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Removed bool type from raymath, it broke raylib

pull/2437/head
Ray 2 years ago
parent
commit
233cf3970c
1 changed files with 8 additions and 9 deletions
  1. +8
    -9
      src/raymath.h

+ 8
- 9
src/raymath.h View File

@ -159,7 +159,6 @@ typedef struct float16 {
} float16;
#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), fminf(), fmaxf(), fabs()
#include <stdbool.h> // Required for: bool, false, true
//----------------------------------------------------------------------------------
// Module Functions Definition - Utils math
@ -200,9 +199,9 @@ RMAPI float Remap(float value, float inputStart, float inputEnd, float outputSta
}
// Check whether two given floats are almost equal
RMAPI bool FloatEquals(float x, float y)
RMAPI int FloatEquals(float x, float y)
{
bool result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y))));
int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y))));
return result;
}
@ -475,9 +474,9 @@ RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max)
}
// Check whether two given vectors are almost equal
RMAPI bool Vector2Equals(Vector2 p, Vector2 q)
RMAPI int Vector2Equals(Vector2 p, Vector2 q)
{
bool result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y)))));
return result;
@ -971,9 +970,9 @@ RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max)
}
// Check whether two given vectors are almost equal
RMAPI bool Vector3Equals(Vector3 p, Vector3 q)
RMAPI int Vector3Equals(Vector3 p, Vector3 q)
{
bool result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z)))));
@ -2000,9 +1999,9 @@ RMAPI Quaternion QuaternionTransform(Quaternion q, Matrix mat)
}
// Check whether two given quaternions are almost equal
RMAPI bool QuaternionEquals(Quaternion p, Quaternion q)
RMAPI int QuaternionEquals(Quaternion p, Quaternion q)
{
bool result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) &&
((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))));

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