertex data comes indexed) |
|
|
|
|
|
|
|
|
// Animation vertex data |
|
|
// Animation vertex data |
|
|
float *baseVertices; // Vertex base position (required to apply bones transformations) |
|
|
|
|
|
float *baseNormals; // Vertex base normals (required to apply bones transformations) |
|
|
|
|
|
|
|
|
float *animVertices; // Animated vertex positions (after bones transformations) |
|
|
|
|
|
float *animNormals; // Animated normals (after bones transformations) |
|
|
float *weightBias; // Vertex weight bias |
|
|
float *weightBias; // Vertex weight bias |
|
|
int *weightId; // Vertex weight id |
|
|
int *weightId; // Vertex weight id |
|
|
|
|
|
|
|
|
@ -455,6 +455,7 @@ void rlDeleteVertexArrays(unsigned int id); // Unload vertex data (V |
|
|
void rlDeleteBuffers(unsigned int id); // Unload vertex data (VBO) from GPU memory |
|
|
void rlDeleteBuffers(unsigned int id); // Unload vertex data (VBO) from GPU memory |
|
|
void rlClearColor(byte r, byte g, byte b, byte a); // Clear color buffer with color |
|
|
void rlClearColor(byte r, byte g, byte b, byte a); // Clear color buffer with color |
|
|
void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) |
|
|
void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) |
|
|
|
|
|
void rlUpdateBuffer(int bufferId, void *data, int dataSize); // Update GPU buffer with new data |
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------------ |
|
|
//------------------------------------------------------------------------------------ |
|
|
// Functions Declaration - rlgl functionality |
|
|
// Functions Declaration - rlgl functionality |
|
|
@ -1501,6 +1502,13 @@ void rlClearScreenBuffers(void) |
|
|
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... |
|
|
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Update GPU buffer with new data |
|
|
|
|
|
void rlUpdateBuffer(int bufferId, void *data, int dataSize) |
|
|
|
|
|
{ |
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, bufferId); |
|
|
|
|
|
glBufferSubData(GL_ARRAY_BUFFER, 0, dataSize, data); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
//---------------------------------------------------------------------------------- |
|
|
// Module Functions Definition - rlgl Functions |
|
|
// Module Functions Definition - rlgl Functions |
|
|
//---------------------------------------------------------------------------------- |
|
|
//---------------------------------------------------------------------------------- |
|
|
@ -2788,10 +2796,10 @@ void rlUnloadMesh(Mesh *mesh) |
|
|
free(mesh->texcoords2); |
|
|
free(mesh->texcoords2); |
|
|
free(mesh->indices); |
|
|
free(mesh->indices); |
|
|
|
|
|
|
|
|
free(mesh->baseVertices); |
|
|
|
|
|
free(mesh->baseNormals); |
|
|
|
|
|
free(mesh->weightBias); |
|
|
|
|
|
free(mesh->weightId); |
|
|
|
|
|
|
|
|
free(mesh->animVertices); |
|
|
|
|
|
free(mesh->animNormals); |
|
|
|
|
|
free(mesh->boneWeights); |
|
|
|
|
|
free(mesh->boneIds); |
|
|
|
|
|
|
|
|
rlDeleteBuffers(mesh->vboId[0]); // vertex |
|
|
rlDeleteBuffers(mesh->vboId[0]); // vertex |
|
|
rlDeleteBuffers(mesh->vboId[1]); // texcoords |
|
|
rlDeleteBuffers(mesh->vboId[1]); // texcoords |
|
|
|